local screenW,screenH = guiGetScreenSize()
local resW,resH = 1366,768
local sW,sH = (screenW/resW), (screenH/resH)
function checkMap ( thePlayer )
local mapName = getMapName()
dxDrawText( "Map: "" .. mapName .. """, 15*sW, 2*sH, 20*sW, 5*sH, tocolor ( 0, 0, 0, 255), 1.0, "default-bold")
end
function HandleTheRendering ( )
addEventHandler ( "onClientRender", root, checkMap)
end
addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering )