function playerDropAItemLang(itemName2)
local x,y,z = getElementPosition(source)
if itemName2 == "Wood" then
local x,y,z = getElementPosition(source)
local object2 = createObject("Wood",x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z-0.875)
setObjectScale(object2, 1)
setElementCollisionsEnabled(object2, false)
setElementFrozen (object2,true)
local col2 = createColSphere(x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,0.75)
setElementData(col2,"item", "Wood")
setElementData(col2,"parent",object2)
setTimer(function()
if isElement(col2) then
destroyElement(col2)
destroyElement(object2)
end
end,900000,1)
return object2
end
end
addEvent( "playerDropAItemLang", true )
addEventHandler( "playerDropAItemLang", getRootElement(), playerDropAItemLang )