Wysłany: 2019-02-09, 17:17
smigi
Wiek: 23 Na forum: 3367 dni Posty: 60
Nick w MP: smigi
Piwa : 2
local b = createElement ( "text" )
setElementData ( b , "name" , "PRACA: Kierowca Street-View\nZAROBEK:OD 40k DO 50k\nWymagania:Prawo Jazdy Kat B" )
setElementPosition ( b , 160.86 ,- 169.90 , 1.58 )
local zone = createColSphere (- 1986.58 , 955.03 , 45.54 , 3 )
createBlip ( 160.86 ,- 169.90 , 1.58 , 46 , 2 , 0 , 0 , 0 , 0 , 0 , 275 )
local m1 = createMarker ( 160.86 ,- 169.90 , 1.58 - 1 , "cylinder" , 1 , 35 , 142 , 35 )
vehs = {}
local code = "StreetView"
veh_obj = {}
function removePreviousVehicles ( plr )
for i , v in ipairs ( getElementsByType ( "vehicle" , resourceRoot )) do
local sby = getElementData ( v , "zrespilGracz" )
if sby and sby == plr and getPedOccupiedVehicle ( plr ) ~= v then
destroyElement ( v )
end
end
end
addEventHandler ( "onMarkerHit" , m1 , function( el , md )
if getElementData ( el , "vehicle_job_owner2" ) then
outputChatBox ( "Wyst?pi? b??d #6969, zg?o? si? do CEO!" , el )
return
end
if getElementData ( el , "player:license:pjB" ) ~= 1 then
outputChatBox ( "* Aby tu pracowa? musisz mie? prawo jazdy kat. B!" , el , 255 , 0 , 0 )
return
end
if not md or getElementType ( el ) ~= "player" or getPedOccupiedVehicle ( el ) then return end
if getElementData ( el , "player:job" ) then return end
if #getElementsWithinColShape(zone,"vehicle") >= 1 then outputChatBox("*Parking zaj?ty czekaj a? wyjedzie!",el) return end
local x , y , z = getElementPosition ( el )
local bus = createVehicle ( 400 , 159.76 ,- 164.67 , 1.58 , 360.0 , 0.0 , 90 )
setElementFrozen ( el , true )
setElementData ( bus , "vehicle_job_owner2" , el )
setElementData ( bus , "vehicle:fuel" , 100000 )
setElementData ( bus , "vehicle:mileage" , math . random ( 50000 , 80000 ))
setVehicleHandling ( bus , "maxVelocity" , 80.0 )
setElementData ( el , "player:job" , code )
setTimer ( warpPedIntoVehicle , 200 , 1 , el , bus )
toggleControl ( el , "enter_exit" , false )
setTimer ( toggleControl , 2000 , 1 , el , "enter_exit" , true )
setTimer ( setElementFrozen , 2000 , 1 , el , false )
triggerClientEvent ( el , "STARTJobBus" , resourceRoot , bus )
vehs [ el ] = bus
veh_obj [ bus ] = createObject ( 3031 , 0 , 0 , 0 )
attachElements ( veh_obj [ bus ], bus , 0.3 ,- 0.9 , 1.6 , 0 , 0 , 90 )
end )
addEvent ( "STOPJobBus" , true )
addEventHandler ( "STOPJobBus" , resourceRoot , function()
local pojazd = getPedOccupiedVehicle ( client )
if pojazd then
destroyElement ( pojazd )
end
end )
addEventHandler ( "onPlayerVehicleExit" , resourceRoot ,function()
destroyElement ( source )
end )
addEvent ( "destroyVeh" , true )
addEventHandler ( "destroyVeh" , getRootElement (),
function()
if vehs [ client ] then
if isElement ( vehs [ client ]) then destroyElement ( vehs [ client ]) end
end
end )
addEventHandler ( "onElementDestroy" , resourceRoot ,function()
if getElementType ( source ) == "vehicle" then
if veh_obj [ source ] then destroyElement ( veh_obj [ source ]); veh_obj [ source ] = nil end
end
end )
addEvent ( "onPlayerQuit" , true )
addEventHandler ( "onPlayerQuit" , getRootElement (), function()
if vehs [ source ] then
if isElement ( vehs [ source ]) then destroyElement ( vehs [ source ]) end
end
end )
Chcia?bym dodac zeby by?o wymaane 150rp
Wysłany: 2019-02-09, 17:32
BlueCry
ŚĆRIPTER LUJA
Wiek: 25 Na forum: 4006 dni Posty: 78
Nick w MP: BlueCry
Piwa : 2176
Je?li tworzysz na pys 3.0 to masz tutaj poprawiony kod:
local b = createElement ( "text" )
setElementData ( b , "name" , "PRACA: Kierowca Street-View\nZAROBEK:OD 40k DO 50k\nWymagania:Prawo Jazdy Kat B" )
setElementPosition ( b , 160.86 ,- 169.90 , 1.58 )
local zone = createColSphere (- 1986.58 , 955.03 , 45.54 , 3 )
createBlip ( 160.86 ,- 169.90 , 1.58 , 46 , 2 , 0 , 0 , 0 , 0 , 0 , 275 )
local m1 = createMarker ( 160.86 ,- 169.90 , 1.58 - 1 , "cylinder" , 1 , 35 , 142 , 35 )
vehs = {}
local code = "StreetView"
veh_obj = {}
function removePreviousVehicles ( plr )
for i , v in ipairs ( getElementsByType ( "vehicle" , resourceRoot )) do
local sby = getElementData ( v , "zrespilGracz" )
if sby and sby == plr and getPedOccupiedVehicle ( plr ) ~= v then
destroyElement ( v )
end
end
end
addEventHandler ( "onMarkerHit" , m1 , function( el , md )
if getElementData ( el , "vehicle_job_owner2" ) then
outputChatBox ( "Wyst?pi? b??d #6969, zg?o? si? do CEO!" , el )
return
end
if getElementData ( el , "player:license:pjB" ) ~= 1 then
outputChatBox ( "* Aby tu pracowa? musisz mie? prawo jazdy kat. B!" , el , 255 , 0 , 0 )
return
end
if getElementData ( el , "player:srp" ) < 150 then
outputChatBox ( "* Aby tu pracowa? musisz mie? 150 Reputacji!" , el , 255 , 0 , 0 )
return
end
if not md or getElementType ( el ) ~= "player" or getPedOccupiedVehicle ( el ) then return end
if getElementData ( el , "player:job" ) then return end
if #getElementsWithinColShape(zone,"vehicle") >= 1 then outputChatBox("*Parking zaj?ty czekaj a? wyjedzie!",el) return end
local x , y , z = getElementPosition ( el )
local bus = createVehicle ( 400 , 159.76 ,- 164.67 , 1.58 , 360.0 , 0.0 , 90 )
setElementFrozen ( el , true )
setElementData ( bus , "vehicle_job_owner2" , el )
setElementData ( bus , "vehicle:fuel" , 100000 )
setElementData ( bus , "vehicle:mileage" , math . random ( 50000 , 80000 ))
setVehicleHandling ( bus , "maxVelocity" , 80.0 )
setElementData ( el , "player:job" , code )
setTimer ( warpPedIntoVehicle , 200 , 1 , el , bus )
toggleControl ( el , "enter_exit" , false )
setTimer ( toggleControl , 2000 , 1 , el , "enter_exit" , true )
setTimer ( setElementFrozen , 2000 , 1 , el , false )
triggerClientEvent ( el , "STARTJobBus" , resourceRoot , bus )
vehs [ el ] = bus
veh_obj [ bus ] = createObject ( 3031 , 0 , 0 , 0 )
attachElements ( veh_obj [ bus ], bus , 0.3 ,- 0.9 , 1.6 , 0 , 0 , 90 )
end )
addEvent ( "STOPJobBus" , true )
addEventHandler ( "STOPJobBus" , resourceRoot , function()
local pojazd = getPedOccupiedVehicle ( client )
if pojazd then
destroyElement ( pojazd )
end
end )
addEventHandler ( "onPlayerVehicleExit" , resourceRoot ,function()
destroyElement ( source )
end )
addEvent ( "destroyVeh" , true )
addEventHandler ( "destroyVeh" , getRootElement (),
function()
if vehs [ client ] then
if isElement ( vehs [ client ]) then destroyElement ( vehs [ client ]) end
end
end )
addEventHandler ( "onElementDestroy" , resourceRoot ,function()
if getElementType ( source ) == "vehicle" then
if veh_obj [ source ] then destroyElement ( veh_obj [ source ]); veh_obj [ source ] = nil end
end
end )
addEvent ( "onPlayerQuit" , true )
addEventHandler ( "onPlayerQuit" , getRootElement (), function()
if vehs [ source ] then
if isElement ( vehs [ source ]) then destroyElement ( vehs [ source ]) end
end
end )
Więcej szczegółów
Wystawiono 1 piw(a):smigi
Wysłany: 2019-02-09, 17:49
smigi
Wiek: 23 Na forum: 3367 dni Posty: 60
Nick w MP: smigi
Piwa : 2
muciu2404 ,
Dzi?ki dzia?a za to dostaniesz piwko
Wysłany: 2019-02-09, 21:59
Adis.exe
LUA Developer
Wiek: 23 Na forum: 3498 dni Posty: 292
Nick w MP: Adiś.exe
Piwa : 997
[clo]
Podpis
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GG: 60968224
Discord: Adiś.exe#3828
Użytkownik : 05.11.2016
GTAO Member : 20.02.2019
Support-Team : 25.07.2018
Support-Team : 19.01.2019
Test Mod : 08.02.2019
Tagi: praca
Anonymous
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