if (getElementData(el,"datax") > 60) then
givePlayerMoney(el,money)
setElementData(el,"dataz",0)
elseif (getElementData(el,"datax") > 1800) then
givePlayerMoney(el,money*1.2)
setElementData(el,"dataz",0)
elseif (getElementData(el,"datax") > 3600) then
givePlayerMoney(el,money*1.3)
setElementData(el,"dataz",0)
elseif (getElementData(el,"datax") > 5400) then
givePlayerMoney(el,money*1.4)
setElementData(el,"dataz",0)
elseif (getElementData(el,"datax") > 9000) then
givePlayerMoney(el,money*1.5)
setElementData(el,"dataz",0)
elseif (getElementData(el,"datax") > 15000) then
givePlayerMoney(el,money*1.6)
setElementData(el,"dataz",0) end