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Tematy otagowane jako: masa
1. Masa warningow przy kompilacji
Zainstalowa?em gamemode jak trzeba, a tryb serwer to UNKNOW
Po kompilacji w PAWNO wyskakuj? mi:

[code]C:UsersAdrianDesktopgamemodestest.pwn(577) : error 017: undefined symbol "CreateProgressBar"
C:UsersAdrianDesktopgamemodestest.pwn(577) : warning 213: tag mismatch
C:UsersAdrianDesktopgamemodestest.pwn(814) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDesktopgamemodestest.pwn(1603) : error 017: undefined symbol "HideProgressBarForPlayer"
C:UsersAdrianDesktopgamemodestest.pwn(1915) : error 017: undefined symbol "ShowProgressBarForPlayer"
C:UsersAdrianDesktopgamemodestest.pwn(1916) : error 017: undefined symbol "SetProgressBarMaxValue"
C:UsersAdrianDesktopgamemodestest.pwn(1917) : error 017: undefined symbol "SetProgressBarValue"
C:UsersAdrianDesktopgamemodestest.pwn(1918) : error 017: undefined symbol "UpdateProgressBar"
C:UsersAdrianDesktopgamemodestest.pwn(2009) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDesktopgamemodestest.pwn(4218) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDesktopgamemodestest.pwn(4222) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDesktopgamemodestest.pwn(13247) : warning 213: tag mismatch
C:UsersAdrianDesktopgamemodestest.pwn(13271) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDesktopgamemodestest.pwn(13466) : error 017: undefined symbol "pSpawnCSC"
C:UsersAdrianDe...
2. Grand Theft Auto V - Masa nowych screenów!
[center][img]http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1376403030.png[/img] [/center]

[center][b]Na stronie Rocksar'a pojawi?o si? kilkana?cie nowych screen?w z Grand Theft Auto V - wraz z wystartowaniem nowej strony gry.[/b][/center]

[center][img]http://www.rockstargames.com/V/screenshots/screenshot/860-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/804-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/841-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/843-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/842-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/844-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/845-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/808-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/847-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/840-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/848-1280.jpg[/img]

[img]http://www.rockstargames.com/V/screenshots/screenshot/846-1280.jpg[/img]

[img]http://i.imgur.com/HrUurd7.jpg[/img]

[img]http://i.imgur.com/IRM0pcu.jpg[/img]

[img]http://i.imgur.com/SAnQQWA.jpg[/img]

[img]http://i.imgur.com/yVqh5OR.jpg[/img]

[img]http://i.imgur.com/qZgE6bj.jpg[/img]

[img]...
3. Masa pojazdu
Witam,
Przy zwi?kszeniu pr?dko?ci pojazdu, strasznie ?le si? nim kieruje i pisze tu w tej sprawie ?e trzeba mi kod na zwi?kszenie masy pojazdu. Na wiki znalaz?em co? na zwiekszenie, lecz ono zwi?ksza za pomoca komendy, a ja chc? na sta?e, tzn napisze si? id pojazdu i jego mas? w skrypcie i ten pojazd juz b?dzie na sta?e mia? ta mas?.

To co ja znalaz?em

function massChange ( me, command, mass )
    
mass = tonumber ( mass ) 
    
local veh = getPedOccupiedVehicle ( me )
 
    if 
mass and veh then  -- If valid mass and in a vehicle
        local success 
= setVehicleHandling ( veh, "mass", mass )
        if 
success then
            outputChatBox 
( "Your vehicle's mass has been changed to: "..mass.." kg", me, 0, 255, 0 )
        else -- 
Too bad failure is still an option
            outputChatBox 
( "Setting mass failed. It's probably above or below allowed limits", me, 255, 0, 0 ) 
        
end
    
elseif not veh then -- If not in a vehicle
        outputChatBox 
( "You're not in a vehicle", me, 255, 0, 0 )
    elseif 
not mass then -- If not a valid mass
        outputChatBox 
( "Syntax: /changemass [mass]", me, 255, 0, 0 ) 
    
end
end
addCommandHandler 
( "changemass", massChange )