c-side function xxx( attacker, weapon, bodypart ) if ( weapon == 0 ) then local aktualny_lvl=getElementData(source, "Level") if (aktualny_lvl >= 1000) then triggerServerEvent("sendMsgToAttacker", attacker) -- tu nie wiem co da? aby zwi?kszy? si?k?, wi?c da?em to triggerServerEvent end end end addEventHandler ( "onClientPlayerDamage", root, xxx)
addEvent("sendMsgToAttacker", true) addEventHandler("sendMsgToAttacker",root, function() setWeaponProperty(0, "damage",60) end) s-side