addEventHandler("onPlayerDamage", getRootElement(),
function(attacker, weapon, bodypart, loss)
if weapon == 23 then
setElementFrozen ( source, true )
setElementHealth(source, 100)
setPedAnimation(source, "ped", "cower", -1 )
toggleAllControls(source, false)
setTimer(setElementFrozen,15000, 1, source, false)
setTimer(setPedAnimation, 15000, 1, source)
setTimer(toggleAllControls, 15000, 1, source, true)
end
end)