for i,v in ipairs(fireLocations) do
local pozar = math.random(1,24)
if pozar == 1 then
createFire(v[1],v[2],v[3], 4)
end
if pozar == 2 then
createFire(v[1],v[2],v[3], 4)
end
-- I tak do 24
Hazmudex, troszk? zedytowa?em skrypt ale wyskoczy? mi nowy b??d prosi? bym o pomoc w jego rozwi?zaniu
local fireModel = 2023
local fires = {}
addEvent("onFireExtinguished",true)
addEvent("onFireCreate",true)
local function isFireNearby(x,y,z) -- todo d,i
local cs=createColSphere(x,y,z,3)
local obiekty=getElementsWithinColShape(cs, "object")
destroyElement(cs)
for i,v in ipairs(obiekty) do
if (getElementModel(v)==fireModel) then return true end
end
return false
end
function createFire(x,y,z,d,i)
if (isFireNearby(x,y,z,d,i)) then return nil end
local fireElem = createObject(fireModel,x,y,z)
setElementCollisionsEnabled(fireElem,false)
local col = createColSphere(x,y,z+1,2)
setElementParent(col, fireElem)
setElementData(fireElem, "ts", getTickCount(), false)
setElementData(fireElem,"fire:Endvalue",math.random(40,80))
local blip = createBlipAttachedTo ( fireElem, 0, 2, 0, 0, 0, 255, 0, 275.0, root )
fires[fireElem] = {fireElem,col,blip}
addEventHandler("onColShapeHit",col,setFire)
if (d) then
setElementDimension(fireElem, d)
setElementDimension(col, d)
end
if (i) then
setElementInterior(fireElem, i)
setElementInterior(col, i)
end
return fireElem
end
function setFire(elem,dim)
if not dim then return end
if not elem or not isElement(elem) then return end
if getElementType(elem) == "player" then
setPedOnFire(elem,true)
end
end
function setFire(elem,dim)
if not dim then return end
if not elem or not isElement(elem) then return end
if getElementType(elem) == "vehicle" then
setElementHealth(elem,299)
end
end
function fireExtinguished(fireElem)
if (not fires[fireElem]) then return end
local firedValue = getElementData(fireElem,"fire:Endvalue")
setElementData(fireElem,"fire:Endvalue",firedValue-math.random(3,10))
if firedValue <= 0 then
destroyElement(fires[fireElem][1])
destroyElement(fires[fireElem][3])
fires[fireElem] = nil
triggerEvent("onFireExtinguished",client,client)
end
end
addEvent("fireExtinguished",true)
addEventHandler("fireExtinguished",root,fireExtinguished)
addEventHandler("onDebugMessage", getRootElement(),
function(message, level, file, line)
if file == "synced_fire" then
cancelEvent()
end
end)
local pozar1 =
{
{824.69,2547.80,30.81}, ---OBOK LV
{856.91,297.96,19.98},
{859.37,288.24,20.01},
{874.11,286.16,21.52},
{871.36,301.26,20.98},
{864.23,311.65,20.05},
{860.90,321.35,20.13},
{848.29,326.49,20.19},
{838.35,320.53,20.51},
{828.07,313.47,21.56},
{814.50,313.07,21.31},
{-2688.97, 205.51, 4.34},
}
local pozar2 =
{
{860.90,321.35,20.13},
{848.29,326.49,20.19},
{838.35,320.53,20.51},
{828.07,313.47,21.56},
{814.50,313.07,21.31},
{-2688.97, 205.51, 4.34},
}
for i,v in ipairs(pozar1, pozar2) do
local pozar = math.random(1,24)
if pozar == 1 then
createFire(v[1],v[2],v[3], 4)
end
if pozar == 2 then
createFire(v[1],v[2],v[3], 4)
end
function scriptCreateFire ( player, command )
-- destroyElement ( fireBlip )
if isFireFighter == false then return end
local x, y, z = unpackFires()
fire = createFire( x, y, z)
end
setTimer(scriptCreateFire, 10000 * 5, 0)
addCommandHandler ( "stworz.ogien", scriptCreateFire )
local function extinguishExpiredFires()
for i,v in ipairs(getElementsByType("object", resourceRoot)) do
local ts=getElementData(v,"ts")
if (ts and getTickCount()-ts<1000*3600*6) then
destroyElement(fires[fireElem][1])
destroyElement(fires[fireElem][3])
fires[fireElem] = nil
end
end
end
setTimer(extinguishExpiredFires, 1000*3600, 0)
function isFireFighter()
local result = false
for i,element in ipairs(getElementsByType("player")) do
if (getElementData(element,"player:duty") == "PSP")then
result = true
end
end
return result
end
function getMyData ( thePlayer, command )
local data = getAllElementData ( thePlayer ) -- get all the element data of the player who entered the command
for k, v in pairs ( data ) do -- loop through the table that was returned
outputConsole ( k .. ": " .. tostring ( v ) ) -- print the name (k) and value (v) of each element data, we need to make the value a string, since it can be of any data type
end
end
addCommandHandler ( "elemdata", getMyData )
end
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