Jak poprawnie stworzyc taka tabele o nazwie "object"
[lua]object ={
[createObject(3605,2596.9004000,720.2998000,15.9000000,0.0000000,0.0000000,179.9950000)],
[createObject(8559,2597.4004000,733.2002000,12.0000000,0.0000000,0.0000000,0.0000000)],
[createObject(8559,2597.4004000,733.2002000,13.5000000,0.0000000,0.0000000,0.0000000)],
[createObject(8559,2597.4004000,733.2002000,15.0000000,0.0000000,0.0000000,0.0000000)],
[createObject(8650,2609.2000000,753.7000100,0.5000000,90.0000000,0.0000000,90.0000000)],
[createObject(8650,2607.0000000,753.7000100,0.5000000,90.0000000,0.0000000,90.0000000)],
[createObject(8650,2585.6001000,753.7000100,0.5000000,90.0000000,0.0000000,270.0000000)],
[createObject(8650,2587.8000000,753.7000100,0.5000000,90.0000000,0.0000000,270.0000000)],
}
local shaders={
["DAwall.png"]={"badhousewalld06_128","badhousewall01_128","vnghse4_256",},
["DAwalltxt.png"]={"hottop5d_law",},
["DAroof.png"]={"genroof02_128",},
["DAground.png"]={"pavepat2_128",},
}
function setupShaders()
for fileName,textures in pairs(shaders) do
local shader = dxCreateShader ("shader.fx",1,100,false,"object")
local texture = dxCreateTexture (fileName)
dxSetShaderValue (shader,"CUSTOMTEX0", texture )
shaders[fileName].shader=shader
end
end
setupShaders()
-- code for object creation loop (assuming object is id... |