Wittx
8===D
Wiek: 26 Na forum: 4794 dni Posty: 121
Nick w MP: wittula
Piwa : 1905
Zdarzenie
Teraz pobierasz wszystko co jest Ci potrzebne (w zdarzeniu): local playerData = {
money = source : getMoney (),
skin = source . model ,
weapon0 = source : getWeapon ( 0 ),
weapon1 = source : getWeapon ( 1 ),
weapon2 = source : getWeapon ( 2 ),
weapon3 = source : getWeapon ( 3 ),
weapon4 = source : getWeapon ( 4 ),
weapon5 = source : getWeapon ( 5 ),
weapon6 = source : getWeapon ( 6 ),
weapon7 = source : getWeapon ( 7 ),
weapon8 = source : getWeapon ( 8 ),
weapon9 = source : getWeapon ( 9 ),
weapon10 = source : getWeapon ( 10 ),
weapon11 = source : getWeapon ( 11 ),
weapon12 = source : getWeapon ( 12 ),
weapon0Ammo = source : getTotalAmmo ( 0 ),
weapon1Ammo = source : getTotalAmmo ( 1 ),
weapon2Ammo = source : getTotalAmmo ( 2 ),
weapon3Ammo = source : getTotalAmmo ( 3 ),
weapon4Ammo = source : getTotalAmmo ( 4 ),
weapon5Ammo = source : getTotalAmmo ( 5 ),
weapon6Ammo = source : getTotalAmmo ( 6 ),
weapon7Ammo = source : getTotalAmmo ( 7 ),
weapon8Ammo = source : getTotalAmmo ( 8 ),
weapon9Ammo = source : getTotalAmmo ( 9 ),
weapon10Ammo = source : getTotalAmmo ( 10 ),
weapon11Ammo = source : getTotalAmmo ( 11 ),
weapon12Ammo = source : getTotalAmmo ( 12 )
}
I dajesz graczowi: source : spawn ( x , y , z , 0 , playerData . skin , 0 , 0 ) -- zamiast x , y , z podaj swoje kordy
source : setFrozen ( true )
source : setMoney ( playerData . money , true )
source : setHealth ( playerData . health )
source : setArmor ( playerData . armor )
giveWeapon ( source , playerData . weapon0 , playerData . weapon0Ammo )
giveWeapon ( source , playerData . weapon1 , playerData . weapon1Ammo )
giveWeapon ( source , playerData . weapon2 , playerData . weapon2Ammo )
giveWeapon ( source , playerData . weapon3 , playerData . weapon3Ammo )
giveWeapon ( source , playerData . weapon4 , playerData . weapon4Ammo )
giveWeapon ( source , playerData . weapon5 , playerData . weapon5Ammo )
giveWeapon ( source , playerData . weapon6 , playerData . weapon6Ammo )
giveWeapon ( source , playerData . weapon7 , playerData . weapon7Ammo )
giveWeapon ( source , playerData . weapon8 , playerData . weapon8Ammo )
giveWeapon ( source , playerData . weapon9 , playerData . weapon9Ammo )
giveWeapon ( source , playerData . weapon10 , playerData . weapon10Ammo )
giveWeapon ( source , playerData . weapon11 , playerData . weapon11Ammo )
giveWeapon ( source , playerData . weapon12 , playerData . weapon12Ammo )
source : setFrozen ( false )
Teraz pytanie - jak chcesz wszystko zapisa?? Chodzi Ci o to, ?eby po ?mierci po prostu zachowa? wszystko (jak wy?ej), czy pobra? i zapisa? w bazie danych? Je?li to drugie, po prostu dane wykorzystane w zdarzeniu wprowad? do swojej bazy danych.
Nie zapomnij do meta.xml doda?: Kod:
Mam nadziej?, ?e pomog?em.