function turnEngineOff ( theVehicle, jackerPlayer )
if leftSeat == 0 and not jackerPlayer then
setVehicleEngineState ( theVehicle, false )
end
end
bindKey(source, "K", "down", turnEngineOff)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOff )
function turnEngineOn ( theVehicle, jackerPlayer )
if leftSeat == 1 and not jackerPlayer then
setVehicleEngineState ( theVehicle, true )
end
end
bindKey(source, "K", "down", turnEngineOn)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOn )
taka ma?a sugestia
[ Dodano: 2014-02-22, 20:11 ]
no ale w?tpi?, ?e to tw?j kodzik
function turnEngineOff ( theVehicle, jackerPlayer )
if leftSeat == 0 and not jackerPlayer then
setVehicleEngineState ( theVehicle, false )
end
end
bindKey(source, "K", "down", turnEngineOff)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOff )
function turnEngineOn ( theVehicle, jackerPlayer )
if leftSeat == 1 and not jackerPlayer then
setVehicleEngineState ( theVehicle, true )
end
end
bindKey(source, "K", "down", turnEngineOn)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOn )
taka ma?a sugestia
[ Dodano: 2014-02-22, 20:11 ]
no ale w?tpi?, ?e to tw?j kodzik
Kodzik troch? skopiowany ale funkcje sam przerabia?em i wi?kszo?? wiem , tylko tych funkcij nie mog?em znale?? bo nie wiedzialem gdzie : "turnEngineOff" i "turnEngineOn" .
function turnEngineOff ( theVehicle, jackerPlayer )
if leftSeat == 0 and not jackerPlayer then
setVehicleEngineState ( theVehicle, false )
end
end
bindKey(source, "K", "down", turnEngineOff)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOff )
function turnEngineOn ( theVehicle, jackerPlayer )
if leftSeat == 1 and not jackerPlayer then
setVehicleEngineState ( theVehicle, true )
end
end
bindKey(source, "K", "down", turnEngineOn)
addEventHandler ( "onPlayerVehicle", getRootElement ( ), turnEngineOn )
taka ma?a sugestia
[ Dodano: 2014-02-22, 20:11 ]
no ale w?tpi?, ?e to tw?j kodzik
Nie dzia?a bo jak za?aduj? do paczki .zip to nie ma go w resources w grze w tym pannelu
to zrob tak: zr?b folder o nazwi np odpalanie/ daj plik lua do tego folderu i plik .xml (meta.xml) i zapakuj i wejdz do ftp/resource/ i prze?li i odrazu to tam wkleisz/ wejdz na server wpisz: /refresh/start odpalanie.
to zrob tak: zr?b folder o nazwi np odpalanie/ daj plik lua do tego folderu i plik .xml (meta.xml) i zapakuj i wejdz do ftp/resource/ i prze?li i odrazu to tam wkleisz/ wejdz na server wpisz: /refresh/start odpalanie.
vehicleEngine = { false }
vehicleLights = { false }
function Script_onPlayerJoin( )
bindKey ( source,"j", "down", Engine )
bindKey ( source, "l", "down", Lights )
end
addEventHandler ( "onPlayerJoin", getRootElement(), Script_onPlayerJoin)
function Script_onVehicleEnter( thePlayer, seat )
if seat == 0 then
if not getVehicleEngineState( source ) then
vehicleEngine[ source ]=false
setVehicleEngineState ( source, false )
else
vehicleEngine[ source ]=true
setVehicleEngineState ( source, true )
end
if vehicleLights[ source ] then
vehicleLights[ source ]=true
setVehicleOverrideLights ( car, 2 )
else
vehicleLights[ source ]=false
setVehicleOverrideLights ( car, 1 )
end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), Script_onVehicleEnter )
function Script_onVehicleExit( thePlayer, seat )
if ( seat==0 ) then
if not getVehicleEngineState( source ) then
setVehicleEngineState ( source, false )
vehicleEngine[ source ]=false
else
setVehicleEngineState ( source, true )
vehicleEngine[ source ]=true
end
if vehicleLights[ source ] then
setVehicleOverrideLights ( car, 2 )
vehicleLights[ source ]=true
else
setVehicleOverrideLights ( car, 1 )
vehicleLights[ source ]=false
end
end
end
addEventHandler ( "onVehicleExit", getRootElement(), Script_onVehicleExit )
function Engine ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not getVehicleEngineState( car ) then
setVehicleEngineState ( car, true )
outputChatBox("Silnik zosta? w??czony.",player, 102, 255, 51, true )
vehicleEngine[ car ]=true
else
setVehicleEngineState ( car, false )
outputChatBox("Silnik zosta? wy??czony.",player, 102, 255, 51, true )
vehicleEngine[ car ]=false
end
end
end
function Lights ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleLights[ car ] then
setVehicleOverrideLights ( car, 2 )
outputChatBox("?wiat?a zosta?y w??czone.",player, 102, 255, 51, true )
vehicleLights[ car ]=true
else
outputChatBox("?wiat?a zosta?y wy??czone.",player, 102, 255, 51, true )
setVehicleOverrideLights ( car, 1 )
vehicleLights[ car ]=false
end
end
end
function getVehicleEngineState( vehicle )
return vehicleEngine[ vehicle ]
end
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