I've been working on a temporary fix. Anything better than this would require a client/server update, which would take a lot longer to get out to players. I want to be clear again that nothing added to the SA-MP server code can stop network attacks. There's a point where your host will fold from too many packets, no matter whether you're running a SA-MP server, an IRC server, a MUD, linx, a usenet mirror, color terminal, bitchx etc.
Feedback is requested. |