function onClientPlayerWeaponFire ( weapon )
local wX, wY, wZ = getPedWeaponMuzzlePosition ( getLocalPlayer() )
if weapon == 22 then
playSound ( "dzwieki/Colt45.wav", false )
elseif weapon == 23 then
playSound ( "dzwieki/Silenced.wav", false )
elseif weapon == 24 then
playSound ( "dzwieki/Deagle.wav", false )
elseif weapon == 25 then
playSound ( "dzwieki/Shotgun.wav", false )
elseif weapon == 26 then
playSound ( "dzwieki/Sawed-Off.wav", false )
elseif weapon == 27 then
playSound ( "dzwieki/Combat Shotgun.wav", false )
elseif weapon == 28 then
playSound ( "dzwieki/UZI.wav", false )
elseif weapon == 29 then
playSound ( "dzwieki/MP5.wav", false )
elseif weapon == 30 then
playSound ( "dzwieki/m4.wav", false )
elseif weapon == 31 then
playSound ( "dzwieki/ak.wav", false )
elseif weapon == 33 then
playSound ( "dzwieki/Rifle.wav", false )
elseif weapon == 34 then
playSound ( "dzwieki/Sniper.wav", false )
end
end
addEventHandler ( "onClientPlayerWeaponFire", getRootElement(), onClientPlayerWeaponFire )