local markers = { -- tu markery.
}
addEventHandler("onResourceStart", root, function()
for i,v in pairs(markers) do
marker1 = createMarker(v[1], v[2], v[3], "arrow", 1, 255, 255, 255)
marker2 = createMarker(v[7], v[8], v[9], "arrow", 1, 255, 255, 255)
setElementInterior(marker1, v[13])
setElementInterior(marker2, v[15])
setElementDimension(marker1, v[14])
setElementDimension(marker2, v[16])
end
end)
addEventHandler("onMarkerHit", root, function(player)
for i,v in pairs(markers) do
image = dxDrawText lub dxDrawImage dla gracza
bindKey(player, "U", "down", enterInterior)
end
end)
addEventHandler("onMarkerLeave", root, function(player)
unbindKey(player, "U", "down", enterInterior)
destroyElement(image)
end)