local screenW,screenH = guiGetScreenSize()
addEventHandler("onClientRender", root, function()
if isPlayerMapVisible() then return end
showPlayerHudComponent ("clock", false)
showPlayerHudComponent ("weapon", false)
showPlayerHudComponent ("health", false)
showPlayerHudComponent ("armour", false)
showPlayerHudComponent("money", false)
showPlayerHudComponent("ammo", false)
local pieniadze = string.format("%d", getPlayerMoney(getLocalPlayer()))
dxDrawText(""..pieniadze.." EUR", 1116/1430*screenW, 220/902*screenH, 1334/1440*screenW, 233/900*screenH, tocolor(0, 0, 0, 255), 2.10, "pricedown", "left", "top", true, true, true, true, false)
dxDrawText(""..pieniadze.." EUR", 1116/1430*screenW, 220/902*screenH, 1334/1440*screenW, 233/900*screenH, tocolor(0, 0, 0, 255), 2.10, "pricedown", "left", "top", true, true, true, true, false)
dxDrawText(""..pieniadze.." EUR", 1116/1430*screenW, 220/902*screenH, 1334/1440*screenW, 233/900*screenH, tocolor(0, 0, 0, 255), 2.10, "pricedown", "left", "top", true, true, true, true, false)
dxDrawText(""..pieniadze.." EUR", 1116/1430*screenW, 220/902*screenH, 1334/1440*screenW, 233/900*screenH, tocolor(0, 0, 0, 255), 2.10, "pricedown", "left", "top", true, true, true, true, false)
dxDrawText(""..pieniadze.." EUR", 1116/1430*screenW, 220/902*screenH, 1334/1440*screenW, 233/900*screenH, tocolor(12, 84, 12, 255), 2.10, "pricedown", "left", "top", true, true, true, true, false)
end)