Wysłany: 2021-09-18, 17:59
HarnesHa12
Wiek: 25 Na forum: 1824 dni Posty: 5
Og?lnie to mam problem z kodem inaczej wywala ostrze?enie na temat WARNING: admin-system/Player/s_player_commands.lua:733: Expected number, got non-convertible string. This warning may be an error in future versions.
(Paczka to OwlGaming)
Kod
Kod: function getAmmoPerClip(id)
if id == 0 then
return tostring(get( getResourceName( getThisResource( ) ).. '.fist' ))
elseif id == 1 then
return tostring(get( getResourceName( getThisResource( ) ).. '.brassknuckle' ))
elseif id == 2 then
return tostring(get( getResourceName( getThisResource( ) ).. '.golfclub' ))
elseif id == 3 then
return tostring(get( getResourceName( getThisResource( ) ).. '.nightstick' ))
elseif id == 4 then
return tostring(get( getResourceName( getThisResource( ) ).. '.knife' ))
elseif id == 5 then
return tostring(get( getResourceName( getThisResource( ) ).. '.bat' ))
elseif id == 6 then
return tostring(get( getResourceName( getThisResource( ) ).. '.shovel' ))
elseif id == 7 then
return tostring(get( getResourceName( getThisResource( ) ).. '.poolstick' ))
elseif id == 8 then
return tostring(get( getResourceName( getThisResource( ) ).. '.katana' ))
elseif id == 9 then
return tostring(get( getResourceName( getThisResource( ) ).. '.chainsaw' ))
elseif id == 10 then
return tostring(get( getResourceName( getThisResource( ) ).. '.dildo' ))
elseif id == 11 then
return tostring(get( getResourceName( getThisResource( ) ).. 'dildo2' ))
elseif id == 12 then
return tostring(get( getResourceName( getThisResource( ) ).. '.vibrator' ))
elseif id == 13 then
return tostring(get( getResourceName( getThisResource( ) ).. '.vibrator2' ))
elseif id == 14 then
return tostring(get( getResourceName( getThisResource( ) ).. '.flower' ))
elseif id == 15 then
return tostring(get( getResourceName( getThisResource( ) ).. '.cane' ))
elseif id == 16 then
return tostring(get( getResourceName( getThisResource( ) ).. '.grenade' ))
elseif id == 17 then
return tostring(get( getResourceName( getThisResource( ) ).. '.teargas' ))
elseif id == 18 then
return tostring(get( getResourceName( getThisResource( ) ).. '.molotov' ))
elseif id == 22 then
return tostring(get( getResourceName( getThisResource( ) ).. '.colt45' ))
elseif id == 23 then
return tostring(get( getResourceName( getThisResource( ) ).. '.silenced' ))
elseif id == 24 then
return tostring(get( getResourceName( getThisResource( ) ).. '.deagle' ))
elseif id == 25 then
return tostring(get( getResourceName( getThisResource( ) ).. '.shotgun' ))
elseif id == 26 then
return tostring(get( getResourceName( getThisResource( ) ).. '.sawed-off' ))
elseif id == 27 then
return tostring(get( getResourceName( getThisResource( ) ).. '.combatshotgun' ))
elseif id == 28 then
return tostring(get( getResourceName( getThisResource( ) ).. '.uzi' ))
elseif id == 29 then
return tostring(get( getResourceName( getThisResource( ) ).. '.mp5' ))
elseif id == 30 then
return tostring(get( getResourceName( getThisResource( ) ).. '.ak-47' ))
elseif id == 31 then
return tostring(get( getResourceName( getThisResource( ) ).. '.m4' ))
elseif id == 32 then
return tostring(get( getResourceName( getThisResource( ) ).. '.tec-9' ))
elseif id == 33 then
return tostring(get( getResourceName( getThisResource( ) ).. '.rifle' ))
elseif id == 34 then
return tostring(get( getResourceName( getThisResource( ) ).. '.sniper' ))
elseif id == 35 then
return tostring(get( getResourceName( getThisResource( ) ).. '.rocketlauncher' ))
--elseif id == 39 then -- Satchel
--elseif id == 40 then -- Satchel remote (Bomb)
elseif id == 41 then
return tostring(get( getResourceName( getThisResource( ) ).. '.spraycan' ))
elseif id == 42 then
return tostring(get( getResourceName( getThisResource( ) ).. '.fireextinguisher' ))
elseif id == 43 then
return tostring(get( getResourceName( getThisResource( ) ).. '.camera' ))
elseif id == 44 then
return tostring(get( getResourceName( getThisResource( ) ).. '.nightvision' ))
elseif id == 45 then
return tostring(get( getResourceName( getThisResource( ) ).. '.infrared' ))
--elseif id == 46 then -- Parachute
else
return "disabled"
end
return "disabled"
end
addEvent("onGetAmmoPerClip", true)
addEventHandler("onGetAmmoPerClip", getRootElement(), getAmmoPerClip)
function loadWeaponStats()
for id = 0, 45, 1 do
if id ~= 19 and id ~= 20 and id ~=21 then
local tmp = getAmmoPerClip(id)
if tmp == "disable" then
setWeaponProperty( id , "std", "maximum_clip_ammo", 0)
else
setWeaponProperty( id , "std", "maximum_clip_ammo", tmp)
end
end
end
end
Wysłany: 2021-10-05, 00:06
etrnl
CLASSIC RPG
Wiek: 26 Na forum: 2200 dni Posty: 86
Nick w MP: anonymous
Piwa : 57
Daj t? 733 linijk?, bez tego nikt nie sprawdzi co jest pi??
Wysłany: 2021-12-31, 22:39
HarnesHa12
Wiek: 25 Na forum: 1824 dni Posty: 5
"etrnl" napisał/a :Daj t? 733 linijk?, bez tego nikt nie sprawdzi co jest pi??
Wszystko jest w wiadomo?ci, ca?a funkcja z linijki 733
Wysłany: 2022-01-01, 18:37
etrnl
CLASSIC RPG
Wiek: 26 Na forum: 2200 dni Posty: 86
Nick w MP: anonymous
Piwa : 57
Funkcja getAmmoPerClip ci zwraca string, a oczekiwa? numer czyli tonumber()
Wysłany: 2022-01-01, 21:42
HarnesHa12
Wiek: 25 Na forum: 1824 dni Posty: 5
Zamykam, pobra?em ju? now? wersje (v6) bez ?adnych b??d?w (No prawie).
Tagi: niedziałający :: kod
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: