Wysłany: 2013-04-12, 16:18
MagdaTHC
Wiek: 28 Na forum: 4814 dni Posty: 6
Nick w MP: MagdaTHC
Kod: C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4180) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4180) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4188) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4188) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4196) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(4196) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(6706) : warning 219: local variable "nr" shadows a variable at a preceding level
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(26969) : warning 213: tag mismatch
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(36192) : warning 225: unreachable code
C:\Documents and Settings\Madzia\Pulpit\Honest\Rising.pwn(37395) : warning 204: symbol is assigned a value that is never used: "vir"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 12492 bytes
Code size: 1842876 bytes
Data size: 6866724 bytes
Stack/heap size: 16384 bytes; estimated max. usage: unknown, due to recursion
Total requirements: 8738476 bytes
10 Warnings.
Mapa to "Rising RP" Na razie nic nie zmienia?am w gm wiec linijki si? zgadzaj?.
Wysłany: 2013-04-12, 16:20
optimus
PawnoMen
Wiek: 27 Na forum: 5614 dni Posty: 453
Nick w MP: [PMS]ReveresPL
Piwa : 159
Daj kod z tych linijek co masz errory
Wysłany: 2013-04-12, 16:24
MagdaTHC
Wiek: 28 Na forum: 4814 dni Posty: 6
Nick w MP: MagdaTHC
Kod: {
DestroyDynamic3DTextLabel(Text3D:Opis[playerid]);
Opis[playerid]=CreateDynamic3DTextLabel(BIALY,0.0,0.0,-0.44,24.0,playerid,INVALID_VEHICLE_ID,0,-1,-1,-1,7.0);
format(String, sizeof(String),"Opis postaci ustawiony: %s",PlayerInfo[playerid][pOpis3]);
GuiInfo(playerid,String);
return 1;
}
Reszta jest chyba taka sama ; P
[ Dodano : 2013-04-12, 16:29 ]
Kod: {
DestroyDynamic3DTextLabel(Text3D:Opis[playerid]);
Opis[playerid]=CreateDynamic3DTextLabel(BIALY,0.0,0.0,-0.44,24.0,playerid,INVALID_VEHICLE_ID,0,-1,-1,-1,7.0);
format(String, sizeof(String),"Opis postaci ustawiony: %s",PlayerInfo[playerid][pOpis2]);
GuiInfo(playerid,String);
return 1;
}
Kod: {
DestroyDynamic3DTextLabel(Text3D:Opis[playerid]);
Opis[playerid]=CreateDynamic3DTextLabel(BIALY,0.0,0.0,-0.44,24.0,playerid,INVALID_VEHICLE_ID,0,-1,-1,-1,7.0);
format(String, sizeof(String),"Opis postaci ustawiony: %s",PlayerInfo[playerid][pOpis3]);
GuiInfo(playerid,String);
return 1;
}
Wysłany: 2013-04-12, 16:33
Wafelowski
Wiek: 29 Na forum: 5348 dni Posty: 428
Piwa : 100
A masz stworzon? zmienn? w taki spos?b: Kod: new Text3D:Opis[MAX_PLAYERS];
Bo z tego co wynika Kod: warning 213: tag mismatch
- Oznacza, ?e u?yli?my z?ej zmiennej. (b?d? tablicy) Polecam r?wnie? t? stron? http://codegenerators.pl/errors - Poniewa? jest bardzo przydatna, mo?na tam u?o?y? kod, do tego jest parser b??d?w.
Tagi: mapa :: rising
Anonymous
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