Wysłany: 2020-03-15, 19:26
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Witam chcia?bym zrobi? tak interakcje ?e gdy pojazd przekroczy dany przebieg silnik nie odpali zrobi?em tak ale nadal odpala
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local font = dxCreateFont ( "font.ttf" , 14 ) or default- bold
local font2 = dxCreateFont ( "font.ttf" , 16 ) or default- bold
local sw , sh = guiGetScreenSize ();
local baseX = 1920 ;
local zoom = 1 ;
local minzoom = 2 ;
if sw < baseX then
zoom = math . min ( minzoom , baseX / sw );
end ;
local selected = 1 ;
local tick = getTickCount ();
local interaction = {};
local type_i = "join"
local tick_int = getTickCount ();
local int = false ;
local type = "join" ;
local a1 , a2 , a3 = 0 , 0 , 0 ;
local img = {
[ "car" ] = dxCreateTexture ( "img/settings/car.png" , "argb" , false , "clamp" ),
[ "click_off" ] = dxCreateTexture ( "img/settings/click_on.png" , "argb" , false , "clamp" ),
[ "click_on" ] = dxCreateTexture ( "img/settings/click_off.png" , "argb" , false , "clamp" ),
[ "engine" ] = dxCreateTexture ( "img/engine.png" , "argb" , false , "clamp" ),
[ "handbrake" ] = dxCreateTexture ( "img/handbrake.png" , "argb" , false , "clamp" ),
[ "leave" ] = dxCreateTexture ( "img/leave.png" , "argb" , false , "clamp" ),
[ "light" ] = dxCreateTexture ( "img/light.png" , "argb" , false , "clamp" ),
[ "lock" ] = dxCreateTexture ( "img/lock.png" , "argb" , false , "clamp" ),
[ "settings" ] = dxCreateTexture ( "img/settings.png" , "argb" , false , "clamp" ),
[ "reload" ] = dxCreateTexture ( "img/reload.png" , "argb" , false , "clamp" ),
};
function isMouseIn ( x , y , w , h )
if not isCursorShowing () then return end
local pos = { getCursorPosition ()}
pos [ 1 ], pos [ 2 ] = ( pos [ 1 ]* sw ),( pos [ 2 ]* sh )
if pos [ 1 ] >= x and pos [ 1 ] <= ( x + w ) and pos [ 2 ] >= y and pos [ 2 ] <= ( y + h ) then
return true
end
return false
end
function isEventHandlerAdded ( sEventName , pElementAttachedTo , func )
local aAttachedFunctions = getEventHandlers ( sEventName , pElementAttachedTo )
if #aAttachedFunctions > 0 then
for i , v in ipairs ( aAttachedFunctions ) do
if v == func then
return true
end
end
end
return false
end
local selected_option = {
function( veh , option , trigger )
if trigger then
if option == 1 then
return "switchLIGHT"
elseif option == 2 then
return "switchENGINE"
elseif option == 3 then
return "switchHANDBRAKE"
elseif option == 4 then
return "kickOCCUPANTS"
elseif option == 5 then
return "changeLOCKED"
elseif option == 7 then
return "changeTYPE"
end
else
if option == 1 then
return getVehicleOverrideLights ( veh ) == 1 and "Odpal lampy" or "Zga? lampy"
elseif option == 2 then
return getVehicleEngineState ( veh ) == true and "Zga? silnik" or "Odpal silnik"
elseif option == 3 then
return getElementData ( veh , "vehicle:handbrake" ) and "Spu?? r?czny" or "Zaci?gnij r?czny"
elseif option == 4 then
return "Wysad? pasa?er?w"
elseif option == 5 then
return isVehicleLocked ( veh ) == true and "Otw?rz zamek" or "Zamknij zamek"
elseif option == 6 then
return "Wi?cej opcji"
elseif option == 7 then
return getElementData ( veh , "vehicle:actualType" ) == "LPG" and "Prze??cz na benzyne" or "Prze??cz na gaz"
end
end
end
}
bindKey ( "lshift" , "both" , function( _ , state )
local veh = getPedOccupiedVehicle ( localPlayer )
if not veh then return end
if getElementData ( veh , "vehicle.selling" ) then return end
if getVehicleController ( veh ) ~= localPlayer then return end
if getVehicleName ( veh ) == "Bike" or getVehicleName ( veh ) == "BMX" or getVehicleName ( veh ) == "Mountain Bike" then return end
if state == "up" then
if selected == 6 then
if not int then
addEventHandler ( "onClientRender" , root , gui )
addEventHandler ( "onClientClick" , root , clicked )
addEventHandler ( "onClientKey" , root , key )
showCursor ( true , false )
tick_int = getTickCount ()
type = "join"
end
else
triggerServerEvent ( selected_option [ 1 ]( veh , selected , true ), resourceRoot , veh )
end
type_i = "quit" ;
tick = getTickCount ();
unbindKey ( "arrow_r" , "down" , down )
unbindKey ( "mouse_wheel_down" , "down" , down )
unbindKey ( "arrow_l" , "down" , up )
unbindKey ( "mouse_wheel_up" , "down" , up )
elseif( state == "down" and not isCursorShowing ()) then
if( not isEventHandlerAdded ( "onClientRender" , root , guiInter )) then
addEventHandler ( "onClientRender" , root , guiInter )
end ;
selected = 1 ;
tick = getTickCount ();
type_i = "join" ;
a1 , a2 , a3 = 0 , 0 , 0 ;
bindKey ( "arrow_r" , "down" , down )
bindKey ( "mouse_wheel_down" , "down" , down )
bindKey ( "arrow_l" , "down" , up )
bindKey ( "mouse_wheel_up" , "down" , up )
end
end )
local tbl = {
[ 1 ] = "light" ,
[ 2 ] = "engine" ,
[ 3 ] = "handbrake" ,
[ 4 ] = "leave" ,
[ 5 ] = "lock" ,
[ 6 ] = "settings" ,
[ 7 ] = "reload" ,
};
function guiInter ()
local v = getPedOccupiedVehicle ( localPlayer )
if not v then
removeEventHandler ( "onClientRender" , root , guiInter )
unbindKey ( "arrow_r" , "down" , down )
unbindKey ( "mouse_wheel_down" , "down" , down )
unbindKey ( "arrow_l" , "down" , up )
unbindKey ( "mouse_wheel_up" , "down" , up )
return
end
if type_i == "join" then
a1 , a2 , a3 = interpolateBetween ( a1 , a2 , a3 , 255 , 100 , 200 , ( getTickCount ()- tick )/ 500 , "Linear" );
elseif type_i == "quit" then
a1 , a2 , a3 = interpolateBetween ( a1 , a2 , a3 , 0 , 0 , 0 , ( getTickCount ()- tick )/ 500 , "Linear" );
if( a1 == 0 ) then
removeEventHandler ( "onClientRender" , root , guiInter );
end ;
end ;
dxDrawRectangle ( 0 , 0 , sw , sh , tocolor ( 15 , 15 , 15 , a3 ), false )
local max = getElementData ( v , "vehicle:type" ) == "LPG" and 7 or 6 ;
local x = ( 960 / zoom ) - ( 32 / zoom );
local y = ( 540 / zoom ) - ( 82 / zoom );
if( selected > 1 and selected < max ) then
dxDrawImage ( x + 100 / zoom , y , 64 / zoom , 64 / zoom , img [ tbl [ selected + 1 ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a2 ), false );
dxDrawImage ( x , y , 64 / zoom , 64 / zoom , img [ tbl [ selected ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a1 ), false );
dxDrawImage ( x - 100 / zoom , y , 64 / zoom , 64 / zoom , img [ tbl [ selected - 1 ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a2 ), false );
elseif( selected == 1 ) then
dxDrawImage ( x + 100 / zoom , y , 64 / zoom , 64 / zoom , img [ tbl [ 2 ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a2 ), false );
dxDrawImage ( x , y , 64 / zoom , 64 / zoom , img [ tbl [ 1 ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a1 ), false );
elseif( selected == max ) then
dxDrawImage ( x , y , 64 / zoom , 64 / zoom , img [ tbl [ selected ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a1 ), false );
dxDrawImage ( x - 100 / zoom , y , 64 / zoom , 64 / zoom , img [ tbl [ selected - 1 ]], 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a2 ), false );
end ;
dxDrawText ( selected_option [ 1 ]( v , selected ), 1 , 10 / zoom + 1 , sw + 1 , sh + 1 , tocolor ( 0 , 0 , 0 , a1 ), 1 , font , "center" , "center" , false , false , true , true )
dxDrawText ( selected_option [ 1 ]( v , selected ), 0 , 10 / zoom , sw , sh , tocolor ( 255 , 255 , 255 , a1 ), 1 , font , "center" , "center" , false , false , true , true )
end ;
function gui ()
local v = getPedOccupiedVehicle ( localPlayer )
if not v then
tick_int = getTickCount ()
type = "quit"
showCursor ( false )
return
end
if type == "join" then
a = interpolateBetween ( 0 , 0 , 0 , 255 , 0 , 0 , ( getTickCount ()- tick_int )/ 500 , "Linear" )
if a == 255 then
int = false
else
int = true
end
elseif type == "quit" then
a = interpolateBetween ( 255 , 0 , 0 , 0 , 0 , 0 , ( getTickCount ()- tick_int )/ 500 , "Linear" )
if a == 0 then
int = false
removeEventHandler ( "onClientRender" , root , gui )
removeEventHandler ( "onClientClick" , root , clicked )
removeEventHandler ( "onClientKey" , root , key )
else
int = true
end
end
dxDrawRectangle ( 0 , 0 , sw , sh , tocolor ( 15 , 15 , 15 , a > 200 and 200 or a ), false )
dxDrawText ( "Aby anulowa? kliknij dowolny klawisz." , 1 , 20 / zoom + 1 , sw + 1 , sh + 1 , tocolor ( 0 , 0 , 0 , a ), 1 , font2 , "center" , "top" , false , false , true , true , false )
dxDrawText ( "Aby anulowa? kliknij dowolny klawisz." , 0 , 20 / zoom , sw , sh , tocolor ( 255 , 255 , 255 , a ), 1 , font2 , "center" , "top" , false , false , true , true , false )
dxDrawImage ( sw / 2 - 650 / 2 / zoom , sh / 2 - 650 / 2 / zoom , 650 / zoom , 650 / zoom , img [ "car" ], 0 , 0 , 0 , tocolor ( 255 , 30 , 30 , a ), false )
if getVehicleDoorOpenRatio ( v , 0 ) == 0 then -- maska
dxImage ( sw / 2 - 50 / 2 / zoom , 190 / zoom , 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 - 50 / 2 / zoom , 190 / zoom , 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
if getVehicleDoorOpenRatio ( v , 1 ) == 0 then -- bagaznik
dxImage ( sw / 2 - 50 / 2 / zoom , sh -( 240 / zoom ), 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 - 50 / 2 / zoom , sh -( 240 / zoom ), 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
if getVehicleDoorOpenRatio ( v , 2 ) == 0 then -- lewo przod
dxImage ( sw / 2 - 190 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 - 190 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
if getVehicleDoorOpenRatio ( v , 3 ) == 0 then -- prawo przod
dxImage ( sw / 2 + 140 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 + 140 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
if getVehicleMaxPassengers ( v ) == 3 then
if getVehicleDoorOpenRatio ( v , 4 ) == 0 then -- lewy tyl
dxImage ( sw / 2 - 190 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 - 190 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
if getVehicleDoorOpenRatio ( v , 5 ) == 0 then -- prawy tyl
dxImage ( sw / 2 + 140 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom , img [ "click_on" ], a )
else
dxImage ( sw / 2 + 140 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom , img [ "click_off" ], a )
end
end
end
function dxImage ( x , y , w , h , img , a )
if isMouseIn ( x , y , w , h ) and not int then
dxDrawImage ( x , y , w , h , img , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , 200 ), true )
else
dxDrawImage ( x , y , w , h , img , 0 , 0 , 0 , tocolor ( 255 , 255 , 255 , a ), true )
end
end
function key ( button , press )
if button ~= "mouse1" and button ~= "mouse2" and press and not int then
tick_int = getTickCount ()
type = "quit"
showCursor ( false )
end
end
function clicked ( btn , state )
if btn ~= "state" and state ~= "down" then return end
local v = getPedOccupiedVehicle ( localPlayer )
if not v then return end
if isMouseIn ( sw / 2 - 50 / 2 / zoom , 190 / zoom , 50 / zoom , 50 / zoom ) then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 1 )
elseif isMouseIn ( sw / 2 - 50 / 2 / zoom , sh -( 240 / zoom ), 50 / zoom , 50 / zoom ) then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 2 )
elseif isMouseIn ( sw / 2 - 190 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom ) then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 3 )
elseif isMouseIn ( sw / 2 + 140 / zoom , sh -( 564 / zoom ), 50 / zoom , 50 / zoom ) then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 4 )
elseif isMouseIn ( sw / 2 - 190 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom ) and getVehicleMaxPassengers ( v ) == 3 then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 5 )
elseif isMouseIn ( sw / 2 + 140 / zoom , sh -( 500 / zoom ), 50 / zoom , 50 / zoom ) and getVehicleMaxPassengers ( v ) == 3 then
triggerServerEvent ( "wiecejOpcji" , resourceRoot , v , 6 )
end
end
function up ()
tick = getTickCount ()
selected = math . max ( selected - 1 , 1 )
end
function down ()
local v = getPedOccupiedVehicle ( localPlayer )
local max = getElementData ( v , "vehicle:type" ) == "LPG" and 7 or 6
tick = getTickCount ()
selected = math . min ( selected + 1 , max )
end
-----------
local function openWindow ()
local veh = getPedOccupiedVehicle ( localPlayer )
if veh then
local vehType = getVehicleType ( veh )
if vehType ~= "Automobile" and vehType ~= "Monster Truck" then return end
if getElementData ( veh , "vehicle:mileage" ) then
if tonumber ( getElementData ( veh , "vehicle:mileage" )) >= 30000 then
outputChatBox ( "* Masz 30,000 przebiegu, Tw?j silnik nie odpali! Udaj si? na zerowanie!" , localPlayer , 255 , 0 , 0 )
return
end
end
local seat = getPedOccupiedVehicleSeat ( localPlayer )
if seatWindows [ seat ] and getVehicleDoorState ( veh , seat + 2 ) < 2 then
triggerServerEvent ( "openWindow" , resourceRoot , veh , seat , not isVehicleWindowOpen ( veh , seatWindows [ seat ]))
end
end
end
addEvent ( "windowOpened" , true )
local function windowOpened ( veh , seat , state )
setVehicleWindowOpen ( veh , seatWindows [ seat ], state )
end
addEventHandler ( "windowOpened" , resourceRoot , windowOpened )
local function bindInteraction ( plr , seat )
if plr ~= localPlayer then return end
veh = getPedOccupiedVehicle ( plr )
if getVehicleID ( veh ) == 605 and tonumber ( getElementData ( veh , "vehicle:mileage" )) >= 500 then
outputChatBox ( "#ff0000✘ #ffffff- Twoj pojazd posiada niewymieniony zbiornik, wymie? go aby odpali? silnik!" , 255 , 0 , 0 , true )
return end
if getElementData ( veh , "vehicle:mileage" ) then
if tonumber ( getElementData ( veh , "vehicle:mileage" )) >= 25000 then
outputChatBox ( "* Masz ju? ponad 25.000 przebiegu, je?li osi?gniesz 30.000 przebiegu - Tw?j silnik nie odpali!" , 255 , 0 , 0 ) end
end
bindKey ( "lshift" , "down" , openWindow )
if seat == 0 then
bindKey ( "lshift" , "both" , wlaczInterakcje )
end
end
addEventHandler ( "onClientVehicleEnter" , root , bindInteraction )
db3 https://imgur.com/PXpB57k
Wysłany: 2020-03-15, 19:31
P.Wiśnia
Programista LUA
Wiek: 24 Na forum: 4045 dni Posty: 568
Nick w MP: P.Wiśnia
Piwa : 376
Ja w tym co podes?a?e? nie widz? funkcji na w??czenie silnika.
Wysłany: 2020-03-15, 19:44
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Serwer
local tick = {}
addEvent ( "switchENGINE" , true )
addEventHandler ( "switchENGINE" , resourceRoot , function( veh )
setVehicleEngineState ( veh , not getVehicleEngineState ( veh ))
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
local text = getVehicleEngineState ( veh ) ~= true and "gasi" or "odpala"
end )
addEvent ( "switchLIGHT" , true )
addEventHandler ( "switchLIGHT" , resourceRoot , function( veh )
setVehicleOverrideLights ( veh , ( getVehicleOverrideLights ( veh ) == 2 and 1 or 2 ))
end )
addEvent ( "switchHANDBRAKE" , true )
addEventHandler ( "switchHANDBRAKE" , resourceRoot , function( veh , _ )
if getElementData ( veh , "vehicle:handbrake" ) and not _ then
setControlState ( client , "handbrake" , false )
setElementData ( veh , "vehicle:handbrake" , false )
setElementFrozen ( veh , false )
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
else
setControlState ( client , "handbrake" , true )
setElementData ( veh , "vehicle:handbrake" , true )
setElementFrozen ( veh , true )
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
end
end )
addEvent ( "changeLOCKED" , true )
addEventHandler ( "changeLOCKED" , resourceRoot , function( veh )
if isVehicleLocked ( veh ) == true then
setVehicleLocked ( veh , false )
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
else
for i = 0 , 5 do
setVehicleDoorOpenRatio ( veh , i , 0 , 2500 )
end
setVehicleLocked ( veh , true )
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
end
end )
addEvent ( "changeTYPE" , true )
addEventHandler ( "changeTYPE" , resourceRoot , function( veh )
local newType = getElementData ( veh , "vehicle:actualType" ) == "Benzyna" and "LPG" or "Benzyna"
setElementData ( veh , "vehicle:actualType" , newType )
end )
addEvent ( "kickOCCUPANTS" , true )
addEventHandler ( "kickOCCUPANTS" , resourceRoot , function( veh )
local occupants = getVehicleOccupants ( veh )
for i , v in pairs ( occupants ) do
if v ~= client then
setControlState ( v , "enter_exit" , true )
setTimer (function()
setControlState ( v , "enter_exit" , false )
end , 200 , 1 )
if not tick [ client ] or tick [ client ] and ( getTickCount () - tick [ client ]) > 3000 then
tick [ client ] = getTickCount ()
elseif tick [ client ] and ( getTickCount () - tick [ client ]) < 3000 then
return
end
end
end
end )
addEventHandler ( "onVehicleEnter" , root , function( player , seat )
if seat ~= 0 then return end
if getElementData ( source , "vehicle:handbrake" ) then
setControlState ( player , "handbrake" , true )
setElementFrozen ( source , false )
end
if getVehicleName ( source ) == "Bike" or getVehicleName ( source ) == "BMX" or getVehicleName ( source ) == "Mountain Bike" then
setVehicleEngineState ( source , true )
setElementData ( source , "vehicle:handbrake" , false )
setControlState ( player , "handbrake" , false )
end
end )
addEventHandler ( "onVehicleStartEnter" , root , function( player , seat )
if seat ~= 0 then return end
if getVehicleController ( source ) == player then
setVehicleLocked ( source , false )
end
end )
addEventHandler ( "onVehicleExit" , root , function( player , seat )
for i = 0 , 5 do
if i == 2 then
setVehicleDoorOpenRatio ( source , i , 0 , 1000 )
end
end
if seat == 0 and getElementData ( source , "vehicle:handbrake" ) then
setControlState ( player , "handbrake" , false )
setElementFrozen ( source , true )
setVehicleLocked ( source , false )
end
end )
addEvent ( "wiecejOpcji" , true )
addEventHandler ( "wiecejOpcji" , resourceRoot , function( veh , x )
if x == 1 then
if getVehicleDoorOpenRatio ( veh , 0 ) == 0 then
setVehicleDoorOpenRatio ( veh , 0 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 0 , 0 , 500 )
end
elseif x == 2 then
if getVehicleDoorOpenRatio ( veh , 1 ) == 0 then
setVehicleDoorOpenRatio ( veh , 1 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 1 , 0 , 500 )
end
elseif x == 3 then
if getVehicleDoorOpenRatio ( veh , 2 ) == 0 then
setVehicleDoorOpenRatio ( veh , 2 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 2 , 0 , 500 )
end
elseif x == 4 then
if getVehicleDoorOpenRatio ( veh , 3 ) == 0 then
setVehicleDoorOpenRatio ( veh , 3 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 3 , 0 , 500 )
end
elseif x == 5 then
if getVehicleDoorOpenRatio ( veh , 4 ) == 0 then
setVehicleDoorOpenRatio ( veh , 4 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 4 , 0 , 500 )
end
elseif x == 6 then
if getVehicleDoorOpenRatio ( veh , 5 ) == 0 then
setVehicleDoorOpenRatio ( veh , 5 , 1 , 500 )
else
setVehicleDoorOpenRatio ( veh , 5 , 0 , 500 )
end
end
end )
Wysłany: 2020-03-15, 19:46
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Sprawdzaj przebieg w evencie switchENGINE.
Funkcje od wy??czenia silnika w poje?dzie ju? masz.
Wysłany: 2020-03-15, 20:09
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Nie wiem jak to zrobi? mo?esz co? dopowiedziec
Wysłany: 2020-03-15, 23:38
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Co tutaj jest niezrozumia?ego, musisz sprawdza? przebieg w evencie switchENGINE. Je?li jest wi?kszy od danej liczby musisz anulowa? reszt? kodu za pomoc? "return end".
Tagi: interakcja :: przebieg
Anonymous
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