new Text3D:Score[MAX_PLAYERS];
onplayerconnect:
Score[playerid] = Create3DTextLabel(pName(playerid), COLOR_WHITE, 30.0, 40.0, 50.0, 30.0, 0, 0);
onplayerspawn:
Attach3DTextLabelToPlayer(Score[playerid], playerid, 0.0, 0.0, 0.2);
disconnect:
Delete3DTextLabel(Text3D:Score[playerid]);
Zr?b jaki? timer albo w onplayerupdate dodaj to:
Update3DTextLabelText(Score[playerid], 0xFFFFFFFF, "%i", GetPlayerScore(playerid));
Powinno ruszy?.
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