Wysłany: 2019-01-26, 20:24
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Witam chcia?bym si? dowiedzie? jak zrobi? takie co? ?e jak jaki? gracz si? rejestruje na serwerze to dostaje premium na 5 d
Wysłany: 2019-01-26, 21:25
Xrent
-
Wiek: 21 Na forum: 3047 dni Posty: 230
Nick w MP: Pazdam
Piwa : 535
Daj kod od rejestracji z logowania. To ci to zrobi?
Wysłany: 2019-01-26, 21:27
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
Chodzi ci o to?
--[[
Panel Logowania by Kurianusz @ 2016 .
Regulamin / Licencja
Korzystanie z tego kodu tylko je ? eli posiadasz tzw . copyrights . Zakaz usuwania tej notatki !
Pami ? taj ? e nielegalne korzystanie z kodu podpada pod kodeks karny :> Tak samo jak usuni ? cie tej notatki !
]]
function sprawdzorganizacje ( plr )
local x = exports [ 'ogrpg-db' ]: dbGet ( "SELECT spawn from ogrpg_organization_list join ogrpg_organizations on ogrpg_organizations.code = ogrpg_organization_list.id WHERE uid=? and not(spawn=?)" , getElementData ( plr , "player:uid" ), "0,0,0" )
if x and #x > 0 then
local t = split ( x [ 1 ]. spawn , "," )
return t
end
return false
end
function getAdmin ( plr , level )
if level then
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT * from ogrpg_admins WHERE serial=? AND level=?" , getPlayerSerial ( plr ), level )
if result and #result > 0 then
return true
else
return false
end
else
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT * from ogrpg_admins WHERE serial=?" , getPlayerSerial ( plr ))
if result and #result > 0 then
return true
else
return false
end
end
end
addEvent ( "logging:checkAccount" , true )
addEventHandler ( "logging:checkAccount" , resourceRoot , function( login , pass )
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT * FROM ogrpg_users WHERE login=?" , login )
if result and #result > 0 then
serial = getPlayerSerial ( client )
if result [ 1 ]. register_serial ~= serial then
tak = true
for i , v in ipairs ( split ( result [ 1 ]. seriale , "," )) do
if v == serial then tak = false end
end
if tak then
return triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Nie mo?esz si? zalogowa? na to konto!" , "nope" )
end
end
if result [ 1 ]. login == login and result [ 1 ]. pass == md5 ( pass ) then
local query = exports [ "ogrpg-db" ]: dbSet ( "UPDATE ogrpg_users SET pass=? WHERE login=?" , teaEncode ( pass , "Trujeczka" ), login )
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Zaaktualizowano twoj profil! Zaloguj sie ponownie!." , "git" )
return
end
if result [ 1 ]. login == login and result [ 1 ]. pass == teaEncode ( pass , "Ryjek" ) then
local query = exports [ "ogrpg-db" ]: dbSet ( "UPDATE ogrpg_users SET pass=? WHERE login=?" , teaEncode ( pass , "Trujeczka" ), login )
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Zaaktualizowano twoj profil! Zaloguj sie ponownie!." , "git" )
return
end
if result [ 1 ]. login == login and result [ 1 ]. pass == teaEncode ( pass , "Trujeczka" ) then
local query = exports [ "ogrpg-db" ]: dbSet ( "UPDATE ogrpg_users SET pass=? WHERE login=?" , teaEncode ( pass , "*****" ), login )
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Zaaktualizowano twoj profil! Zaloguj sie ponownie!." , "git" )
return
end
if result [ 1 ]. login == login and result [ 1 ]. pass == teaEncode ( pass , "*****" ) then
local query = exports [ "ogrpg-db" ]: dbSet ( "UPDATE ogrpg_users SET pass=? WHERE login=?" , teaEncode ( pass , "wypierdalacchuje" ), login )
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Zaaktualizowano twoj profil! Zaloguj sie ponownie!." , "git" )
return
end
if result [ 1 ]. login == login and result [ 1 ]. pass == teaEncode ( pass , "wypierdalacchuje" ) then
for i , player in pairs ( getElementsByType ( "player" )) do
if getElementData ( player , "player:uid" ) == result [ 1 ]. id then
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Kto? jest zalogowany na to konto!!!!!." , "blad" )
return
end
end
-- local result2 = exports [ 'ogrpg-db' ]: dbGet ( "SELECT login2 from ogrpg_users where id=?" , result [ 1 ]. id )
if result [ 1 ]. login2 == false then
setPlayerName ( client , login )
else
setPlayerName ( client , result [ 1 ]. login2 )
outputChatBox ( "Wykupiono us?uge zmiana pseudonimu, tw?j nick to: " .. result [ 1 ]. login2 .. "" , client , 255 , 255 , 255 )
end
setElementData ( client , "player:uid" , result [ 1 ]. id )
triggerClientEvent ( client , "logging:result" , resourceRoot , true , "Zalogowa?e? si? pomyslnie" , "git" )
triggerEvent ( "SprawdzDom" , root , client )
setElementData ( client , "player:organization:spawn" , sprawdzorganizacje ( client ))
setElementData ( client , "p:title" , result [ 1 ]. rp_tytul )
if result [ 1 ]. register_serial == false then
-- local query = exports [ "ogrpg-db" ]: dbSet ( "UPDATE ogrpg_users SET register_serial=? WHERE login=?" , getPlayerSerial ( client ), login )
end
local logs = exports [ "ogrpg-db" ]: dbSet ( "INSERT INTO ogrpg_logs_login (name,serial,data) VALUES (?,?,NOW())" , string . format ( login .. "(" .. result [ 1 ]. id .. ")" ), getPlayerSerial ( client ))
else
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Podane dane s? nieprawid?owe." , "blad" )
end
else
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Podany login nie istnieje w bazie." , "blad" )
end
end )
local maks_ilosc_kont = 2 -- Maksymalna ilosc kont do rejestracji
addEvent ( "logging:newAccount" , true )
addEventHandler ( "logging:newAccount" , resourceRoot , function( login , pass )
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT * FROM ogrpg_users WHERE register_serial=?" , getPlayerSerial ( client ))
if result and #result >= maks_ilosc_kont then
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Na ten serial zostala utworzona maksymalna ilosc kont." , "blad" )
return end
local result = exports [ "ogrpg-db" ]: dbGet ( "SELECT * FROM ogrpg_users WHERE login=?" , login )
if result and #result > 0 then
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Podany login ju? istnieje w bazie." , "blad" )
else
local query = exports [ "ogrpg-db" ]: dbSet ( "INSERT INTO ogrpg_users (login,pass,register_serial,changedpw) VALUES (?,?,?,?)" , login , teaEncode ( pass , "wypierdalacchuje" ), getPlayerSerial ( client ), 1 )
if query then
triggerClientEvent ( client , "logging:result" , resourceRoot , false , "Pomyslnie zarejestrowales(as) sie!" , "git" )
setElementData ( client , "player:logged" , true )
end
end
end )
[ Dodano : 2019-01-26, 21:27 ]
"Xrent" napisał/a :Daj kod od rejestracji z logowania. To ci to zrobi?
Wysłany: 2019-01-26, 22:48
Xrent
-
Wiek: 21 Na forum: 3047 dni Posty: 230
Nick w MP: Pazdam
Piwa : 535
t? linijke
local query = exports [ "ogrpg-db" ]: dbSet ( "INSERT INTO ogrpg_users (login,pass,register_serial,changedpw) VALUES (?,?,?,?)" , login , teaEncode ( pass , "wypierdalacchuje" ), getPlayerSerial ( client ), 1 )
Zamie? na
local query = exports [ "ogrpg-db" ]: dbSet ( "INSERT INTO ogrpg_users (login,pass,register_serial,changedpw,premiumdate) VALUES (?,?,?,?,?)" , login , teaEncode ( pass , "wypierdalacchuje" ), getPlayerSerial ( client ), 1 , "tutaj data wa?no?ci premium np 2019-04-04" )
Wysłany: 2019-01-26, 23:03
Fl!k
Wiek: 26 Na forum: 3592 dni Posty: 162
Piwa : 18
a nie da sie tak zrobi? aby kto? wbija? nowy i nie zeby mial 1 dzien tej premium bo np wbije 2019-04-03 i bedzie mial na 1 dzien tylko zeby mial na 5 dni>
Wysłany: 2019-01-26, 23:32
Wilq
Wiek: 24 Na forum: 4428 dni Posty: 3410
Piwa : 739
Tagi: nowy :: gracz :: premium
Anonymous
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