Wysłany: 2016-08-01, 14:08
Xaar
Wiek: 25 Na forum: 5451 dni Posty: 47
Nick w MP: PLWESOLYKOSTEK
Piwa : 82
Cze??, ot?? mam taki kod
local defScale = 0.1 -- min scale
local currentScale = defScale
local maxScale = 3 -- max scale
local step = 0.15 -- increase lv
mojeW , mojeH = 640 , 480
sW , sH = guiGetScreenSize ()
width , height = ( sW / mojeW ), ( sH / mojeH )
function renderPulse ( root , tresc )
-- poczatek tresci do wpisania o komendzie / test
local tresc = table . concat ({ tresc }, " " )
-- poczatek animacji dxdraw
currentScale = currentScale + step
if currentScale > maxScale then
currentScale = maxScale
end
dxDrawText ( tresc , 300 * width , 20 * height , 560 * width , 260 * height , tocolor ( 255 , 255 , 255 , 255 ), currentScale , "default-bold" , "left" , "top" , false , false , false , true )
end
addCommandHandler ( "draw" , renderPulse )
function unrenderpulse ()
addEventHandler ( "onClientRender" , root , renderPulse )
setTimer ( function ()
removeEventHandler ( "onClientRender" , root , renderPulse )
end , 8000 , 1 )
end
Jest on odpowiedzialny za stworzenie dxdrawu(textu) na ekranie, kt?ry ja wpisz? po komendzie /draw, powinien on stworzy? si? w skali 0.1 i wjecha? na 3 i po 8 sekundkach znikn??, lecz pojawia si? na 1 klatke(FPS) i potem znika (gdy wpisze co? znowu to pojawia si? nieco wi?kszy i znowu znika i tak, a? gdy wbije mu skala 3.0) wiem, ?e pewnie co? nie tak jest z onclientrender, lecz ja ju? nie mam pomys?u gdzie go mog? wcisn??. Z g?ry dzi?ki za pomoc.
Wysłany: 2016-08-01, 14:19
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Xaar , lepsze zastosowanie to
Wysłany: 2016-08-01, 14:20
Xaar
Wiek: 25 Na forum: 5451 dni Posty: 47
Nick w MP: PLWESOLYKOSTEK
Piwa : 82
"luki123luki123" napisał/a :Xaar , lepsze zastosowanie to
Pr?bowa?em z tym co? pokombinowa?, ale nie ogarniam tego, wiki za bardzo mi te? nie pomog?a ;/ Mo?e pom?g?by? mi to mniej wi?cej "zmieni?" na powy?sze zastosowanie? By?bym wdzi?czny.
Wysłany: 2016-08-01, 14:25
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Xaar , local defScale = 0.1 -- min scale
local maxScale = 3 -- max scale
mojeW , mojeH = 640 , 480
sW , sH = guiGetScreenSize ()
width , height = ( sW / mojeW ), ( sH / mojeH )
local enabled = false
addCommandHandler ( "draw" , function()
enabled = not enabled
if enabled then
start = getTickCount ()
addEventHandler ( "onClientPreRender" , root , interpolateCam )
else
start = nil
removeEventHandler ( "onClientPreRender" , root , interpolateCam )
end
end )
function interpolateCam ()
local now = getTickCount ()
local endTime = start + 2000
local elapsedTime = now - start
local duration = endTime - start
local progress = elapsedTime / duration
local scale = interpolateBetween ( defScale , 0 , 0 , maxScale , 0 , 0 , progress , "OutQuad" )
dxDrawText ( tresc , 300 * width , 20 * height , 560 * width , 260 * height , tocolor ( 255 , 255 , 255 , 255 ), scale , "default-bold" , "left" , "top" , false , false , false , true )
end
Wysłany: 2016-08-01, 14:34
Xaar
Wiek: 25 Na forum: 5451 dni Posty: 47
Nick w MP: PLWESOLYKOSTEK
Piwa : 82
"luki123luki123" napisał/a :Xaar , local defScale = 0.1 -- min scale
local maxScale = 3 -- max scale
mojeW , mojeH = 640 , 480
sW , sH = guiGetScreenSize ()
width , height = ( sW / mojeW ), ( sH / mojeH )
local enabled = false
addCommandHandler ( "draw" , function()
enabled = not enabled
if enabled then
start = getTickCount ()
addEventHandler ( "onClientPreRender" , root , interpolateCam )
else
start = nil
removeEventHandler ( "onClientPreRender" , root , interpolateCam )
end
end )
function interpolateCam ()
local now = getTickCount ()
local endTime = start + 2000
local elapsedTime = now - start
local duration = endTime - start
local progress = elapsedTime / duration
local scale = interpolateBetween ( defScale , 0 , 0 , maxScale , 0 , 0 , progress , "OutQuad" )
dxDrawText ( tresc , 300 * width , 20 * height , 560 * width , 260 * height , tocolor ( 255 , 255 , 255 , 255 ), scale , "default-bold" , "left" , "top" , false , false , false , true )
end
Nie dzia?a co?
local defScale = 0.1 -- min scale
local maxScale = 3 -- max scale
mojeW , mojeH = 640 , 480
sW , sH = guiGetScreenSize ()
width , height = ( sW / mojeW ), ( sH / mojeH )
local enabled = false
addCommandHandler ( "draw" , function( tresc )
local tresc = table . concat ({ tresc }, " " )
enabled = not enabled
if enabled then
start = getTickCount ()
addEventHandler ( "onClientPreRender" , root , interpolateCam )
else
start = nil
removeEventHandler ( "onClientPreRender" , root , interpolateCam )
end
end )
function interpolateCam ()
local now = getTickCount ()
local endTime = start + 2000
local elapsedTime = now - start
local duration = endTime - start
local progress = elapsedTime / duration
local scale = interpolateBetween ( defScale , 0 , 0 , maxScale , 0 , 0 , progress , "OutQuad" )
dxDrawText ( tresc , 300 * width , 20 * height , 560 * width , 260 * height , tocolor ( 255 , 255 , 255 , 255 ), scale , "default-bold" , "left" , "top" , false , false , false , true )
end
- Doda?em local tresc, ?eby po wpisaniu komendy mo?na by?o co? wpisa? w debugu 29 linijka(dxdrawtext) expected string at argument 1 got nil.
Wysłany: 2016-08-01, 14:39
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Xaar , polecam nauczy? si? lua
local defScale = 0.1 -- min scale
local maxScale = 3 -- max scale
mojeW , mojeH = 640 , 480
sW , sH = guiGetScreenSize ()
width , height = ( sW / mojeW ), ( sH / mojeH )
local enabled = false
addCommandHandler ( "draw" , function( cmd , ...)
local arg = {...}
local tresc = table . concat ( arg , " " )
enabled = not enabled
if enabled then
start = getTickCount ()
value = tresc
addEventHandler ( "onClientPreRender" , root , interpolateCam )
else
value = ""
start = nil
removeEventHandler ( "onClientPreRender" , root , interpolateCam )
end
end )
function interpolateCam ()
local now = getTickCount ()
local endTime = start + 2000
local elapsedTime = now - start
local duration = endTime - start
local progress = elapsedTime / duration
local scale = interpolateBetween ( defScale , 0 , 0 , maxScale , 0 , 0 , progress , "OutQuad" )
dxDrawText ( value , 300 * width , 20 * height , 560 * width , 260 * height , tocolor ( 255 , 255 , 255 , 255 ), scale , "default-bold" , "left" , "top" , false , false , false , true )
end
Wysłany: 2016-08-01, 14:41
Xaar
Wiek: 25 Na forum: 5451 dni Posty: 47
Nick w MP: PLWESOLYKOSTEK
Piwa : 82
W?a?nie to robie :V dzi?kuj? bardzo.
Tagi: kłopot :: dxdrawtext
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