Wysłany: 2018-03-18, 00:22
IgorPL222
LUA
Wiek: 26 Na forum: 3112 dni Posty: 133
Nick w MP: mxgvr
Piwa : 746
Witam, ostatnio bawi?em si? handlingiem na serwerze, i troszeczk? popsu?em wszystkie auta.
Jak mog? przywr?ci? do wszystkich pojazd?w domy?lny handling.
Wysłany: 2018-03-18, 08:44
TeeNekk
Cienzaruwka :v
Wiek: 23 Na forum: 3210 dni Posty: 264
Nick w MP: TeeNekk.
Piwa : 919
Najlepiej jakby? pokaza? kod.
Podpis
Pomogłem Ci
[you]
? Może zostawiłbyś za to piwko, lub respekt? Dzięki!
Mój projekt:
?
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Wystawiono 1 piw(a):IgorPL222
Wysłany: 2018-03-18, 10:10
Ciastuuś
Truck soon...
Wiek: 26 Na forum: 3071 dni Posty: 799
Nick w MP: Ciastuuś
Piwa : 4297
To ju? zale?y. Mo?esz zrestartowa? zas?b od pojazd?w, albo w najgorszym b?d? razie opr??ni? tabel? z pojazdami, a je?eli tworzy si? w ka?dym poje?dzie, nawet nowo zakupionym to ju? musisz co? pomy?le?.
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Wystawiono 1 piw(a):IgorPL222
Wysłany: 2018-03-18, 17:54
IgorPL222
LUA
Wiek: 26 Na forum: 3112 dni Posty: 133
Nick w MP: mxgvr
Piwa : 746
Oto kod:
-- klasy aut
-- auta
--? - lx
local class_d_vehicles = {
{ "Uranus" },
{ "Flash" },
{ "Euros" },
{ "Alpha" },
{ "Feltzer" },
{ "Hustler" },
{ "Hotknife" }, -- UNIKAT
{ "Phoenix" }, -- UNIKAT
{ "Windsor" }, -- UNIKAT
{ "Super GT" },
{ "Comet" },
{ "Jester" },
{ "ZR-350" },
}
local class_f_vehicles = {
{ "Infernus" },
{ "Turismo" },
{ "Stretch" },
}
local class_lvpd_vehicles = {
{ "Police LV" },
}
local class_e_vehicles = {
{ "Banshee" },
{ "Bullet" },
{ "Elegy" },
{ "Sultan" },
{ "Cheetah" },
}
local class_c_vehicles = {
{ "Burrito" },
{ "Yosemite" },
{ "Blista Compact" },
{ "Stallion" },
{ "Sabre" },
{ "Clover" },
{ "Sentinel" },
{ "Admiral" },
{ "BF Injection" },
{ "VooDoo" },
{ "Police Ranger" },
{ "Dune" }, -- UNIKAT
{ "Monster 1" }, -- UNIKAT
{ "Bandito" }, -- UNIKAT
}
local class_b_vehicles = {
{ "Picador" },
{ "Virgo" },
{ "Fortune" },
{ "Esperanto" },
{ "Buccaner" },
{ "Oceanic" },
{ "Glendale" },
{ "Willard" },
{ "Vincent" },
{ "Landstalker" },
{ "Rancher" },
{ "Mesa" },
}
local class_a_vehicles = {
{ "Moonbeam" },
{ "Bobcat" },
{ "Walton" },
{ "Sadler" },
{ "Previon" },
{ "Intruder" },
{ "Regina" },
}
local class_l_vehicles = {
{ "Remington" },
{ "Blade" },
{ "Savanna" },
{ "Tornado" },
{ "Tahoma" },
}
local class_m_vehicles = {
{ "Faggio" },
{ "Quadbike" },
}
local class_m2_vehicles = {
{ "Freeway" },
{ "Wayfarer" },
{ "Sanchez" },
}
local class_m3_vehicles = {
{ "PCJ-600" },
{ "BF-400" },
{ "HPV1000" },
}
local class_s_vehicles = {
{ "Journey" },
{ "Camper" },
}
-- handlingi
local handlings = {
{ "mass" },
{ "turnMass" },
{ "dragCoeff" },
{ "centerOfMass" },
{ "percentSubmerged" },
{ "tractionMultiplier" },
{ "tractionLoss" },
{ "tractionBias" },
{ "numberOfGears" },
{ "maxVelocity" },
{ "engineAcceleration" },
{ "engineInertia" },
{ "driveType" },
{ "engineType" },
{ "brakeDeceleration" },
{ "brakeBias" },
{ "ABS" },
{ "steeringLock" },
{ "suspensionForceLevel" },
{ "suspensionDamping" },
{ "suspensionHighSpeedDamping" },
{ "suspensionUpperLimit" },
{ "suspensionLowerLimit" },
{ "suspensionFrontRearBias" },
{ "suspensionAntiDiveMultiplier" },
{ "seatOffsetDistance" },
{ "collisionDamageMultiplier" },
{ "monetary" },
{ "modelFlags" },
{ "handlingFlags" },
{ "headLight" },
{ "tailLight" },
{ "animGroup" },
}
local class_d_handling = { engineAcceleration = 33 , maxVelocity = 201 } -- 240
local class_c_handling = { engineAcceleration = 29 , maxVelocity = 185 } -- 220
local class_lvpd_handling = { engineAcceleration = 24 , maxVelocity = 185 } -- 220
local class_b_handling = { engineAcceleration = 16 , maxVelocity = 150 } -- 180
local class_a_handling = { engineAcceleration = 11 , maxVelocity = 135 } -- 160
local class_l_handling = { engineAcceleration = 20 , maxVelocity = 176 } -- 210
local class_m_handling = { engineAcceleration = 15 , maxVelocity = 100 }
local class_m2_handling = { engineAcceleration = 46 , maxVelocity = 171 } -- 204
local class_m3_handling = { engineAcceleration = 65 , maxVelocity = 201 } -- 240
local class_s_handling = { engineAcceleration = 14 , maxVelocity = 134 } -- 120
local class_f_handling = { engineAcceleration = 65 , maxVelocity = 301 } -- 360
local class_e_handling = { engineAcceleration = 14 , maxVelocity = 134 } -- 120
for i , v in ipairs ( class_f_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_f_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_f_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_e_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_e_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_e_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_d_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_d_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_d_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_c_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_c_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_c_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_lvpd_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_lvpd_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_lvpd_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_b_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_b_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_b_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_a_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_a_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_a_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_l_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_l_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_l_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_m_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_m_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_m_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_m2_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_m2_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_m2_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_m3_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_m3_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_m3_handling [ x [ 1 ]])
end
end
end
for i , v in ipairs ( class_s_vehicles ) do
for k , x in ipairs ( handlings ) do
if class_s_handling [ x [ 1 ]] and getVehicleModelFromName ( v [ 1 ]) then
setModelHandling ( getVehicleModelFromName ( v [ 1 ]), x [ 1 ], class_s_handling [ x [ 1 ]])
end
end
end
--
local getCustomsVehicles = {
[ 526 ] = "Centauro" ,
[ 529 ] = "Imponte" ,
[ 467 ] = "Cabbie" ,
}
function getVehicleCustomName ( model )
if getCustomsVehicles [ model ] then
return getCustomsVehicles [ model ]
end
return getVehicleNameFromModel ( model )
end
[ Dodano : 2018-03-18, 18:55 ]
Dobra, poradzi?em sobie. Napisa?em skrypt kt?ry zeruje w ka?dym aucie hand. Za pomoc daje piwko!
Tagi: nieudana :: zabawa :: handlingiem
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