Okej, zrobilem to i teraz nie mozna sie zalogowac.
kod:
addEvent("logging:checkAccount", true)
addEventHandler("logging:checkAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
if result[1].login == login and result[1].pass == md5(pass) then
local account = getAccount(login,pass)
if account then
logIn(client,account,pass)
end
setPlayerName(client, login)
if getPlayerFromName(login) then return end
setElementData(client, "player:uid", result[1].id)
triggerClientEvent(client, "logging:result", resourceRoot, true, nil)
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podane dane s? nieprawid?owe.")
end
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login nie istnieje w bazie.")
end
end)
addEvent("onClientSendRegisterDataToServer", true)
addEventHandler("onClientSendRegisterDataToServer", getRootElement(), dodaj)
addEvent("logging:newAccount", true)
addEventHandler("logging:newAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login ju? istnieje w bazie.")
else
local query=exports["ogrpg-db"]:dbSet("INSERT INTO ogrpg_users (login,pass) VALUES (?,?)", login, md5(pass))
if getPlayerFromName(Player) then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Ktos juz jest na tym koncie.")
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
end
if query then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
addAccount(login, pass)
logIn(client,login,pass)
end
end
end)
Teraz zobacz co zrobi?e?. Sprawdzasz czy jest gracz o podanym nicku dopiero po tym jak gracz si? zaloguje, a nie na samym pocz?tku jeszcze przed logowaniem.
addEvent("logging:checkAccount", true)
addEventHandler("logging:checkAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
if result[1].login == login and result[1].pass == md5(pass) then
local account = getAccount(login,pass)
if account then
logIn(client,account,pass)
end
if getPlayerFromName(login) then return end
setPlayerName(client, login)
setElementData(client, "player:uid", result[1].id)
triggerClientEvent(client, "logging:result", resourceRoot, true, nil)
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podane dane s? nieprawid?owe.")
end
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login nie istnieje w bazie.")
end
end)
addEvent("onClientSendRegisterDataToServer", true)
addEventHandler("onClientSendRegisterDataToServer", getRootElement(), dodaj)
addEvent("logging:newAccount", true)
addEventHandler("logging:newAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login ju? istnieje w bazie.")
else
local query=exports["ogrpg-db"]:dbSet("INSERT INTO ogrpg_users (login,pass) VALUES (?,?)", login, md5(pass))
if getPlayerFromName(Player) then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Ktos juz jest na tym koncie.")
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
end
if query then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
addAccount(login, pass)
logIn(client,login,pass)
end
end
end)
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