vehicleEngine = { false }
vehicleLights = { false }
function Script_onPlayerJoin( )
bindKey ( source,"k", "down", Engine )
bindKey ( source, "l", "down", Lights )
end
addEventHandler ( "onPlayerJoin", getRootElement(), Script_onPlayerJoin)
function Script_onVehicleEnter( thePlayer, seat )
if seat == 0 then
if not getVehicleEngineState( source ) then
vehicleEngine[ source ]=false
setVehicleEngineState ( source, false )
else
vehicleEngine[ source ]=true
setVehicleEngineState ( source, true )
end
if vehicleLights[ source ] then
vehicleLights[ source ]=true
setVehicleOverrideLights ( car, 2 )
else
vehicleLights[ source ]=false
setVehicleOverrideLights ( car, 1 )
end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), Script_onVehicleEnter )