Wysłany: 2018-07-13, 18:59
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Witam nie wiem jak przeniesc syrene PSP bo jest tam jakis dziwny kod
local allowed = {{ 48 , 57 }, { 65 , 90 }, { 97 , 122 }}
Wysłany: 2018-07-13, 19:01
_jvneczek
Wiek: 22 Na forum: 4326 dni Posty: 1513
Nick w MP: _jvneczek
Piwa : 3949
Szym34kKacperQ , mo?e daj ca?y kod?
Podpis
Support Team: 04.10.2020 - 01.09.2020
Test Moderator: 03.05.2021 - 01.09.2021
Moderator: 01.09.2021 - 23.10.2021
Wysłany: 2018-07-13, 19:19
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
local allowed = {{ 48 , 57 }, { 65 , 90 }, { 97 , 122 }}
Marker ( Vector3 (- 2221.97 , - 108.85 , 40.36 - .9 ), "cylinder" , 1 , 255 , 255 , 255 , 130 )
ColShape . Sphere (- 2221.97 , - 108.85 , 40.36 , 20 )
local text = Element ( "text" )
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
text . position = Vector3 (- 2221.97 , - 108.85 , 40.36 )
function isPlayerInFaction ( plr )
if plr : getData ( "player:uid" ) then
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT 1 FROM ogrpg_factions WHERE code=? AND uid=? LIMIT 1;" , "FDSA" , plr : getData ( "player:uid" ))
if result [ 1 ] then return true else return false end
end
end
addEvent ( "iyw_fire_dispatching:sound" , true )
addEventHandler ( "iyw_fire_dispatching:sound" , root , function( player , sound )
if sound == "start" then
for _ , v in ipairs ( Element . getAllByType ( "player" )) do
if isPlayerInFaction ( v ) then
v : outputChat ( "[#ff0033!]#FFFFFF *FDC* to 10-1 reaguj?cych na kod trzeci, 10-10 TAC 1" , 255 , 0 , 0 , true )
end
end
triggerClientEvent ( root , "iyw_fire_dispatching:sync" , root , "start" )
elseif sound == "stop" then
triggerClientEvent ( root , "iyw_fire_dispatching:sync" , root , "stop" )
end
end )
addEventHandler ( "onPlayerQuit" , root , function()
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. source . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
end
end )
addEventHandler ( "onMarkerHit" , resourceRoot , function( player , dimension )
if player . type == "player" and dimension then
if not player . vehicle then
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: brak" then
if player : getData ( "player:duty" ) == "FDSA" then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ))
triggerClientEvent ( player , "iyw_fire_dispatching:show_gui" , resourceRoot )
else
triggerClientEvent ( player , "onClientAddNotification" , player , "Wejd? na s?u?b?!" , "error" )
end
else
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
triggerClientEvent ( player , "iyw_fire_dispatching:show_gui" , resourceRoot )
else
triggerClientEvent ( player , "onClientAddNotification" , player , "Dyspozytornia jest zaj?ta!" , "error" )
end
end
end
end
end )
addEventHandler ( "onColShapeLeave" , resourceRoot , function( player , dimension )
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
end
end )
Wysłany: 2018-07-13, 20:22
Hades.
Łiiiiiiiiii
Wiek: 22 Na forum: 4699 dni Posty: 372
Nick w MP: Hades
Piwa : 3214
2 linijka to kordy "Marker(Vector3(x,y,z),"cylinder", 1,255,255,255,130)"
Licz? na or
local allowed = {{ 48 , 57 }, { 65 , 90 }, { 97 , 122 }}
Marker ( Vector3 (- 2221.97 , - 108.85 , 40.36 - .9 ), "cylinder" , 1 , 255 , 255 , 255 , 130 ) -- tu zmieniasz kordy
ColShape . Sphere (- 2221.97 , - 108.85 , 40.36 , 20 )
local text = Element ( "text" )
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
text . position = Vector3 (- 2221.97 , - 108.85 , 40.36 )
function isPlayerInFaction ( plr )
if plr : getData ( "player:uid" ) then
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT 1 FROM ogrpg_factions WHERE code=? AND uid=? LIMIT 1;" , "FDSA" , plr : getData ( "player:uid" ))
if result [ 1 ] then return true else return false end
end
end
addEvent ( "iyw_fire_dispatching:sound" , true )
addEventHandler ( "iyw_fire_dispatching:sound" , root , function( player , sound )
if sound == "start" then
for _ , v in ipairs ( Element . getAllByType ( "player" )) do
if isPlayerInFaction ( v ) then
v : outputChat ( "[#ff0033!]#FFFFFF *FDC* to 10-1 reaguj?cych na kod trzeci, 10-10 TAC 1" , 255 , 0 , 0 , true )
end
end
triggerClientEvent ( root , "iyw_fire_dispatching:sync" , root , "start" )
elseif sound == "stop" then
triggerClientEvent ( root , "iyw_fire_dispatching:sync" , root , "stop" )
end
end )
addEventHandler ( "onPlayerQuit" , root , function()
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. source . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
end
end )
addEventHandler ( "onMarkerHit" , resourceRoot , function( player , dimension )
if player . type == "player" and dimension then
if not player . vehicle then
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: brak" then
if player : getData ( "player:duty" ) == "FDSA" then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ))
triggerClientEvent ( player , "iyw_fire_dispatching:show_gui" , resourceRoot )
else
triggerClientEvent ( player , "onClientAddNotification" , player , "Wejd? na s?u?b?!" , "error" )
end
else
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
triggerClientEvent ( player , "iyw_fire_dispatching:show_gui" , resourceRoot )
else
triggerClientEvent ( player , "onClientAddNotification" , player , "Dyspozytornia jest zaj?ta!" , "error" )
end
end
end
end
end )
addEventHandler ( "onColShapeLeave" , resourceRoot , function( player , dimension )
if text : getData ( "name" ) == "Dyspozytornia\nzarz?dca: " .. player . name : gsub ( "#%x%x%x%x%x%x" , "" ) then
text : setData ( "name" , "Dyspozytornia\nzarz?dca: brak" )
end
end )
Wysłany: 2018-07-13, 21:13
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Mi chodzi o 1 linijke poniewaz przenosz? i nie s?ychac syreny tylko ja slychac w starej bazie FDSA
Tagi: jak :: zmienic :: local :: allowed
Anonymous
Na forum: 245 dni
Posty: 1
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