function addPaintjob(commandName,paintjobID)
me = getLocalPlayer()
if isPedInVehicle ( me ) then
triggerServerEvent ( "addPJ", resourceRoot, tonumber(paintjobID), me )
end
end
addCommandHandler ("dodajpj",addPaintjob)
function addPaintjob2(paintjobID,player)
if paintjobID == 1 then
myTexture = dxCreateTexture( "paintjob1.png" )
elseif paintjobID == 2 then
myTexture = dxCreateTexture( "paintjob2.png" )
elseif paintjobID == 3 then
myTexture = dxCreateTexture( "paintjob3.png" )