RivEk2002
Wiek: 23 Na forum: 4002 dni Posty: 193
Nick w MP: RivEk
Piwa : 9
Witam, mam komende na resp aut:
dayzVehicles = {}
function spawnDayZVehicles ()
if getElementData ( getRootElement (), "serverhasloadvehicles" ) then return end
for i , veh in ipairs ( pickupSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 422 , x , y , z )
vehCol = createColSphere ( x , y , z , 2 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 20 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 422 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
end
for i , veh in ipairs ( patriotSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 470 , x , y , z )
vehCol = createColSphere ( x , y , z , 2.5 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 38 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 470 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
for i , items in ipairs ( lootItems [ "helicrashsides" ]) do
local randomNumber = math . random ( 1 , 10 )
if randomNumber == 5 then
setElementData ( vehCol , items [ 1 ], 1 )
end
end
end
for i , veh in ipairs ( sanchezSpanws ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 468 , x , y , z )
vehCol = createColSphere ( x , y , z , 1.5 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 6 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 468 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
end
for i , veh in ipairs ( barracksSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 433 , x , y , z )
vehCol = createColSphere ( x , y , z , 4 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 64 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 433 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
for i , items in ipairs ( lootItems [ "helicrashsides" ]) do
local randomNumber = math . random ( 1 , 10 )
if randomNumber == 5 then
setElementData ( vehCol , items [ 1 ], math . random ( 1 , 2 ))
end
end
end
for i , veh in ipairs ( coachSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 437 , x , y , z )
vehCol = createColSphere ( x , y , z , 4 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 56 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 437 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
end
for i , veh in ipairs ( fisherBootSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 453 , x , y , z )
vehCol = createColSphere ( x , y , z , 4 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 30 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 453 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
end
for i , veh in ipairs ( bikeSpawns ) do
local x , y , z = veh [ 1 ], veh [ 2 ], veh [ 3 ]
veh = createVehicle ( 509 , x , y , z )
vehCol = createColSphere ( x , y , z , 2 )
attachElements ( vehCol , veh , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , veh )
setElementData ( veh , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 0 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( getElementModel ( veh ))
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 509 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 0 )
end
for i , tent in ipairs ( tentSpawns ) do
local x , y , z = tent [ 1 ], tent [ 2 ], tent [ 3 ]
tent = createObject ( 3243 , x , y , z - 1 )
setObjectScale ( tent , 0.5 )
tentCol = createColSphere ( x , y , z , 4 )
attachElements ( tentCol , tent , 0 , 0 , 0 )
setElementData ( tentCol , "parent" , tent )
setElementData ( tent , "parent" , tentCol )
setElementData ( tentCol , "tent" , true )
setElementData ( tentCol , "vehicle" , true )
setElementData ( tentCol , "MAX_Slots" , 30 )
end
-- Maverik
local item_id = math . random ( table . size ( maverikSpawns ))
local x , y , z = maverikSpawns [ item_id ][ 1 ], maverikSpawns [ item_id ][ 2 ], maverikSpawns [ item_id ][ 3 ]
hunter = createVehicle ( 487 , x , y , z )
vehCol = createColSphere ( x , y , z , 4 )
attachElements ( vehCol , hunter , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , hunter )
setElementData ( hunter , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 10 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( 487 )
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 487 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
-- Police Maverik
local item_id = math . random ( table . size ( hunterSpawns ))
local x , y , z = hunterSpawns [ item_id ][ 1 ], hunterSpawns [ item_id ][ 2 ], hunterSpawns [ item_id ][ 3 ]
hunter = createVehicle ( 497 , x , y , z )
vehCol = createColSphere ( x , y , z , 4 )
attachElements ( vehCol , hunter , 0 , 0 , 0 )
setElementData ( vehCol , "parent" , hunter )
setElementData ( hunter , "parent" , vehCol )
setElementData ( vehCol , "vehicle" , true )
setElementData ( vehCol , "MAX_Slots" , 10 )
-- Engine + Tires + Parts
local tires , engine , parts = getVehicleAddonInfos ( 497 )
setElementData ( vehCol , "Tire_inVehicle" , math . random ( 0 , tires ))
setElementData ( vehCol , "Engine_inVehicle" , math . random ( 0 , engine ))
setElementData ( vehCol , "Parts_inVehicle" , math . random ( 0 , parts ))
-- vehicle_indentifikation
setElementData ( vehCol , "spawn" ,{ 497 , x , y , z })
-- others
setElementData ( vehCol , "fuel" , 10 )
end
-- spawnDayZVehicles ()
function spawnVehiclePack ( ps , cmd )
if getElementData ( ps , "Admin" ) then
spawnDayZVehicles ()
outputChatBox ( "Vehicles have been respawned!" , ps , 255 , 0 , 0 , true )
end
end
addCommandHandler ( "svp" , spawnVehiclePack )
I czemu ona nie dzia?a ? S? auta itp ale jak przesune auto czy cos z pozycji respu i wpisze /svp to nie respi go tam gdzie jest resp.
[ Dodano : 2017-11-04, 07:56 ]
Potrzeba mi szybkiej pomocy, mo?e kto? kto zna si? ma LUA lepiej powiedzie? co jest ?le ?
[ Dodano : 2017-11-04, 23:42 ]
Znajdzie sie ktos ?
Czekam i probuje cos sam ale juz mi sil brakuje..
[ Dodano : 2017-11-06, 10:58 ]
Ref
Podpis
Pomagam w miare moich możliwości !
Moje gg to: 53393163
Masz problem to możesz napisac !