mathiiu90
Wiek: 28 Na forum: 2320 dni Posty: 9
Nick w MP: AriX90
Witam jak mam wstawi? skalowanie z guieditora zamiast skali??
Kod skali:
Cytat: dxDrawRectangle((sX * pos) - ((v.width + padding) * pos) - currentScreenOffset, yOffset+yO2, tiledWidth + padding, height, tocolor(0,0, 0, v.alpha * 0.6), true)
dxDrawText(v.text, (sX * pos) - ((v.width + padding) * pos)- currentScreenOffset+35, yOffset+yO2*2, (sX * pos) - ((v.width + padding) * pos) - currentScreenOffset + (tiledWidth + padding), yOffset + height, tocolor(r, g, b, v.alpha), 1, dxfont0_bold, "center", "center", true, false, true, true)
--dxDrawText("X", (sX * pos) - ((v.width + padding) * pos)- currentScreenOffset+10, yOffset, (sX * pos) - ((v.width + padding) * pos) - currentScreenOffset + (tiledWidth + padding), yOffset + height, tocolor(r, g, b, v.alpha), 1, dxfont0_bold, "left", "center", true, false, true, true)
dxDrawImage((sX * pos) - ((v.width + padding) * pos) - currentScreenOffset+5, yOffset+1.7+yO2+(additional/2), 26, 26, textures[v.type],0,0,0,tocolor(255,255,255,v.alpha), true)
yOffset = yOffset + height
--end
jak wstawi? to wyskalowane w guieditorze zamiast skali
to sobie wyskalowalem:
local screenW, screenH = guiGetScreenSize()
addEventHandler("onClientRender", root,
function()
dxDrawImage(screenW * 0.8319, screenH * 0.3222, screenW * 0.0292, screenH * 0.0389, ":guieditor/images/x.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
end
)