Witam, posiadam taki problem, nie wiem do ko?ca jak zrobi?, aby tekst na danej tablicy by? na niej konkretnie...
[lua]main = {
shader = dxCreateShader("shader.fx"),
rozdzialka = math.floor(4),
borderRGB = {100, 100, 100},
}
main.myRenderTarget = dxCreateRenderTarget(512*main.rozdzialka, 512*main.rozdzialka)
local positions = {
{"Aktualnie trwa rekrutacjando administracji!nnWpadaj na discorda ", -2409.39, 328.10, 34.87, 0, 0, 150, 1.28},
{"Praca MalarzannUdaj si? do budki, aby rozpocz?? prac?.nNast?pnie podejd? do markera i zamalujnplamy na graffiti.nnnPrac? zako?czysz wychodz?c z pola pracy.", -2057.10, 1137.3, 45, 0, 0, 0, 0.85},
{"Prawko", -2022.50, -102.34, 35.50, 0, 0, 90, 0.85},
}
objects = {}
for k,v in ipairs(positions) do
if not v[5] then v[5] = 0 end
if not v[6] then v[6] = 0 end
if not v[7] then v[7] = 0 end
object = createObject(3354, v[2], v[3], v[4]+1)
setElementRotation(object, v[5], v[6], v[7])
setObjectScale(object, v[8])
table.insert(objects, object)
end
local sx, sy = guiGetScreenSize()
function sw(value)
return sx*value/1920
end
function sh(value)
return sy*value/1080
end
local mains={}
mains.ui = {
fonts = {
normal = dxCreateFont('normal.ttf', sw(90)),
normal2 = dxCreateFont('normal.ttf', sw(125)),
}
}
main.renderTopka = function()
if main.myRenderTarget then
dxSetRenderTarget(main.myRenderTarget... |