Wysłany: 2018-10-19, 17:08
AkossPL
Wiek: 25 Na forum: 4079 dni Posty: 140
Nick w MP: AkossPL
Piwa : 3
Siema tak jak w temacie postawie piwo
local screenW , screenH = guiGetScreenSize ()
local sx , sy = guiGetScreenSize ()
local w , h =( sx / 1680 ), ( sy / 1050 )
function isMouseIn ( psx , psy , pssx , pssy , abx , aby )
if not isCursorShowing () then return end
cx , cy = getCursorPosition ()
cx , cy = cx * sx , cy * sy
if cx >= psx and cx <= psx + pssx and cy >= psy and cy <= psy + pssy then
return true , cx , cy
else
return false
end
end
local tabulator = false
local czcionka = dxCreateFont ( "f.ttf" , 11 * w )
local czcionka2 = dxCreateFont ( "f.ttf" , 17 * w )
local k = 1
local n = 13
local m = 13
if not czcionka then
czcionka = "default"
end
local zakladki = {
id = "ID" ,
name = "Nazwa" ,
reputation = "RP" ,
organization = "Organizacja" ,
uid = "UID" ,
ping = "Ping" ,
faction = "Frakcja" ,
forum = "mta-storiesrpg.pl"
}
local ss = 1
local tabulator = false
local ping = {}
function sort ( op1 , op2 )
if isElement ( op1 ) and isElement ( op2 ) then
return getElementData ( op1 , "id" ) < getElementData ( op2 , "id" )
end
end
function gui ()
local players = {}
for i , v in ipairs ( getElementsByType ( "player" )) do
table . insert ( players , v )
end
table . sort ( players , sort )
dxDrawImage ( 530 * w , 307 * h , 612 * w , 490 * h , ":srpg-tab/bg.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
-- dxDrawImage ( 775 * w , 145 * h , 131 * w , 190 * h , ":srpg-tab/logo.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
dxDrawText ( zakladki . id , 540 * w , 336 * h , 589 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . name , 632 * w , 336 * h , 681 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . uid , 724 * w , 336 * h , 773 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . reputation , 790 * w , 336 * h , 839 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . organization , 878 * w , 336 * h , 927 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . faction , 982 * w , 336 * h , 1031 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( zakladki . ping , 1072 * w , 336 * h , 1121 * w , 360 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( "CashLife.xaa.pl PPM - Kursor " .. tostring ( #players).."/100 ONLINE", 535*w, 767*h, 1138*w, 787*h, tocolor(255, 255, 255, 255), 1.00*w, czcionka2, "center", "center", false, false, false, false, false)
local x = 0
for i , v in pairs ( players ) do
if i >= k and i <= n then
x = x + 1
offsetY = ( screenW / 73 )*( i )
local offsetY = ( 30 * h )*( x - 1 )
local offsetY2 = ( 60 * h )*( x - 1 )
local id = getElementData ( v , "id" ) or "-"
local name = getPlayerName ( v ) or "error"
local reputation = getElementData ( v , "player:reputation" ) or 0
local uid = getElementData ( v , "player:uid" ) or "-"
local faction = getElementData ( v , "player:duty" ) or "-"
local organization = getElementData ( v , "player:organization" ) or "-"
if not ( ping [ v ]) then
ping [ v ] = {}
ping [ v ]. text = getPlayerPing ( v )
ping [ v ]. time = getTickCount ()
elseif getTickCount ( )- ping [ v ]. time > 1500 then
ping [ v ]. text = getPlayerPing ( v )
ping [ v ]. time = getTickCount ()
end
local r , g , b = getPlayerNametagColor ( v )
if isMouseIn ( 540 * w , 376 * h + offsetY , 588 * w , 26 * h ) then
dxDrawImage ( 540 * w , 376 * h + offsetY , 588 * w , 26 * h , ":srpg-tab/bghover.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
else
dxDrawImage ( 540 * w , 376 * h + offsetY , 588 * w , 26 * h , ":srpg-tab/tabel.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 255 ), false )
end
dxDrawText ( id , 540 * w , 376 * h + offsetY2 , 589 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( name , 632 * w + 1 , 376 * h + offsetY2 + 1 , 681 * w + 1 , 400 * h + 1 , tocolor ( 0 , 0 , 0 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( name , 632 * w , 376 * h + offsetY2 , 681 * w , 400 * h , tocolor ( r , g , b , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( uid , 724 * w , 376 * h + offsetY2 , 773 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( reputation , 790 * w , 376 * h + offsetY2 , 839 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( organization , 878 * w , 376 * h + offsetY2 , 927 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( faction , 982 * w , 376 * h + offsetY2 , 1031 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
dxDrawText ( ping [ v ]. text , 1072 * w , 376 * h + offsetY2 , 1121 * w , 400 * h , tocolor ( 255 , 255 , 255 , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , false , false )
end
end
end
bindKey ( "mouse_wheel_down" , "both" , function()
if tabulator ~= true then return end
scrollUp ()
end )
bindKey ( "mouse_wheel_up" , "both" , function()
if tabulator ~= true then return end
scrollDown ()
end )
function scrollDown ()
if n == m then return end
k = k - 1
n = n - 1
end
function scrollUp ()
if n >= #getElementsByType("player") then return end
k = k + 1
n = n + 1
end
bindKey ( "mouse2" , "down" , function()
if tabulator == false then return end
if isCursorShowing () == false then
showCursor ( true )
else
showCursor ( false )
end
end )
bindKey ( "TAB" , "both" , function()
if not getElementData ( localPlayer , "player:logged" ) then return end
if tabulator == false then
tabulator = true
addEventHandler ( "onClientRender" , root , gui )
else
tabulator = false
removeEventHandler ( "onClientRender" , root , gui )
end
end )
Wysłany: 2018-10-19, 17:44
Avenged
Młodszy Szkrypter
Wiek: 23 Na forum: 3510 dni Posty: 654
Nick w MP: Avenged
Piwa : 1570
Więcej informacji znajdziesz w Wikipedii MTA: dxDrawText
argument 'colorCoded'
Podpis
LUA, JS, PHP
Zapraszam do skorzystania z moich usług: Klik
Wysłany: 2018-10-20, 01:25
DomineQ
lua mejster
Wiek: 22 Na forum: 3960 dni Posty: 309
Nick w MP: EZ3N
Piwa : 5186
Argument nr. 4 w dxDrawText zamieniasz na true.
Wysłany: 2018-10-20, 10:07
Kuks*
Wiek: 15 Na forum: 3030 dni Posty: 246
Nick w MP: Kuks*
Piwa : 2208
DomineQ , czwarty?
Czwartym argumentem jest
Cytat: right: the absolute X coordinate of the right side of the text bounding box. Used for text aligning, clipping and word breaking.
11. arg ustawiasz na true:
dxDrawText ( name , 632 * w , 376 * h + offsetY2 , 681 * w , 400 * h , tocolor ( r , g , b , 255 ), 1.00 , czcionka , "center" , "center" , false , false , false , true , false )
Nie jest ci??ko wej?? na wiki i przeczyta?
Cytat: colorCoded: Set to true to enable embedded #FFFFFF color codes
[ Dodano : 2018-10-20, 10:12 ]
EDIT:
Og?lnie zamiast ustawia? nick gracza na np. "#00ff1fNICK" polecam u?y? funkcji
Przez co nie b?dziesz mia? problem?w z ustawieniem hexu, m. in je?li b?dziesz chcia? zrobi? do textu cie?/obrys lub co? podobnego.
Tagi: jak :: zmienić :: żeby :: heksa :: nie :: było :: widać :: tylko :: kolory
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: