Wysłany: 2020-03-17, 15:15
DragoN321
Typowy CJ z MTA
Wiek: 22 Na forum: 3355 dni Posty: 103
Nick w MP: Szel
Piwa : 5539
Hej, co zrobi? by inmousein dzia?a? w jednym GUI, a nie wszystkich?
Chodzi mi o to by inmousein "WSTECZ" dzia?a? mi tylko w silnikGUI, a nie w silnikGUI oraz drawGUI
Kod:
function drawGUI()
dxDrawImage(0/scale, 0/scale, 1920/scale, 1080/scale, "images/bg.png", 0, 0, 0, tocolor(255, 255, 255, a), false)
dx:dxLibary_createButton("Wyjd?", 360/zoom, 540/zoom, 202/zoom, 51/zoom, 3)
end
function silnikGUI()
dxDrawImage(0/scale, 0/scale, 1920/scale, 1080/scale, "images/bg2.png", 0, 0, 0, tocolor(255, 255, 255, a), false)
dx:dxLibary_createButton("MK1\ncena:200,000$", 50/zoom, 250/zoom, 302/zoom, 81/zoom, 3)
dx:dxLibary_createButton("MK2\ncena:350,000$", 50/zoom, 350/zoom, 302/zoom, 81/zoom, 3)
dx:dxLibary_createButton("poj: 2.0\ncena:200,000$", 600/zoom, 250/zoom, 302/zoom, 81/zoom, 3)
dx:dxLibary_createButton("poj: 3.0\ncena:350,000$", 600/zoom, 350/zoom, 302/zoom, 81/zoom, 3)
dx:dxLibary_createButton("Wstecz", 560/zoom, 540/zoom, 202/zoom, 51/zoom, 3)
end
addEventHandler("onClientClick", root, function(button, state)
if button == "left" and state == "down" then
if isMouseIn(30/zoom, 20/zoom, 202/zoom, 51/zoom) then
removeEventHandler("onClientRender", root, drawGUI)
addEventHandler("onClientRender", root, silnikGUI)
end
end
end)
addEventHandler("onClientClick", root, function(button, state)
if button == "left" and state == "down" then
if isMouseIn(560/zoom, 540/zoom, 202/zoom, 51/zoom) then -- wstecz
removeEventHandler("onClientRender", root, silnikGUI)
addEventHandler("onClientRender", root, drawGUI)
end
end
end)
Wysłany: 2020-03-17, 16:14
Qwertick
Coming soon...
Wiek: 23 Na forum: 3577 dni Posty: 472
Nick w MP: Qwertick
Piwa : 2726
zmienne sobie zr?b np. local gui1 = false
local gui2 = false
i tam gdzie w??czasz okno dajesz gui1 = true i
if isMouseIn ( x , y , w , h ) and gui1 == true then
Wysłany: 2020-03-17, 16:41
DragoN321
Typowy CJ z MTA
Wiek: 22 Na forum: 3355 dni Posty: 103
Nick w MP: Szel
Piwa : 5539
O tak?
local drawGUI = false
local silnikGUI = false
function drawGUI ()
drawGUI = true
dxDrawImage ( 0 / scale , 0 / scale , 1920 / scale , 1080 / scale , "images/bg.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a ), false )
dx : dxLibary_createButton ( "Wyjd?" , 360 / zoom , 540 / zoom , 202 / zoom , 51 / zoom , 3 )
end
function silnikGUI ()
silnikGUI = true
dxDrawImage ( 0 / scale , 0 / scale , 1920 / scale , 1080 / scale , "images/bg2.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a ), false )
dx : dxLibary_createButton ( "MK1\ncena:200,000$" , 50 / zoom , 250 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "MK2\ncena:350,000$" , 50 / zoom , 350 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "poj: 2.0\ncena:200,000$" , 600 / zoom , 250 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "poj: 3.0\ncena:350,000$" , 600 / zoom , 350 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "Wstecz" , 560 / zoom , 540 / zoom , 202 / zoom , 51 / zoom , 3 )
end
addEventHandler ( "onClientClick" , root , function( button , state ) -- silnikGUI
if button == "left" and state == "down" then
if isMouseIn ( 30 / zoom , 20 / zoom , 202 / zoom , 51 / zoom ) and drawGUI == true then
removeEventHandler ( "onClientRender" , root , drawGUI )
addEventHandler ( "onClientRender" , root , silnikGUI )
end
end
end )
addEventHandler ( "onClientClick" , root , function( button , state )
if button == "left" and state == "down" then
if isMouseIn ( 360 / zoom , 540 / zoom , 202 / zoom , 51 / zoom ) and silnikGUI == true then -- wstecz
removeEventHandler ( "onClientRender" , root , silnikGUI )
addEventHandler ( "onClientRender" , root , drawGUI )
end
end
end )
Wysłany: 2020-03-17, 16:57
Qwertick
Coming soon...
Wiek: 23 Na forum: 3577 dni Posty: 472
Nick w MP: Qwertick
Piwa : 2726
Nie w renderze nie dawaj local drawGUI = false
local silnikGUI = false
function drawGUI ()
dxDrawImage ( 0 / scale , 0 / scale , 1920 / scale , 1080 / scale , "images/bg.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a ), false )
dx : dxLibary_createButton ( "Wyjd?" , 360 / zoom , 540 / zoom , 202 / zoom , 51 / zoom , 3 )
end
function silnikGUI ()
dxDrawImage ( 0 / scale , 0 / scale , 1920 / scale , 1080 / scale , "images/bg2.png" , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a ), false )
dx : dxLibary_createButton ( "MK1\ncena:200,000$" , 50 / zoom , 250 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "MK2\ncena:350,000$" , 50 / zoom , 350 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "poj: 2.0\ncena:200,000$" , 600 / zoom , 250 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "poj: 3.0\ncena:350,000$" , 600 / zoom , 350 / zoom , 302 / zoom , 81 / zoom , 3 )
dx : dxLibary_createButton ( "Wstecz" , 560 / zoom , 540 / zoom , 202 / zoom , 51 / zoom , 3 )
end
addEventHandler ( "onClientClick" , root , function( button , state ) -- silnikGUI
if button == "left" and state == "down" then
if isMouseIn ( 30 / zoom , 20 / zoom , 202 / zoom , 51 / zoom ) and drawGUI == true then
removeEventHandler ( "onClientRender" , root , drawGUI )
drawGUI = false
silnikGUI = true
addEventHandler ( "onClientRender" , root , silnikGUI )
end
end
end )
addEventHandler ( "onClientClick" , root , function( button , state )
if button == "left" and state == "down" then
if isMouseIn ( 360 / zoom , 540 / zoom , 202 / zoom , 51 / zoom ) and silnikGUI == true then -- wstecz
removeEventHandler ( "onClientRender" , root , silnikGUI )
silnikGUI = false
drawGUI = true
addEventHandler ( "onClientRender" , root , drawGUI )
end
end
end ) Musisz og?lnie te zmienne da? tam gdzie masz onClientRender
Wysłany: 2020-03-17, 17:05
DragoN321
Typowy CJ z MTA
Wiek: 22 Na forum: 3355 dni Posty: 103
Nick w MP: Szel
Piwa : 5539
Teraz inmouse w og?le nie dzia?a
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