function blokada ( prevSlot, newSlot )
if getPedWeapon(getLocalPlayer(),newSlot) == 0 and getElementData(getLocalPlayer(),"player:admin") == true then
toggleControl ( "fire", true )
toggleControl("aim_weapon", true)
elseif getPedWeapon(getLocalPlayer(),newSlot) == 7 then
toggleControl ("fire", false )
toggleControl("aim_weapon", false)
return false
elseif getPedWeapon(getLocalPlayer(),newSlot) ~= 0 and getPedWeapon(getLocalPlayer(),newSlot) ~= 22 then
toggleControl ("fire", true )
toggleControl("aim_weapon", true)
elseif getPedWeapon(getLocalPlayer(),newSlot) == 22 and getElementData(getLocalPlayer(),"player:admin") == true then
toggleControl ("fire", false )
toggleControl("aim_weapon", true)
elseif getPedWeapon(getLocalPlayer(),newSlot) == 22 and getElementData(getLocalPlayer(),"player:admin") == false then
toggleControl ("fire", true )
toggleControl("aim_weapon", true)
elseif getPedWeapon(getLocalPlayer(),newSlot) == 32 and getElementData(getLocalPlayer(),"player:admin") == false then
toggleControl ("fire", false )
toggleControl("aim_weapon", false)
else
toggleControl ( "fire", false )
toggleControl("aim_weapon", false)
end
end
addEventHandler ( "onClientPlayerWeaponSwitch", getRootElement(), blokada )