Wysłany: 2018-07-27, 15:58
wiciuke
Wiek: 29 Na forum: 3436 dni Posty: 14
Nick w MP: wiciuke
Piwa : 1
--[[
@ author : Its Your World
@ resource : iyw_gui / main_c . lua
@ license : ProIT - web . pl , 2016 , 2017 /...
Pierwotnym w ? a ? cicielem poni ? szego kodu jest firma ProIT - web . pl . & #169;
Zakazuje si ? edytowania lub u ? ywania ca ? ego lub fragment ? w kodu z tego zasobu bez pisemnej zgody firmy b ? dzie skutkowa ? o skierowaniem wniosku do s ? du w
my ? l naruszenia ustawy dotycz ? cej praw autorskich o kt ? rych mowa w ustawie z dnia 4 lutego 1994r . o prawie autorskim i prawach pokrewnych .
]]
local utils = { nametagFont = setFont ( "archivo_narrow" , 19 ), location = setFont ( "sign_painter" , 38 )}
local screenSize = Vector2 ( guiGetScreenSize ())
local timer = false
addEventHandler ( "onClientMinimize" , root , function()
localPlayer : setData ( "player:minimalized" , getTickCount ())
localPlayer : setData ( "player:tick" , getTickCount ())
timer = Timer (function() localPlayer : setData ( "player:tick" , getTickCount ()) end , 1000 , 0 )
end )
addEventHandler ( "onClientRestore" , root , function()
localPlayer : setData ( "player:minimalized" , false )
if timer and timer . valid then timer : destroy () end
end )
addEventHandler ( "onClientRender" , root , function()
if not isPlayerMapVisible () and not localPlayer : getData ( "player:hud_visible" ) then
local position = { getElementPosition ( localPlayer )}
local city = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], true )
local street = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], false )
if dxSetAspectRatioAdjustmentEnabled then dxSetAspectRatioAdjustmentEnabled ( true ) end
if city == "Unknown" then street = "" end
if city ~= street then street = " " .. street .. "\n" .. city else street = " " .. street end
if isPlayerHudComponentVisible ( "radar" ) and localPlayer . interior == 0 and localPlayer . dimension == 0 then
dxDrawText ( street , ( 260 / 1280 * screenSize . x )+ 1 , ( 660 / 720 * screenSize . y )+ 1 , ( 399 / 1280 * screenSize . x )+ 1 , ( 670 / 720 * screenSize . y )+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
dxDrawText ( street , 260 / 1280 * screenSize . x , 660 / 720 * screenSize . y , 399 / 1280 * screenSize . x , 670 / 720 * screenSize . y , tocolor ( 255 , 255 , 255 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
end
end
end )
local function checkLevel ( player )
distance = 0
if player : getData ( "player:level" ) then distance = 0.62 else distance = 0.56 end
return distance
end
addEventHandler ( "onClientRender" , root , function()
for k , v in pairs ( Element . getAllByType ( "player" )) do
if localPlayer . interior == v . interior and localPlayer . dimension == v . dimension then
local camera = { getCameraMatrix ()}
local bone = { v : getBonePosition ( 8 )}
local distance = getDistanceBetweenPoints3D ( camera [ 1 ], camera [ 2 ], camera [ 3 ], bone [ 1 ], bone [ 2 ], bone [ 3 ])
if localPlayer : getData ( "player:hud_visible" ) then return false end
if distance <= 30 and v . alpha >= 230 then
local coords = { getScreenFromWorldPosition ( bone [ 1 ], bone [ 2 ], bone [ 3 ]+ checkLevel ( v ))}
if coords [ 1 ] and coords [ 2 ] then
local minimalized = ""
local minimal = v : getData ( "player:minimalized" )
if minimal then
local tick = v : getData ( "player:tick" )
if tick then
local tick = tick - minimal
local sekundy = math . floor ( tick / 1000 ) or 0
local godziny = string . format ( "%02.f" , math . floor ( sekundy / 3600 ));
local minuty = string . format ( "%02.f" , math . floor ( sekundy / 60 - ( godziny * 60 )));
local secs = string . format ( "%02.f" , math . floor ( sekundy - godziny * 3600 - minuty * 60 ));
minimalized = "zminimalizowany(a) od: " .. godziny .. "h " .. minuty .. "m " .. secs .. "s"
end
end
local data = ( v : getData ( "player:level" ) and v : getData ( "player:duty" ))
rank = ranks [ v : getData ( "player:level" )] or ""
visualrank = v : getData ( "player:visualrank" )
visualid = v : getData ( "player:visualid" ) or "#FFFFFF"
if v : getData ( "chat_typing" ) then chat = "#9F9F9F(...)#ffffff" else chat = "" end
if v : getData ( "player:muted" ) then prefix = "#8060FF(MUTE)" else prefix = "" end
if v : getData ( "player:duty" ) == "SAPD" then dutyf = "#0000CDSan Andreas Police Department" elseif v : getData ( "player:duty" ) == "SAMD" then dutyf = "#00A0FFSan Andreas Medical Department" elseif v : getData ( "player:duty" ) == "FDSA" then dutyf = "#FF0000Fire Department San Andreas" elseif v : getData ( "player:duty" ) == "Tuner SF" then dutyf = "Monter cz??ci samochodowych" end
statue = ""
if data and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif data and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualid : gsub ( "#%x%x%x%x%x%x" , "" ).. "" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ): gsub ( "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. visualrank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. visualrank .. "#FFFFFF\n[" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:duty" ) then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n#FFFFFF[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
else
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
end
end
end
end
end
end )
function checkPlayerChatTyping ()
if isChatBoxInputActive () then
if getElementData ( localPlayer , "chat_typing" )== false then
setElementData ( localPlayer , "chat_typing" , true )
end
else
if getElementData ( localPlayer , "chat_typing" )== true then
setElementData ( localPlayer , "chat_typing" , false )
end
end
end
setTimer ( checkPlayerChatTyping , 100 , 0 )
B??d: ERROR: iyw_gui/main_c.lua:57 attempt to perfrom arithmetic on field '?' (a nill value)
Wysłany: 2018-07-28, 19:16
OchIAch
Wiek: 26 Na forum: 3114 dni Posty: 144
Nick w MP: OchIAch
Piwa : 1311
Spr?buj usuwaj?c klamry
--[[
@ author : Its Your World
@ resource : iyw_gui / main_c . lua
@ license : ProIT - web . pl , 2016 , 2017 /...
Pierwotnym w ? a ? cicielem poni ? szego kodu jest firma ProIT - web . pl . & #169;
Zakazuje si ? edytowania lub u ? ywania ca ? ego lub fragment ? w kodu z tego zasobu bez pisemnej zgody firmy b ? dzie skutkowa ? o skierowaniem wniosku do s ? du w
my ? l naruszenia ustawy dotycz ? cej praw autorskich o kt ? rych mowa w ustawie z dnia 4 lutego 1994r . o prawie autorskim i prawach pokrewnych .
]]
local utils = { nametagFont = setFont ( "archivo_narrow" , 19 ), location = setFont ( "sign_painter" , 38 )}
local screenSize = Vector2 ( guiGetScreenSize ())
local timer = false
addEventHandler ( "onClientMinimize" , root , function()
localPlayer : setData ( "player:minimalized" , getTickCount ())
localPlayer : setData ( "player:tick" , getTickCount ())
timer = Timer (function() localPlayer : setData ( "player:tick" , getTickCount ()) end , 1000 , 0 )
end )
addEventHandler ( "onClientRestore" , root , function()
localPlayer : setData ( "player:minimalized" , false )
if timer and timer . valid then timer : destroy () end
end )
addEventHandler ( "onClientRender" , root , function()
if not isPlayerMapVisible () and not localPlayer : getData ( "player:hud_visible" ) then
local position = { getElementPosition ( localPlayer )}
local city = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], true )
local street = getZoneName ( position [ 1 ], position [ 2 ], position [ 3 ], false )
if dxSetAspectRatioAdjustmentEnabled then dxSetAspectRatioAdjustmentEnabled ( true ) end
if city == "Unknown" then street = "" end
if city ~= street then street = " " .. street .. "\n" .. city else street = " " .. street end
if isPlayerHudComponentVisible ( "radar" ) and localPlayer . interior == 0 and localPlayer . dimension == 0 then
dxDrawText ( street , ( 260 / 1280 * screenSize . x )+ 1 , ( 660 / 720 * screenSize . y )+ 1 , ( 399 / 1280 * screenSize . x )+ 1 , ( 670 / 720 * screenSize . y )+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
dxDrawText ( street , 260 / 1280 * screenSize . x , 660 / 720 * screenSize . y , 399 / 1280 * screenSize . x , 670 / 720 * screenSize . y , tocolor ( 255 , 255 , 255 , 255 ), 0.5 , utils . location or "default-bold" , "left" , "center" )
end
end
end )
local function checkLevel ( player )
distance = 0
if player : getData ( "player:level" ) then distance = 0.62 else distance = 0.56 end
return distance
end
addEventHandler ( "onClientRender" , root , function()
for k , v in pairs ( Element . getAllByType ( "player" )) do
if localPlayer . interior == v . interior and localPlayer . dimension == v . dimension then
local camera = { getCameraMatrix ()}
local bone = { v : getBonePosition ( 8 )}
local distance = getDistanceBetweenPoints3D ( camera [ 1 ], camera [ 2 ], camera [ 3 ], bone [ 1 ], bone [ 2 ], bone [ 3 ])
if localPlayer : getData ( "player:hud_visible" ) then return false end
if distance <= 30 and v . alpha >= 230 then
local coords = getScreenFromWorldPosition ( bone [ 1 ], bone [ 2 ], bone [ 3 ]+ checkLevel ( v ))
if coords [ 1 ] and coords [ 2 ] then
local minimalized = ""
local minimal = v : getData ( "player:minimalized" )
if minimal then
local tick = v : getData ( "player:tick" )
if tick then
local tick = tick - minimal
local sekundy = math . floor ( tick / 1000 ) or 0
local godziny = string . format ( "%02.f" , math . floor ( sekundy / 3600 ));
local minuty = string . format ( "%02.f" , math . floor ( sekundy / 60 - ( godziny * 60 )));
local secs = string . format ( "%02.f" , math . floor ( sekundy - godziny * 3600 - minuty * 60 ));
minimalized = "zminimalizowany(a) od: " .. godziny .. "h " .. minuty .. "m " .. secs .. "s"
end
end
local data = ( v : getData ( "player:level" ) and v : getData ( "player:duty" ))
rank = ranks [ v : getData ( "player:level" )] or ""
visualrank = v : getData ( "player:visualrank" )
visualid = v : getData ( "player:visualid" ) or "#FFFFFF"
if v : getData ( "chat_typing" ) then chat = "#9F9F9F(...)#ffffff" else chat = "" end
if v : getData ( "player:muted" ) then prefix = "#8060FF(MUTE)" else prefix = "" end
if v : getData ( "player:duty" ) == "SAPD" then dutyf = "#0000CDSan Andreas Police Department" elseif v : getData ( "player:duty" ) == "SAMD" then dutyf = "#00A0FFSan Andreas Medical Department" elseif v : getData ( "player:duty" ) == "FDSA" then dutyf = "#FF0000Fire Department San Andreas" elseif v : getData ( "player:duty" ) == "Tuner SF" then dutyf = "Monter cz??ci samochodowych" end
statue = ""
if data and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif data and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" .. getColorWhereRank ( v ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" .. visualid : gsub ( "#%x%x%x%x%x%x" , "" ).. "" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ): gsub ( "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n" .. getColorWhereRank ( v ).. "" .. visualrank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and not visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. rank .. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. getColorWhereRank ( v ).. "" .. rank .. "#FFFFFF\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:level" ) and visualrank then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. visualrank : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. visualrank .. "#FFFFFF\n[" .. visualid .. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
elseif v : getData ( "player:duty" ) then
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. dutyf : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n" .. dutyf .. "\n#FFFFFF[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
else
dxDrawText ( minimalized .. "\n\n" .. statue : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n[" ..( v : getData ( "id" ) or 0 ).. "] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat : gsub ( "#%x%x%x%x%x%x" , "" ).. "\n" .. prefix : gsub ( "#%x%x%x%x%x%x" , "" ), coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , coords [ 1 ]+ 1 , coords [ 2 ]+ 1 , tocolor ( 0 , 0 , 0 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
dxDrawText ( minimalized .. "\n\n" .. statue .. "\n[" .. getColorWhereRank ( v ).. "" ..( v : getData ( "id" ) or 0 ).. "#FFFFFF] " .. string . gsub ( v . name , "#%x%x%x%x%x%x" , "" ).. " " .. chat .. "\n" .. prefix , coords [ 1 ], coords [ 2 ], coords [ 1 ], coords [ 2 ], tocolor ( 255 , 255 , 255 , 255 ), 0.7 - distance / 45 , utils . nametagFont or "default-bold" , "center" , "center" , false , true , false , true )
end
end
end
end
end
end )
function checkPlayerChatTyping ()
if isChatBoxInputActive () then
if getElementData ( localPlayer , "chat_typing" )== false then
setElementData ( localPlayer , "chat_typing" , true )
end
else
if getElementData ( localPlayer , "chat_typing" )== true then
setElementData ( localPlayer , "chat_typing" , false )
end
end
end
setTimer ( checkPlayerChatTyping , 100 , 0 )
Jak nie zadzia?a to wklej do kodu linijke z oryginalnego skryptu
Wysłany: 2018-07-28, 20:48
BoomEq
Wiek: 35 Na forum: 3522 dni Posty: 101
Nick w MP: BoomEqqq
Piwa : 20
Tagi: nick :: nad :: głową :: nie :: pokazuje :: its
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