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Wysłany: 2013-07-02, 00:41


akon823

Czekotubka :D






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Witam

1.Powiedzmy , ?e zrobi?em dorywcze prace na serwer i mam zrobionego kuriera oraz tras? lecz chc? aby randomowo dawa?o jedn? z pi?ciu tras :D Lecz nie wiem jak to zrobi? .
Kod kuriera
Kod:

CMD:pracakurier(playerid,cmd[])
{

checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");

return 1;
}

stock KurierStart(playerid)
{
switch(checkpoint_kurier_now[playerid])
{
case 0: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 1: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 2: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 3: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 4: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 5: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 6: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 7: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 8: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
//case 9: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
}
SetTimerEx("Zaladuj_unfreeze",TIME_TO_UNFREEZE_KURIER,false,"d",playerid);
return 1;
}


forward Zaladuj_unfreeze(p);
public Zaladuj_unfreeze(p)
{
TogglePlayerControllable(p,true);
return 1;
}

Kod:

public OnPlayerEnterRaceCheckpoint(playerid)
{
//*******kurier******
if(checkpoint_kurier_now[playerid] < (ILOSC_CHECKPOINTOW_KURIER-1) && checkpoint_kurier_now[playerid] != -1)
{
checkpoint_kurier_now[playerid]++;
KurierStart(playerid);
}
else
{
GivePlayerMoney(playerid, GetPlayerMoney(playerid)+1000);
SendClientMessage(playerid,-1,"Sko?czy?e? prac? jako Kurier otrzymujesz 1000$");
checkpoint_kurier_now[playerid]=-1;
DisablePlayerRaceCheckpoint(playerid);
}

I definy ;p
Kod:

#define TIME_TO_UNFREEZE_KURIER 1000
#define ILOSC_CHECKPOINTOW_KURIER 9
new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;


I w?a?nie tu chc? zrobi? takich pi??
Kod:

new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;

Tylko pi?? innych tras bo to jest jedna :D i aby one przy wpisaniu komendy ranodomwo si? wybiera?o :D
a tu kod na randomize ;p
Kod:

stock randomEx(min, max)
{
new rand = random(max-min)+min;
return rand;
}

Podpowie kto? jak to zrobi??:D

2.Chce zrobi? co? takiego aby przy wej?ciu do danego pojazdu wyskakiwa?o gui (to wiem jak zrobi?) lecz chce aby dopiero po wybraniu jednej opcji z listy w gui mo?na by?o wsiasc do auta a je?li wybierze button2 to nie wsiada do auta :D

Dzieki za pomoc
Pozdrawiam ;]

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Wysłany: 2013-07-02, 00:49


IgrexolonO







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#2.
Kod:

new vehicle[MAX_PLAYERS];

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, 666, DIALOG_STYLE_LIST, "Wybierz cos", "Pierwsze\nDrugie", "Wybierz", "Anuluj");
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 666 && response && listitem == 0) PutPlayerInVehicle(playerid, vehicle[playerid], 0), vehicle[playerid] = false;
return 0;
}


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Wysłany: 2013-07-02, 13:59


akon823

Czekotubka :D






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A dobra dzi?ki ju? wiem o co chodzi ;P a co do 1 to kto? pomo?e?:P

@EDIT
Zrobilem cos takiego i mi nie dzia?a o co chodzi?:P
Kod:

if(dialogid == D_KURIER && response == 0)
{

PutPlayerInVehicle(playerid, vehicle[playerid], 0),
vehicle[playerid] = false;
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}

if(vehModel== 498)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, D_KURIER, DIALOG_STYLE_MSGBOX, "Kurier", "Praca kuriera polega na doworzeniu paczek do okre?lonych punkt?w.\nJest to jedna z prac dorywczych.\nZa uko?czenie tej pracy czeka Ci? nagroda.\n \n \nCzy chcesz rozpocz?? prac?? ", "Tak", "Nie");
return 1;
}

i newy ;p
Kod:

new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle[MAX_PLAYERS];

I dlaczego to nie dzia?a?:P po wej?ciu do tego okre?lonego modelu pojazdu nic si? nie dzieje ;/

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Wysłany: 2013-07-04, 11:36


IgrexolonO







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Pasy rozpi?te, na drzwiach trzymam r?k?, jedziem wolno na VIP'a jak el Papa'siente.

Poka? ca?y kod, bo m?j ziomeczeg Papajerro Jorge Bergoglio sypn?? s??wkiem ?e? zepsu? to po ca?o?ci.

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Wysłany: 2013-07-04, 11:49


akon823

Czekotubka :D






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Prosz? bardzo wielebny.
Taki oto kod ukaza? mi si? podczas objawienia :
Kod:

new vehicle[MAX_PLAYERS];
#define TIME_TO_UNFREEZE_KURIER 1000
#define ILOSC_CHECKPOINTOW_KURIER 9
new Float:Pos_checkpoint_Kurier[9][4]={// kurier SF
{-1870.7496,1416.0927,7.1836,4.0},
{-1497.8630,906.6097,7.1875,4.0},
{-1748.0247,954.9473,24.7422,4.0},
{-1987.9996,124.0300,27.5391,4.0},
{-1445.4180,-281.4249,14.0000,4.0},
{-2472.8296,-613.6010,132.5418,4.0},
{-2726.5071,-312.4219,7.0391,4.0},
{-2610.9399,64.6510,4.3359,4.0},
{-2377.2813,852.9647,41.1470,4.0}
},
checkpoint_kurier_now[MAX_PLAYERS]=-1;


OnPlayerEnterRaceCheckpoint
Kod:

if(checkpoint_kurier_now[playerid] < (ILOSC_CHECKPOINTOW_KURIER-1) && checkpoint_kurier_now[playerid] != -1)
{
checkpoint_kurier_now[playerid]++;
KurierStart(playerid);
}
else
{
GivePlayerMoney(playerid, GetPlayerMoney(playerid)+1000);
SendClientMessage(playerid,-1,"Sko?czy?e? prac? jako Kurier otrzymujesz 1000$");
checkpoint_kurier_now[playerid]=-1;
DisablePlayerRaceCheckpoint(playerid);
}

OnPlayerEnterVehicle
Kod:

new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));
if(vehModel== 498)
{
vehicle[playerid] = vehicleid;
ClearAnimations(playerid);
ShowPlayerDialog(playerid, D_KURIER, DIALOG_STYLE_MSGBOX, "Kurier", "Praca kuriera polega na doworzeniu paczek do okre?lonych punkt?w.\nJest to jedna z prac dorywczych.\nZa uko?czenie tej pracy czeka Ci? nagroda.\n \n \nCzy chcesz rozpocz?? prac?? ", "Tak", "Nie");
return 1;
}

Dialog(tu co? chyba jest ?le :D )
Kod:

if(dialogid == D_KURIER && response == 0)
{

PutPlayerInVehicle(playerid, vehicle[playerid], 0),
vehicle[playerid] = false;
checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");
return 1;
}

Reszta
Kod:

CMD:pracakurier(playerid,cmd[])
{

checkpoint_kurier_now[playerid]=0;
KurierStart(playerid);
SendClientMessage(playerid, Zielony, "Udaj si? do zaznaczonego punktu aby odebra? paczki");

return 1;
}

stock KurierStart(playerid)
{
switch(checkpoint_kurier_now[playerid])
{
case 0: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 1: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 2: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 3: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 4: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 5: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 6: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 7: SetPlayerRaceCheckpoint(playerid,0,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]+1][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
case 8: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
//case 9: SetPlayerRaceCheckpoint(playerid,1,Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][0],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][1],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][2],Pos_checkpoint_Kurier[checkpoint_kurier_now[playerid]][3]),TogglePlayerControllable(playerid,false);
}
SetTimerEx("Zaladuj_unfreeze",TIME_TO_UNFREEZE_KURIER,false,"d",playerid);
return 1;
}
forward Zaladuj_unfreeze(p);
public Zaladuj_unfreeze(p)
{
TogglePlayerControllable(p,true);
return 1;
}


I po komendzie dzia?a normalnie a gdy wsiadam do pojazdu to nic ;c My?l? , ?e Papajerro co? pomo?e :D

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Wysłany: 2013-07-04, 16:21


IgrexolonO







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Kod:

OnPlayerEnterVehicle

new vehModel = GetVehicleModel(GetPlayerVehicleID(playerid));


Z?o! Szatan tkwi w szczeg??ach! OnPlayerEnterVehicle jest wywo?ywane gdy gracz jeszcze nie wsi?dzie do pojazdu, tylko wtedy gdy wci?nie enter i si? udaje do pojazdu - to oznacza, ?e gracz nie jest w poje?dzie, a Ty u?ywasz funkcji GetPlayerVehicleID - to oznacza, ?e gracz wybrany przez Boga musi by? w poje?dzie, a co za tym dalej idzie przez to te? w publicu masz warto?? vehicleid.

http://wiki.sa-mp.com/wiki/OnPlayerEnterVehicle

Zatem:

Kod:

new vehModel = GetVehicleModel(vehicleid);


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Wysłany: 2013-07-04, 17:48


xqz

otaku desu!






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Musz? powiedzie?, ?e uwielbiam czyta? wasze posty!

Wo?am o pomst? dla moderatora kt?ry w czasie o?wiecenia tym postem ofiaruje mi szata?skiego pomiota jakim jest warn!

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Wysłany: 2013-07-04, 22:28


akon823

Czekotubka :D






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Dzi?kuje Ci Ojcze ?e? ukaza? mi m?j grzech ! Teraz ?adnie dzia?a lecz dlaczego to szata?skie gui pokazuje si? na sekund? i znika? oczywi?cie je?li trzymam enter to pokazuje si? a? do momentu gdy puszcz? . Prosz? o wyp?dzenie szatana lub ukazanie mi go :D

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Wysłany: 2013-07-04, 22:46


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