local wybuchy = {
{123,123,123},
{123,123,123},
{123,123,123},
{123,123,123},
{123,123,123},
{123,123,123},
}
function eksplozja ()
local los = math.random(1,#wybuchy)
for _,v in ipairs (getElementsByType("player") ) do
createExplosion(wybuchy[los][1], wybuchy[los][2], wybuchy[los][3])
setTimer(eksplozja()