Wysłany: 2019-01-30, 11:10
Nexi6k9
Wiek: 25 Na forum: 2702 dni Posty: 28
Nick w MP: Nexi6k9
witaj mam problem chce wstawic linike kodu nie wiem jak? i nie wiem gdzie
dok?adnie chce wstawic linijke tak? ktora bedzie odpowiadac za to
?e gdy umre lub ktos nowy wbije na serwa dostnie spadochron odrazu na plecach
wzamian leci zimne
kod:
localspawnPositions = {
{- 278.6669921875 ,- 2882.1572265625 , 32.104232788086 },
{- 958.5595703125 ,- 2887.9912109375 , 64.82421875 },
{- 1816.9375 ,- 2748.18359375 , 1.7327127456665 },
{- 2816.166015625 ,- 2439.0546875 , 2.4004096984863 },
{- 2941.5673828125 ,- 1206.2373046875 , 2.7848854064941 },
{- 2911.51171875 ,- 895.22265625 , 2.4013109207153 },
{- 2185.6669921875 , 2957.380859375 , 11.474840164185 },
{ 272.2265625 , 2928.505859375 , 1.3713493347168 },
{ 2803.943359375 , 595.9365234375 , 7.7612648010254 },
{ 2883.7509765625 ,- 178.4658203125 , 3.2714653015137 },
{- 233.46484375 ,- 1735.8173828125 , 1.5520644187927 },
{- 1056.8720703125 , 2939.068359375 , 42.311294555664 },
}
local playerDataTable = {
{ "alivetime" },
{ "Parachute" },
{ "skin" },
{ "MAX_Slots" },
{ "bandit" },
{ "blood" },
{ "food" },
{ "thirst" },
{ "temperature" },
{ "currentweapon_1" },
{ "currentweapon_2" },
{ "currentweapon_3" },
{ "bleeding" },
{ "brokenbone" },
{ "pain" },
{ "cold" },
{ "infection" },
{ "humanity" },
{ "zombieskilled" },
{ "headshots" },
{ "murders" },
{ "banditskilled" },
{ "Wood Pile" },
{ "Bandage" },
{ "Water Bottle" },
{ "Pasta Can" },
{ "Beans Can" },
{ "Burger" },
{ "Box of Matches" },
{ "M1911 Mag" },
{ "M9 SD Mag" },
{ "Desert Eagle Mag" },
{ "M1911" },
{ "M9 SD" },
{ "Winchester 1866" },
{ "PDW" },
{ "Hunting Knife" },
{ "Hatchet" },
{ "Pizza" },
{ "Morphine" },
{ "Soda Bottle" },
{ "Empty Gas Canister" },
{ "Full Gas Canister" },
{ "Roadflare" },
{ "Milk" },
{ "PDW Mag" },
{ "MP5A5 Mag" },
{ "AK Mag" },
{ "M4 Mag" },
{ "Tear Gas" },
{ "Grenade" },
{ "Desert Eagle" },
{ "Sawn-Off Shotgun" },
{ "SPAZ-12 Combat Shotgun" },
{ "MP5A5" },
{ "Watch" },
{ "Medic Kit" },
{ "Heat Pack" },
{ "Lee Enfield" },
{ "PDW" },
--{ "TEC-9" },
{ "AK-47" },
--{ "M136 Rocket Launcher" },
{ "Blood Bag" },
{ "GPS" },
{ "Map" },
{ "Toolbox" },
{ "Wire Fence" },
{ "Tire" },
{ "Engine" },
{ "Tank Parts" },
--{ "M136 Rocket" },
{ "CZ 550 Mag" },
{ "Lee Enfield Mag" },
{ "M4" },
{ "CZ 550" },
--{ "Heat-Seeking RPG" },
{ "Satchel" },
{ "Infrared Goggles" },
{ "Night Vision Goggles" },
{ "Tent" },
{ "Raw Meat" },
{ "Cooked Meat" },
{ "Camouflage Clothing" },
{ "Ghillie Suit" },
{ "Civilian Clothing" },
{ "Survivor Clothing" },
{ "Painkiller" },
{ "Empty Water Bottle" },
{ "Empty Soda Cans" },
{ "Scruffy Burgers" },
{ "1866 Slug" },
{ "2Rnd. Slug" },
{ "SPAZ-12 Pellet" },
{ "Radio Device" },
{ "Binoculars" },
{ "Baseball Bat" },
{ "Shovel" },
{ "Golf Club" },
}
local vehicleDataTable = {
{ "MAX_Slots" },
{ "Tire_inVehicle" },
{ "Engine_inVehicle" },
{ "Parts_inVehicle" },
{ "fuel" },
{ "Wood Pile" },
{ "Bandage" },
{ "Water Bottle" },
{ "Pasta Can" },
{ "Beans Can" },
{ "Burger" },
{ "Box of Matches" },
{ "M1911 Mag" },
{ "M1911" },
{ "M9 SD" },
{ "Desert Eagle Mag" },
{ "Winchester 1866" },
{ "PDW" },
{ "Hunting Knife" },
{ "Morphine" },
{ "Hatchet" },
{ "Pizza" },
{ "Soda Bottle" },
{ "Empty Gas Canister" },
{ "Full Gas Canister" },
{ "Roadflare" },
{ "Milk" },
{ "PDW Mag" },
{ "MP5A5 Mag" },
{ "AK Mag" },
{ "M4 Mag" },
{ "Tear Gas" },
{ "Grenade" },
{ "Desert Eagle" },
{ "Sawn-Off Shotgun" },
{ "SPAZ-12 Combat Shotgun" },
{ "MP5A5" },
{ "Watch" },
{ "Medic Kit" },
{ "Heat Pack" },
{ "Lee Enfield" },
--{ "TEC-9" },
{ "AK-47" },
--{ "M136 Rocket Launcher" },
{ "Blood Bag" },
{ "GPS" },
{ "Map" },
{ "Toolbox" },
{ "Wire Fence" },
{ "Tire" },
{ "Engine" },
{ "Tank Parts" },
--{ "M136 Rocket" },
{ "CZ 550 Mag" },
{ "Lee Enfield Mag" },
{ "M4" },
{ "CZ 550" },
--{ "Heat-Seeking RPG" },
{ "Satchel" },
{ "Infrared Goggles" },
{ "Night Vision Goggles" },
{ "Tent" },
{ "Raw Meat" },
{ "Cooked Meat" },
{ "Camouflage Clothing" },
{ "Ghillie Suit" },
{ "Civilian Clothing" },
{ "Survivor Clothing" },
{ "Painkiller" },
{ "Binoculars" },
{ "Empty Water Bottle" },
{ "Empty Soda Cans" },
{ "Scruffy Burgers" },
{ "1866 Slug" },
{ "2Rnd. Slug" },
{ "SPAZ-12 Pellet" },
{ "Assault Pack (ACU)" },
{ "Alice Pack" },
{ "Radio Device" },
{ "Coyote Backpack" },
{ "Czech Backpack" },
{ "Baseball Bat" },
{ "Shovel" },
{ "Golf Club" },
}
function spawnDayZPlayer ( player )
local number = math . random ( table . size ( spawnPositions ))
local x , y , z = spawnPositions [ number ][ 1 ], spawnPositions [ number ][ 2 ], spawnPositions [ number ][ 3 ]
spawnPlayer ( player , x , y , z + 0.5 , math . random ( 0 , 360 ), 73 , 0 , 0 )
fadeCamera ( player , true )
setCameraTarget ( player , player )
playerCol = createColSphere ( x , y , z , 1.5 )
setElementData ( player , "playerCol" , playerCol )
attachElements ( playerCol , player , 0 , 0 , 0 )
setElementData ( playerCol , "parent" , player )
setElementData ( playerCol , "player" , true )
local account = getPlayerAccount ( player )
setAccountData ( account , "isDead" , false )
setElementData ( player , "isDead" , false )
setElementData ( player , "logedin" , true )
setElementData ( player , "admin" , getAccountData ( account , "admin" ) or false )
setElementData ( player , "supporter" , getAccountData ( account , "supporter" ) or false )
----------------------------------
-- Player Items on Start
for i , data in ipairs ( playerDataTable ) do
if data [ 1 ] == "Bandage" then
setElementData ( player , data [ 1 ], 2 )
elseif data [ 1 ] == "Painkiller" then
setElementData ( player , data [ 1 ], 1 )
elseif data [ 1 ] == "Map" then
setElementData ( player , data [ 1 ], 1 )
elseif data [ 1 ] == "Parachute" then
setElementData ( player , data [ 1 ], 1 )
elseif data [ 1 ] == "GPS" then
setElementData ( player , data [ 1 ], 1 )
elseif data [ 1 ] == "MAX_Slots" then
setElementData ( player , data [ 1 ], 8 )
elseif data [ 1 ] == "skin" then
setElementData ( player , data [ 1 ], 73 )
elseif data [ 1 ] == "blood" then
setElementData ( player , data [ 1 ], 12000 )
elseif data [ 1 ] == "temperature" then
setElementData ( player , data [ 1 ], 37 )
elseif data [ 1 ] == "brokenbone" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "pain" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "cold" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "infection" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "food" then
setElementData ( player , data [ 1 ], 100 )
elseif data [ 1 ] == "thirst" then
setElementData ( player , data [ 1 ], 100 )
elseif data [ 1 ] == "currentweapon_1" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "currentweapon_2" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "currentweapon_3" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "bandit" then
setElementData ( player , data [ 1 ], false )
elseif data [ 1 ] == "humanity" then
setElementData ( player , data [ 1 ], 2500 )
else
setElementData ( player , data [ 1 ], 0 )
end
end
----------------------------------
end
-- addEvent ( "onPlayerLoginToDayZ" , true )
-- addEventHandler ( "onPlayerLoginToDayZ" , getRootElement (), spawnDayZPlayer )
-- addEventHandler ( "onPlayerJoin" , getRootElement (), spawnDayZPlayer )
function checkBuggedAccount ()
for i , player in ipairs ( getElementsByType ( "player" )) do
local account = getPlayerAccount ( player )
if not account then return end
if getElementData ( player , "logedin" ) then
if getElementModel ( player ) == 0 then
spawnDayZPlayer ( player )
outputChatBox ( getPlayerName ( player ).. "s Account is buggy and has been reset." , getRootElement (), 22 , 255 , 22 , true )
end
end
end
end
setTimer ( checkBuggedAccount , 90000 , 0 )
function notifyAboutExplosion2 ()
for i , player in pairs ( getVehicleOccupants ( source )) do
triggerEvent ( "kilLDayZPlayer" , player )
end
end
addEventHandler ( "onVehicleExplode" , getRootElement (), notifyAboutExplosion2 )
function destroyDeadPlayer ( ped , pedCol )
destroyElement ( ped )
destroyElement ( pedCol )
end
function kilLDayZPlayer ( killer , headshot , weapon )
pedCol = false
local account = getPlayerAccount ( source )
--if getElementData ( source , "isInEvent" ) then removePlayerEvent ( source ) return end
if not account then return end
killPed ( source )
triggerClientEvent ( source , "hideInventoryManual" , source )
if getElementData ( source , "alivetime" ) > 10 then
if not isElementInWater ( source ) then
local x , y , z = getElementPosition ( source )
if getDistanceBetweenPoints3D ( x , y , z , 6000 , 6000 , 0 ) > 200 then
local x , y , z = getElementPosition ( source )
local rotX , rotY , rotZ = getElementRotation ( source )
local skin = getElementModel ( source )
local ped = createPed ( skin , x , y , z , rotZ )
pedCol = createColSphere ( x , y , z , 1.5 )
killPed ( ped )
setTimer ( destroyDeadPlayer , 3600000 * 0.75 , 1 , ped , pedCol )
attachElements ( pedCol , ped , 0 , 0 , 0 )
setElementData ( pedCol , "parent" , ped )
setElementData ( pedCol , "playername" , getPlayerName ( source ))
setElementData ( pedCol , "deadman" , true )
setElementData ( pedCol , "MAX_Slots" , getElementData ( source , "MAX_Slots" ))
local time = getRealTime ()
local hours = time . hour
local minutes = time . minute
setElementData ( pedCol , "deadreason" , getPlayerName ( source ).. " is dead. Cause of death: " ..( weapon or "Unknown" ).. ". Time of death: " .. hours .. ":" .. minutes .. " o'clock." )
end
end
end
if killer then
if not getElementData ( source , "bandit" ) then
addPlayerStats ( killer , "humanity" , math . random (- 2500 ,- 1000 ))
else
addPlayerStats ( killer , "humanity" , math . random ( 1000 , 2500 ))
end
setElementData ( killer , "murders" , getElementData ( killer , "murders" )+ 1 )
if getElementData ( killer , "humanity" ) < 0 then
setElementData ( killer , "bandit" , true )
end
if getElementData ( source , "bandit" ) == true then
setElementData ( killer , "banditskilled" , getElementData ( killer , "banditskilled" )+ 1 )
end
if headshot == true then
setElementData ( killer , "headshots" , getElementData ( killer , "headshots" )+ 1 )
end
end
-- SetElementDatas
if pedCol then
for i , data in ipairs ( playerDataTable ) do
local plusData = getElementData ( source , data [ 1 ])
if data [ 1 ] == "M1911 Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 7 )
elseif data [ 1 ] == "M9 SD Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 15 )
elseif data [ 1 ] == "Desert Eagle Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 7 )
elseif data [ 1 ] == "PDW Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 30 )
elseif data [ 1 ] == "MP5A5 Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 20 )
elseif data [ 1 ] == "AK Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 30 )
elseif data [ 1 ] == "M4 Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 20 )
elseif data [ 1 ] == "CZ 550 Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 5 )
elseif data [ 1 ] == "Lee Enfield Mag" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 10 )
elseif data [ 1 ] == "1866 Slug" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 7 )
elseif data [ 1 ] == "SPAZ-12 Pellet" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 7 )
elseif data [ 1 ] == "2Rnd. Slug" then
plusData = math . floor ( getElementData ( source , data [ 1 ])/ 2 )
end
setElementData ( pedCol , data [ 1 ], plusData )
end
-- Skin
local skinID = getElementData ( source , "skin" )
local skin = getSkinNameFromID ( skinID )
setElementData ( pedCol , skin , 1 )
-- Backpack
local backpackSlots = getElementData ( source , "MAX_Slots" )
if backpackSlots == 12 then
setElementData ( pedCol , "Assault Pack (ACU)" , 1 )
elseif backpackSlots == 16 then
setElementData ( pedCol , "Alice Pack" , 1 )
elseif backpackSlots == 60 then
setElementData ( pedCol , "Czech Backpack" , 1 )
elseif backpackSlots == 80 then
setElementData ( pedCol , "Coyote Backpack" , 1 )
end
end
setTimer ( setElementPosition , 500 , 1 , source , 6000 , 6000 , 0 )
triggerClientEvent ( source , "onClientPlayerDeathInfo" , source )
setAccountData ( account , "isDead" , true )
setElementData ( source , "isDead" , true )
triggerClientEvent ( "onRollMessageStart" , getRootElement (), "#FFFFFF" .. getPlayerName ( source ).. " #FFFFFFwas killed by " ..( getPlayerName ( killer ) or "unknown" ).. "." , 0 , 22 , 255 , "died" )
destroyElement ( getElementData ( source , "playerCol" ))
setTimer ( spawnDayZPlayer , 5000 , 1 , source )
end
addEvent ( "kilLDayZPlayer" , true )
addEventHandler ( "kilLDayZPlayer" , getRootElement (), kilLDayZPlayer )
Ostatnio zmieniony przez Nexi6k9 2019-01-30, 12:18, w całości zmieniany 1 raz
Wysłany: 2019-01-30, 12:02
HeviK*
Wiek: 29 Na forum: 3015 dni Posty: 34
Piwa : 2
local spawnPositions = {
{- 278.6669921875 ,- 2882.1572265625 , 32.104232788086 },
{- 958.5595703125 ,- 2887.9912109375 , 64.82421875 },
{- 1816.9375 ,- 2748.18359375 , 1.7327127456665 },
{- 2816.166015625 ,- 2439.0546875 , 2.4004096984863 },
{- 2941.5673828125 ,- 1206.2373046875 , 2.7848854064941 },
{- 2911.51171875 ,- 895.22265625 , 2.4013109207153 },
{- 2185.6669921875 , 2957.380859375 , 11.474840164185 },
{ 272.2265625 , 2928.505859375 , 1.3713493347168 },
{ 2803.943359375 , 595.9365234375 , 7.7612648010254 },
{ 2883.7509765625 ,- 178.4658203125 , 3.2714653015137 },
{- 233.46484375 ,- 1735.8173828125 , 1.5520644187927 },
{- 1056.8720703125 , 2939.068359375 , 42.311294555664 },
}
Kod w [lua] Tre??[./lua] (bez kropki tutaj w nawiasach)
I tam podajesz swoje koordy x, y, z.
A spadochron masz juz w inventory widze.
Więcej szczegółów
Wystawiono 1 piw(a):Nexi6k9
Wysłany: 2019-01-30, 12:11
Nexi6k9
Wiek: 25 Na forum: 2702 dni Posty: 28
Nick w MP: Nexi6k9
chce aby spadochron by? na plecach ju? a nie w eq
Wysłany: 2019-01-30, 12:38
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Uzyj funkcji
Do kodu dodaj
setPedWeaponSlot ( gracz , 11 )
Podmien zmienn? gracz na swoj? w kodzie.
Wysłany: 2019-01-30, 15:18
Nexi6k9
Wiek: 25 Na forum: 2702 dni Posty: 28
Nick w MP: Nexi6k9
Chodzi o to ?e ka?dy ma dosta? spadochron jak wejdzie lub dednie
Wysłany: 2019-01-30, 15:38
borsuk
Wiek: 17 Na forum: 3547 dni Posty: 468
Piwa : 15622
Wysłany: 2019-02-02, 10:04
Nexi6k9
Wiek: 25 Na forum: 2702 dni Posty: 28
Nick w MP: Nexi6k9
Tagi: gdzie :: jaką :: linijke :: wstawic :: spawnu?
Anonymous
Na forum: 245 dni
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