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Wysłany: 2018-04-03, 15:47


MaciekSteal







Wiek: 32
Na forum: 3601 dni
Posty: 26

Piwa: 1

Respekt: 50

Witam mam taki problem..
Po wyj?ciu do pojazdu oraz pozostawieniu w przechowywalni wy?wietla si? error:
Kod:

ogrpg-vehicles/vehicles.lua:164: bad argument #16 to 'format' (number expected, got string)


Linijka 164 :
 local query exports["ogrpg-db"]:dbSet(string.format("UPDATE ogrpg_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', um1='%s', um2='%d', um3='%s', rh='%s', naped4x4='%d', blokada='%s' WHERE id=%d",


SKRYPT
vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
    [411]={-1,0,-0.6},    -- infernus
    [470]={-1,0,-0.4},    -- patriot
    [541]={-0.9,0,-0.4},    -- bulelt
    [549]={-0.9,0,-0.4},    -- tampa
    [587]={-1,0,-0.5},    -- euros
}

local nlIDX={
    3962,2113,1784,2054,2428,2352
}
function getAdmin2(plr,level)
    if level then
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=? AND level=?"getPlayerSerial(plr), level)
        if result and #result > 0 then
            return true
        else
            return false
        end
    else
        local result=exports["ogrpg-db"]:dbGet("SELECT * from ogrpg_admins WHERE serial=?"getPlayerSerial(plr))
        if result and #result > 0 then
            return true
        else
            return false
        end
    end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles(_,id,poss)
    -- Settings (QUERY)
    if id then
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=1 AND id=?"id)
        query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=0 WHERE id=?"id)
    else
        result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_vehicles WHERE parking=0")
    end

    -- Pairs
    for ile,vehicle in pairs(result) do
        vehicles=ile

        if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
        else pos=split(vehicle["pos"], ","end

        local color=split(vehicle["color"], ",")
        local lights=split(vehicle["headlights"], ",")

        local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
        setVehicleColor(vehcolor[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
        setVehicleHeadLightColor(vehlights[1], lights[2], lights[3])
        if vehicle["plateText"] ~= "" then
        setVehiclePlateText(vehvehicle["plateText"])
        else
         setVehiclePlateText(vehtostring("DL-"..vehicle["id"]))
        end
        setElementFrozen(veh, (vehicle["frozen"]) > 0)
        if vehicle["paintjob"] ~= 3 then
        setVehiclePaintjob(vehvehicle["paintjob"])
        end
        setElementHealth(vehvehicle["health"])
        setElementData(veh,"vehicle:spawn",true)
        setElementData(veh,"vehicle:id"vehicle["id"]) 
        setElementData(veh,"vehicle:fuel"vehicle["fuel"])
        setElementData(veh,"vehicle:desc"vehicle["text"] or false)
        setElementData(veh,"vehicle:mileage"vehicle["mileage"])
        setElementData(veh,"vehicle:driver"vehicle["driver"])
        setElementData(veh,"vehicle:ownedGroup"vehicle["ownedGroup"])
        setElementData(veh,"vehicle:ownedPlayer"vehicle["ownedPlayer"])
        if (type(vehicle['rent']) == "string"then
        local tabelka = {}
        local rente split(vehicle['rent'], ',')
        for k,v in ipairs(rente) do
        table.insert(tabelka,v)
        end
        local mask vehicle['masked']
        if tonumber(mask) ~= 0 then
        setElementData(veh,"vehicle:masked",vehicle['masked'])
        end
        setElementData(veh,"vehicle:rent"tabelka or false)
        else
        setElementData(veh,"vehicle:rent",0)
        end
    --[[    if vehicle["rearlights"] ~= "" then
        setElementData(veh,"vehicle:light"vehicle["rearlights"])
        else
        setElementData(veh,"vehicle:light""High Quality")
        end]]--
        setElementData(veh,"neony"vehicle["neon"])
        setElementData(veh,"um1y"vehicle["um1"])
        setElementData(veh,"um2y"vehicle["um2"])
        setElementData(veh,"um3y"vehicle["um3"])
        setElementData(veh,"rh"vehicle["rh"])
        setElementData(veh,"naped4x4"vehicle["naped4x4"])
        if vehicle["blokada"] == "true" then
            setElementData(veh,"vehicle:block"true)
            setVehicleWheelStates(veh2222)
        else
            setElementData(veh,"vehicle:block"false)
        end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if getElementData(veh,"neony") ~= 0 then
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        end

        for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(vehvend
        for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(vehitonumber(v)) end
        setVehicleDamageProof(vehtrue)
    end
    outputDebugString("[og-vehicles] Loaded "..vehicles.." vehicles.")
end

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
    if getElementData(vehicle,"vehicle:spawn"then
        -- Setting
        local panelstates={}
        local model=getElementModel(vehicle)
        local health=getElementHealth(vehicle)
        local x,y,z=getElementPosition(vehicle)
        local rx,ry,rz=getElementRotation(vehicle)
        local desc=getElementData(vehicle,"vehicle:desc") or ""
        local id=getElementData(vehicle,"vehicle:id")
        local fuel=getElementData(vehicle,"vehicle:fuel")
        local mileage=getElementData(vehicle,"vehicle:mileage")
        local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicletrue)
        local driver=getElementData(vehicle,"vehicle:driver") or ""
        local rent=getElementData(vehicle,"vehicle:rent")
        local player=getElementData(vehicle,"vehicle:ownedPlayer")
        local group=getElementData(vehicle,"vehicle:ownedGroup")
        local blokada=getElementData(vehicle,"vehicle:block")
        local neon=getElementData(vehicle,"neony")
        local um1=getElementData(vehicle,"um1y")
        local um2=getElementData(vehicle,"um2y")
        local um3=getElementData(vehicle,"um3y")
        local rh=getElementData(vehicle,"rh")
        local naped4x4=getElementData(vehicle,"naped4x4")
        local h1,h2,h3=getVehicleHeadLightColor(vehicle)
        local paintjob=getVehiclePaintjob(vehicle)
        local rear="Brak"
        local mask=getElementData(vehicle,"vehicle:masked") or 0
        local frozenisElementFrozen(vehicle) and or 0
        for i=0,do table.insert(panelstatesgetVehiclePanelState(vehicle,i)) end
        panelstates=table.concat(panelstates,",")
        upgrades=getVehicleUpgrades(vehicle)
        if not upgrades then upgrades={} end
        upgrades=table.concat(upgrades",")
        -- Query
         local query exports["ogrpg-db"]:dbSet(string.format("UPDATE ogrpg_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', um1='%s', um2='%d', um3='%s', rh='%s', naped4x4='%d', blokada='%s' WHERE id=%d",
        modelx,y,zrx,ry,rz"0",descmaskhealthfuel,mileagefrozendriverc1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12panelstatespaintjobupgradesh1,h2,h3playerneonum1um2um3rhnaped4x4tostring(blokada), id))
        if (type(rent) == "table"then
        local rr string.format("%s"table.concat(rent',') )
        local query2exports['ogrpg-db']:dbSet("UPDATE ogrpg_vehicles SET rent=? WHERE id=?",rr,id)
        if (type(Pojemnosc) == "table"then
        local r string.format("%r"table.concat(Pojemnosc'.') )
        local query2exports['ogrpg-db']:dbSet("UPDATE ogrpg_vehicles WHERE id=?",id)
        end
         end
    end
end

function onParkVehicle(vehicle) 
    local query=exports["ogrpg-db"]:dbSet("UPDATE ogrpg_vehicles SET parking=1 WHERE id=?"getElementData(vehicle,"vehicle:id"))
    if query then
        local zneony=getElementData(vehicle,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(vehicle,"zneony")
        end
        destroyElement(vehicle)
    end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
    local uid=getElementData(plr,"player:uid")
    if not uid then return end
    if value == "faction" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ms_frakcje WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "organization" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM NC_organizacje WHERE uid=?"uid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "owner" then
        local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE id=?"uid)
        if result and #result > 0 then
            return result[1].id
        else
            return false
        end
    end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit"root, function(plr,seat)
    if seat ~= 0 then return end 
       onSaveVehicle(source)
       setVehicleEngineState(sourcefalse)
    setVehicleDamageProof(sourcetrue)
    unbindKey(plr'h''down'bindHoron4)
end)


addEventHandler("onPlayerQuit"root, function()
    local veh=getPedOccupiedVehicle(source)
    if veh then
        setVehicleDamageProof(sourcetrue)
        onSaveVehicle(veh)
    end
end)

addEventHandler("onResourceStop"resourceRoot, function()
    for i,v in ipairs(getElementsByType("vehicle")) do
        onSaveVehicle(v)
        local zneony=getElementData(v,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(v,"zneony")
        end
    end
    outputDebugString("[og-vehicles] Saved all vehicles!")
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    if seat ~= 0 then return end
    setVehicleEngineState(sourcefalse)
    setElementData(source,"vehicle:driver",getPlayerName(plr))
    if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
        exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz w poje?dzie Neony.Klawiszem h w??czasz/wy??czasz je")
        bindKey(plr'h''down'bindHoron4plr)
    end
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    local veh getPedOccupiedVehicle(plr)
    local id getElementData(veh,"vehicle:id")
    if getElementData(veh,"vehUM1"then return end
    if getElementData(source,"um1y") and getElementData(source,"um1y") ~= 0 then
        setElementData(veh"vehUM1"true)
        setVehicleHandling(veh"tractionMultiplier"0.8)
        setVehicleHandling(veh"steeringLock"60)
        setVehicleHandling(veh"engineInertia"2)
    exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz zamontowany uk?ad Mechaniczny UM1")
    end
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    local veh getPedOccupiedVehicle(plr)
    local id getElementData(veh,"vehicle:id")
    if getElementData(veh,"vehUM2"then return end
    if getElementData(source,"um2y") and getElementData(source,"um2y") ~= 0 then
        setElementData(veh"vehUM2"true)
        setVehicleHandling(veh"engineAcceleration"getVehicleHandling veh ).engineAcceleration )
        setVehicleHandling(veh"maxVelocity"getVehicleHandling veh ).maxVelocity 20 )
            exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz zamontowany uk?ad Mechaniczny UM2")
    end
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    local veh getPedOccupiedVehicle(plr)
    local id getElementData(veh,"vehicle:id")
    if getElementData(veh,"vehUM3"then return end
    if getElementData(source,"um3y") and getElementData(source,"um3y") ~= 0 then
    exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz zamontowany uk?ad Mechaniczny UM3")
        setElementData(veh"vehUM3"true)
        setVehicleHandling(veh"engineAcceleration"getVehicleHandling veh ).engineAcceleration )
        setVehicleHandling(veh"maxVelocity"getVehicleHandling veh ).maxVelocity 35 )
    end
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    local veh getPedOccupiedVehicle(plr)
    local id getElementData(veh,"vehicle:id")
    if getElementData(veh,"rh"then return end
    if getElementData(source,"rh") and getElementData(source,"rh") ~= 0 then
    exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz w poje?dzie zamontowany Uk?ad rh1")
        setElementData(veh"rh"true)
    end
end)
addEventHandler("onVehicleEnter"root, function(plr,seat)
    local veh getPedOccupiedVehicle(plr)
    local id getElementData(veh,"vehicle:id")
    if getElementData(veh,"naped4x4"then return end
    if getElementData(source,"naped4x4") and getElementData(source,"naped4x4") ~= 0 then
    exports["NC-Notyfikacje"]:addNotification(plr"Posiadasz w poje?dzie zamontowany naped4x4")
        setElementData(veh"naped4x4"true)
    setVehicleHandling(veh"driveType""awd")
    end
end)

--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        local rent=getElementData(source"vehicle:rent")
        local group=getElementData(source"vehicle:ownedGroup")
        if group == "0" then group "Brak" end
        local player=getElementData(source"vehicle:ownedPlayer")
        if  getAdmin2(plr3)  then
            return
        end
        if rent and (type(rent) == "table"then
            for i,s in pairs(rent) do
                if tonumber(s) == getElementData(plr,"player:uid"then
                return end
            end
        end
        
        local plrgroup getElementData(plr,"player:organization")
        if plrgroup then
        --    outputDebugString(group)
            if getSettings(plr,false,"organization") == group then return end
        end
        if player and player ~= getSettings(plr,false,"owner"then
            exports["NC-Notyfikacje"]:addNotification(plr"Nie posiadasz kluczyk?w do tego pojazdu")
            cancelEvent()
        end
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if jacked then 
        if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:uid"then return end
        cancelEvent()
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementData(source,"spawnowany")== true then
            if getElementData(plr,"player:admin")== false then
                cancelEvent()
            end
        end
    end
end)



function bindHoron4(plr)
        veh=getPedOccupiedVehicle(plr)
        if not veh then return end
        local rodzajneonu=tonumber(getElementData(veh,"neony"))
        if not rodzajneonu then return end
        if rodzajneonu==0 then 
        outputChatBox('* Brak Neonow.'plr255,0)
        return end
        local zneony=getElementData(veh,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(veh,"zneony")

        exports["NC-Notyfikacje"]:addNotification(plr"Wy??czy?e? Neony")
        else
        local m getElementModel(veh)
        local of
        if not nlOffsets[mthen
        of={-1,0,-0.5}
        else
        of=nlOffsets[m]
        end
        neon1=createObject(nlIDX[rodzajneonu],0,0,0)
        neon2=createObject(nlIDX[rodzajneonu],0,0,0)
        setElementData(veh,"zneony", {neon1neon2})
        attachElements(neon1,veh,of[1],of[2],of[3])
        attachElements(neon2,veh,-of[1],of[2],of[3])
        exports["NC-Notyfikacje"]:addNotification(plr"W??czy?e? Neony.Pojawi? si? jak ruszysz pojazdem")
        end
end

addEventHandler("onElementDestroy"getRootElement(), function ()
  if getElementType(source) == "vehicle" then
      local zneony=getElementData(source,"zneony")
    if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(source,"zneony")
        end
    end
end)


addEventHandler("onResourceStart"resourceRoot, function() onRespawnVehicles(_,falseend)


--[[
vehicles retrieval mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--



function shuffle(t)
  local n #t
 
  while >= do
    -- n is now the last pertinent index
    local k math.random(n) -- <= <= n
    -- Quick swap
    t[n], t[k] = t[k], t[n]
    1
  end
  return t
end

local function vr()

    local pojazdy=getElementsByType("vehicle")

    if (#pojazdy<1) then return end

    local pojazdwoda={}
    for _,pojazd in ipairs(pojazdy) do
        if isElementInWater(pojazd) and not getVehicleController(pojazdthen
            local x,y,z=getElementPosition(pojazd)
            if (z<-1then
                table.insert(pojazdwoda,pojazd)
            end
        end
    end
    if (#pojazdwoda<1) then return end

    outputDebugString("Pojazdow w wodzie/pod mapa: " .. #pojazdwoda)

    shuffle(pojazdwoda)
    
    local pojazd=pojazdwoda[1]
    if getElementData(pojazd"vehicle:spawn"then
        onParkVehicle(pojazd)
    else
        respawnVehicle(pojazd)
    end
end
setTimer(vr350000)

--//////////////////////////////////////////////////////// Licencje

local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = truelocal categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        if categoryA[getElementModel(source)] then
           if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"A"then
            cancelEvent()
            end
        elseif categoryB[getElementModel(source)] then
            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"B"then
            cancelEvent()
            end
        elseif categoryC[getElementModel(source)] then
            if exports["ogrpg-prace-settings"]:getVehicleLicense(plr,"C"then
            cancelEvent()
            end
        end
    end
end)





local categoryL={592,553,577,488,511,497,548,563,512,476,593,447,425,519,520,460,417,469,487,513}


local strefa = { }
local strefy = {
    {1336.23840656.788769.8562460.50634765625146.8001098632816.164074325562 },
    {924.076901661.905769.25354194.91711425781138.3175048828123.899999046326},
    {2197.997802405.43872, -31.81085178.1982421875112.389648437557.499998474121},
}
 
local ogranicznik createElement ("ogranicznik");
for i,v in ipairs strefy  ) do
     strefa[i] = createColCuboid ], ], ], ], ], ], [7] )
     setElementParent (strefa [i], ogranicznik);
end
 
addEventHandler("onColShapeHit"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
            setElementData(el,"vehicle:tempspeed"50)
    end
end)
addEventHandler("onColShapeLeave"ogranicznik, function(el,md)
    if getElementType(el)=="vehicle" then
        removeElementData(el,"vehicle:tempspeed")

function wariant(plrcmdvar1var2)
    local veh getPedOccupiedVehicle(plr)
    if not veh then return end
    local var1var2 getVehicleVariant(veh)
    if (veh and getVehicleController(veh) ~= plrthen return end
    local speedxspeedyspeedz getElementVelocity(veh)
    if not speedx then speedx=0 end
    if not speedy then speedy=0 end
    if not speedz then speedz=0 end
    speedx tonumber(speedx);speedy=tonumber(speedy);speedz=tonumber(speedz)
    local speed = (speedx^speedy^speedz^2)^(0.5) * 180
    if speed 2 then outputChatBox("St?j w miejscu!",plr,255,255,255) return end
    if getElementData(plr"wariant:blokada"truethen outputChatBox("Tej komendy mo?esz u?ywa? co 30 sekund!"plr25500) return end
    setElementData(plr"wariant:blokada"true)
    setTimer setElementData300001plr"wariant:blokada"false )
    local panel = {}
    for i=0,do
    panel[i] = getVehiclePanelState veh)
    end
    setVehicleVariant(vehtonumber(not var1), tonumber(not var1))
    for i=0do
    setVehiclePanelState veh,panel[i])
    end
end
addCommandHandler("wariant"wariant)
end
end)


Dzi?ki za ka?d? pomoc!

Ostatnio zmieniony przez MaciekSteal 2018-04-04, 16:11, w całości zmieniany 1 raz  
Postaw piwo autorowi tego posta
 

 
Wysłany: 2018-04-03, 15:50


Ciastuuś

Truck soon...






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Respekt: 640Respekt: 640

Czy w bazie danych posiadasz 'um1' kolumn??

Podpis
Truck soon...
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Wysłany: 2018-04-03, 15:56


MaciekSteal







Wiek: 32
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Tak zreszt? poni?ej zamieszczam zrzut ekranu linkijki vehicles mo?e przyda si? do rozwi?zania problemu

https://imgur.com/a/BJ9Mn

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Wysłany: 2018-04-04, 16:36


WujtoOP

LUA






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jaka paczka?

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Wysłany: 2018-04-04, 17:54


MaciekSteal







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ogrpg -> NewCity


o ile dobrze pamietam to chyba te zasoby \/
http://gtao.pl/<font-c...m?highlight=new

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Anonymous





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