function playerCarPark ( source, cmd)
if(isPedInVehicle(source)) then
local playercar = getPedOccupiedVehicle ( source )
if(getElementData ( cars[i], "owner" ) == getAccountName(getPlayerAccount(source))) then
local x, y, z = getElementPosition ( source )
local xa,ya,a = getElementRotation ( playercar )
setElementData (playercar,"xpos",x)
setElementData (playercar,"ypos",y)
setElementData (playercar,"zpos",z)
setElementData (playercar,"angle",a)
outputChatBox ("Ustawiles miejsce spawnu, Pamietaj o zamknieciu auta!",source, 243,149,72 )
saveCars()
else
outputChatBox ("To nie twoje auto!",source, 255,255,127 )
end
else
outputChatBox ("Nie jestes w aucie!",source, 255,255,127 )
end
end
addCommandHandler ("zaparkuj",playerCarPark)
function playerCarSell ( source, cmd)
if(isPedInVehicle(source)) then
local playercar = getPedOccupiedVehicle ( source )
if(getElementData ( cars[i], "owner" ) == getAccountName(getPlayerAccount(source))) then
setElementData (playercar,"owner","Nobody")
givePlayerMoney ( source, getElementData ( playercar, "price" )/100*25 )
outputChatBox ("Sprzedano pojazd!",source, 243,149,72 )
saveCars()
else
outputChatBox ("To nie twoje auto!!!",source, 255,255,127 )
end
else
outputChatBox ("Nie jestes w aucie!!!",source, 255,255,127 )
end
end
addCommandHandler ("sprzedajauto",playerCarSell)