addEventHandler("onClientElementDataChange", root,
function (dataName)
if (getElementType(source) == "vehicle") and (dataName == "Cleaned") then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", source)
engineApplyShaderToWorldTexture(myShader, "?emap*", source)
end
end)
addEventHandler("onClientElementDataChange", root,
function (dataName)
for _, vehicle in ipairs(getElementsByType("vehicle")) do
if (getElementData(vehicle, "Cleaned") then
engineApplyShaderToWorldTexture(myShader, "vehiclegrunge256", vehicle)
engineApplyShaderToWorldTexture(myShader, "?emap*", vehicle)
end
end
end)[/code]
[code] SERWER= local x,y,z = 1911.2, -1776, 12
local Marker = createMarker(x, y, z, "cylinder", 5, 255, 0, 0, 150)
local blip = exports.customblips:createCustomBlip(x, y, 20, 20, "icon.png")
local gate = createObject(968, 1915.5, -1771.80, 13, 0, -90)
local gate1 = createObject(968, 1915.5, -1780.85, 16, 0, -90)
addEventHandler("onMarkerHit", Marker,
function (hitPlayer, matchingDimension)
local theVehicle = getPlayerOccupiedVehicle(hitPlayer)
if (theVehicle) then
setElementData(source, "Cleaned", true)
...