Wysłany: 2020-11-24, 16:15
NoNamik
Wiek: 35 Na forum: 2186 dni Posty: 289
Nick w MP: JestemNoNamem
Piwa : 374
Witam posiadam skrypt na nametagi lecz jak chce da? vopis i daje przykladowo #FFFF00siema to to siema sie nie koloruje
local sw , sh = guiGetScreenSize ()
local timer = false
-- local nametagFont = "default"
local nametagFont = dxCreateFont ( "f/droid-sans.ttf" , 11 )
local auta = dxCreateFont ( "f/droid-sans.ttf" , 10 )
if not nametagFont then nametagFont = "default-bold" end
local fontHeight = dxGetFontHeight ( 1 , nametagFont )
local nametagScale = 1
local nametagAlpha = 255
local nametagColor =
{
r = 255 ,
g = 255 ,
b = 255
}
local hp_width = math . floor ( sw / 20 )
if hp_width < 50 then hp_width = 50 end
local hp_height = math . floor ( hp_width / 10 )
local gsize = sw > 800 and 32 or 16
local ourlevel = 0
local ourfid = ""
setTimer (function()
ourlevel = getElementData ( localPlayer , "level" ) or 0
ourfid = getElementData ( localPlayer , "player:faction" ) or ""
end , 15000 , 0 )
function korona ()
local rootx , rooty , rootz = getCameraMatrix ()
for i , player in ipairs ( getElementsByType ( "player" , root , true )) do
if getElementDimension ( localPlayer )== getElementDimension ( player ) and getElementInterior ( localPlayer )== getElementInterior ( player ) then
if getElementAlpha ( player ) < 1 then
if not getElementData ( localPlayer , "player:admin" ) == true then return end
end
local x , y , z = getPedBonePosition ( player , 6 )
if x and y and z then
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
if( distance <= 22 ) then
if isLineOfSightClear ( rootx , rooty , rootz , x , y , z , true , false , false , true , false , false , true , localPlayer ) then
if getElementData ( player , "Ryjek" ) then
if( distance <= 12 ) then
dxDrawMaterialLine3D ( x , y , z + 1.25 , x , y , z + 0.35 , img , 1.1 , white )
end
end
end
end
end
end
end
end
addEventHandler ( "onClientMinimize" , root , function()
localPlayer : setData ( "player:minimalized" , getTickCount ())
localPlayer : setData ( "player:tick" , getTickCount ())
timer = Timer (function() localPlayer : setData ( "player:tick" , getTickCount ()) end , 1000 , 0 )
end )
addEventHandler ( "onClientRestore" , root , function()
localPlayer : setData ( "player:minimalized" , false )
if timer and timer . valid then timer : destroy () end
end )
addEventHandler ( "onClientRender" , root , function()
local rootx , rooty , rootz = getCameraMatrix ()-- getElementPosition ( getLocalPlayer ())
for i , vehicle in ipairs ( getElementsByType ( "vehicle" , root , true )) do
local opis = getElementData ( vehicle , "opis" )
local poziom = tonumber ( getElementData ( vehicle , "poziom" ))
if poziom then
opis = ( opis and opis or "" ) .. " zape?nienie: " .. math . floor ( math . max ( math . min ( poziom , 100 ), 0 )+ 0.5 ).. "%"
end
if ( opis ) then
local x , y , z = getElementPosition ( vehicle )
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
local kierowca = getVehicleController ( vehicle )
if ( distance <= 15 or ( kierowca and kierowca == localPlayer )) then
local sx , sy = getScreenFromWorldPosition ( x , y , z , 200 )
if ( sx and sy ) then
dxDrawText ( opis , sx -( sw / 5 ), sy , sx +( sw / 5 ), sy , tocolor ( 255 , 255 , 255 , 155 ), 1.0 , "default-small" , "center" , "center" , false , true )
end
end
end
end
local ctrl = getKeyState ( "lalt" ) or getKeyState ( "ralt" ) or getKeyState ( "lctrl" ) or getKeyState ( "rctrl" )
for i , player in ipairs ( getElementsByType ( "player" , root , true )) do
if player ~= localPlayer and ( getElementAlpha ( player )> 50 or ourlevel > 1 or getElementDimension ( player )== 901 ) then
local x , y , z = getPedBonePosition ( player , 8 )
local sx , sy = getScreenFromWorldPosition ( x , y , z + 0.5 )
if sx then
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
if getElementAlpha ( player ) < 1 and not getElementData ( localPlayer , "player:admin" ) then
return end
local name = "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ).. ""
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
local fX = math . floor ( sx )
local fY = math . floor ( sy )
local alpha = 120
if( distance <= 35 ) then
local minimalized = ""
local minimal = player : getData ( "player:minimalized" )
if minimal then
local tick = player : getData ( "player:tick" )
if tick then
local tick = tick - minimal
local sekundy = math . floor ( tick / 1000 ) or 0
local godziny = string . format ( "%02.f" , math . floor ( sekundy / 3600 ));
local minuty = string . format ( "%02.f" , math . floor ( sekundy / 60 - ( godziny * 60 )));
local secs = string . format ( "%02.f" , math . floor ( sekundy - godziny * 3600 - minuty * 60 ));
minimalized = "zminimalizowany(a) od: " .. godziny .. "h " .. minuty .. "m " .. secs .. "s"
end
end
local org = getElementData ( player , "player:organization" )
if ( ctrl ) then
local fname = getElementData ( player , "player:faction" )
if ( fname ) then
dxDrawText ( fname , fX , fY + 16 , fX , fY + 16 , tocolor ( 255 , 255 , 255 , 200 ), nametagScale * 0.9 , nametagFont , "center" , "center" )
end
if org and org . nazwa then
dxDrawText ( org . nazwa , fX , fY + 15 , fX , fY + 15 , tocolor ( 0 , 0 , 0 , 150 ), nametagScale * 1 , nametagFont , "center" , "center" )
end
end
local level = tonumber ( getElementData ( player , "player:level" ))
local p_level = tonumber ( getElementData ( player , "premium:level" ))
if level == 1 then
dxDrawText ( minimalized .. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#9ACD32" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[Supporter]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#9ACD32Supporter#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif level == 2 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#ff0000" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[Administrator]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#ff0000Administrator#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif level == 3 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#a31303" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[RCON]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#a31303RCON#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif level == 6 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#b2b807" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[SPONSOR]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#b2b807SPONSOR#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif level == 4 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#04d4af" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[W?a?ciciel]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#04d4afW?a?ciciel#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif level == 5 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#8F00FF" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[Opiekun]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#8F00FFOpiekun#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
elseif p_level == 1 then
dxDrawText ( minimalized .. "\n\n\n\n\n\n" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#f6a104" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "[Premium]" , fX + 1 , fY - 15 , fX + 1 , fY - 15 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#f6a104Premium#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
else
dxDrawText ( "" .. minimalized .. "\n\n[" .. getElementData ( player , "id" ).. "] " .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX + 1 , fY + 1 , fX + 1 , fY + 1 , tocolor ( 0 , 0 , 0 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "" .. minimalized .. "\n\n#FFFFFF[#FFFFFF" .. getElementData ( player , "id" ).. "#FFFFFF] #FFFFFF" .. getPlayerName ( player ): gsub ( "#%x%x%x%x%x%x" , "" ).. "" , fX , fY , fX , fY , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
end
if getElementData ( player , "mute:player" ) then
dxDrawText ( "[Wyciszony]" , fX + 1 , fY - 31 , fX + 1 , fY - 31 , tocolor ( 0 , 0 , 0 , alpha ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
dxDrawText ( "#FFFFFF[#FFFF00Wyciszony#FFFFFF]" , fX , fY - 32 , fX , fY - 32 , tocolor ( 0 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
end
if ourfid == "SAMC" then -- pokazujemy hp innych graczy
dxDrawRectangle ( fX - hp_width / 2 - 1 , fY + fontHeight , hp_width + 2 , hp_height + 2 , tocolor ( 27 , 27 , 27 , 155 ))
local hp = getElementHealth ( player )
if hp > 100 then hp = 100 end
local hhp_width =( hp * hp_width / 100 )
dxDrawRectangle ( fX - hp_width / 2 , fY + fontHeight + 1 , hhp_width , hp_height , tocolor ( 255 , 5 , 5 , 155 ))
end
local opis = getElementData ( player , "opis" )
if opis then
local alpha = 255 - getDistanceBetweenPoints2D ( sw / 2 , sh / 2 , sx , sy )
if alpha > 5 then
local sx , sy = getScreenFromWorldPosition ( x , y , z - 0.5 )
if sx and sy then
dxDrawText ( opis , sx -( sw / 10 ), sy , sx +( sw / 10 ), sy , tocolor ( 255 , 255 , 255 , alpha ), 1.0 , "default-small" , "center" , "center" , false , true )
end
end
end
end
end
end
end
for i , ped in ipairs ( getElementsByType ( "ped" , root , true )) do
local name = getElementData ( ped , "name" )
if name then
local x , y , z = getElementPosition ( ped )
local sx , sy = getScreenFromWorldPosition ( x , y , z + 1 )
if sx then
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
local fX = sx
local fY = sy
local alpha = 120
if( distance <= 8 and isLineOfSightClear ( rootx , rooty , rootz , x , y , z , false , false , false )) then
dxDrawText ( name , fX , fY , fX , fY , tocolor ( 0 , 0 , 0 , alpha ), nametagScale , nametagFont , "center" , "center" )
end
end
end
end
for i , vehicle in ipairs ( getElementsByType ( "vehicle" )) do
local x , y , z = getElementPosition ( vehicle )
local sx , sy = getScreenFromWorldPosition ( x , y , z )
if sx and sy then
local desc = getElementData ( vehicle , "vehicle:desc" )
if desc then
local veh = getPedOccupiedVehicle ( localPlayer )
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
if distance <= 25 then
if isLineOfSightClear ( rootx , rooty , rootz , x , y , z , true , true , false , true , false , true , true , vehicle ) then
dxDrawText ( desc : gsub ( "#%x%x%x%x%x%x" , "" ), sx -( sw / 10 )+ 1 , sy + 1 , sx +( sw / 10 )+ 1 , sy + 1 , tocolor ( 0 , 0 , 0 , alpha ), 1.0 , auta , "center" , "center" , false , true , false , true )
dxDrawText ( desc : gsub ( "#%x%x%x%x%x%x" , "" ), sx -( sw / 10 ), sy , sx +( sw / 10 ), sy , tocolor ( 255 , 255 , 255 , alpha ), 1.0 , auta , "center" , "center" , false , true , false , true )
end
end
end
end
end
end )
addEventHandler ( "onClientResourceStart" , getResourceRootElement ( getThisResource ()),
function()
for k , v in ipairs ( getElementsByType ( "player" )) do
setPlayerNametagShowing ( v , false )
end
end
)
addEventHandler ( "onClientPlayerJoin" , root ,
-- addEventHandler ( "onClientPlayerSpawn" , getRootElement (),
function()
setPlayerNametagShowing ( source , false )
end
)
fileDelete ( "nametags_c.lua" )
Wysłany: 2020-11-24, 17:24
Wilq
Wiek: 24 Na forum: 4429 dni Posty: 3410
Piwa : 739
Poczytaj o argumencie 'colorCoded' w funkcji
Więcej informacji znajdziesz w Wikipedii MTA: dxDrawText
Upewnij si? tak?e, ?e nie usuwasz kodu HEX z wiadomo?ci np. funkcj? string.gsub.
Wysłany: 2020-11-24, 17:42
NoNamik
Wiek: 35 Na forum: 2186 dni Posty: 289
Nick w MP: JestemNoNamem
Piwa : 374
Ale tu nie chodzi o to ze sie pokazuje
#FF0000siema tylko sie pokazuje samo siema i jest na bialo a powinno byc na czerwono
Wysłany: 2020-11-24, 18:15
TheSebaPL
Mod-team
Wiek: 21 Na forum: 3098 dni Posty: 964
Piwa : 3101
Mo?esz tak?e zastosowa? linijki kodu podanego wy?ej np:
dxDrawText ( "#FFFFFF[#9ACD32Supporter#FFFFFF]" , fX , fY - 16 , fX , fY - 16 , tocolor ( 255 , 255 , 255 , 255 ), nametagScale , nametagFont , "center" , "center" , false , false , false , true , true )
Tylko zmieni? pozycje.
A je?eli ju? robi?e? z tym napisem "siema" to poka? kod jak wykona?e?.
Wysłany: 2020-11-24, 20:57
NoNamik
Wiek: 35 Na forum: 2186 dni Posty: 289
Nick w MP: JestemNoNamem
Piwa : 374
dobra ogarnalem podwalilem vehicle:desc od demus i da sie juz kolorowy zrobic vopis
[ Dodano : 2020-11-24, 21:01 ]
for i , vehicle in ipairs ( getElementsByType ( "vehicle" )) do
local x , y , z = getElementPosition ( vehicle )
local sx , sy = getScreenFromWorldPosition ( x , y , z )
if sx and sy then
local desc = getElementData ( vehicle , "vehicle:desc" )
if desc then
local veh = getPedOccupiedVehicle ( localPlayer )
local distance = getDistanceBetweenPoints3D ( rootx , rooty , rootz , x , y , z )
if distance <= 40 then
if isLineOfSightClear ( rootx , rooty , rootz , x , y , z , true , true , false , true , false , true , true , vehicle ) then
dxDrawText ( desc : gsub ( "#%x%x%x%x%x%x" , "" ), sx -( sw / 10 )+ 1 , sy + 1 , sx +( sw / 10 )+ 1 , sy + 1 , tocolor ( 0 , 0 , 0 , alpha ), 1.0 , "default-bold" , "center" , "center" , false , true , true , true )
dxDrawText ( desc , sx -( sw / 10 ), sy , sx +( sw / 10 ), sy , tocolor ( 255 , 255 , 255 , alpha ), 1.0 , "default-bold" , "center" , "center" , false , true , true , true )
end
end
end
end
end
end )
[ Dodano : 2020-11-24, 21:02 ]
zamykam
Tagi: nametagi :: kolorowe
Anonymous
Na forum: 245 dni
Posty: 1
Anonymous Koniecznie zajrzyj na: