Wysłany: 2019-08-05, 16:48
Pyrek24
Wiek: 25 Na forum: 3438 dni Posty: 546
Nick w MP: Pyrek
Piwa : 10
Witam ot?? mam problem z dodani? eventu onPlayerWasted
kod
s.side
local praca1surowiec = {}
praca1surowiec . __index = praca1surowiec
local vehicles = {}
function praca1surowiec : Load ()
self . Quit = function() self : onQuit () end
addEventHandler ( 'onPlayerQuit' , resourceRoot , self . Quit )
-- self . dummy_car = createVehicle ( 498 , - 99999.54 , - 99999.56 , - 99999.35 , 0.00 , 0.00 , 0.00 )
-- setElementFrozen ( self . dummy_car , true )
-- setVehicleColor ( self . dummy_car , 255 , 200 , 0 , 0 , 0 , 0 )
-- addVehicleUpgrade ( self . dummy_car , 1025 )
-- setVehiclePlateText ( self . dummy_car , "KOKAINA" )
addEventHandler ( 'onVehicleStartEnter' , resourceRoot ,function( player )
if source == self . dummy_car then
cancelEvent ()
elseif source == vehicles [ player ] then
cancelEvent ()
end
end )
addEventHandler ( 'onVehicleStartExit' , resourceRoot ,function( player )
if source == vehicles [ player ] then
cancelEvent ()
end
end )
end
function praca1surowiec : onQuit ()
if vehicles [ source ] and isElement ( vehicles [ source ]) then destroyElement ( vehicles [ source ]); end
if Chest2s [ source ] and isElement ( Chest2s [ source ]) then destroyElement ( Chest2s [ source ]); end
end
praca1surowiec : Load ()
local Chest2s = {}
addEvent ( 'givesurowiecChest2' , true )
addEventHandler ( 'givesurowiecChest2' , root ,function()
-- local x , y , z = getElementPosition ( source )
-- Chest2s [ source ] = createObject ( 2912 , x , y , z )
-- exports . bone_attach : attachElementToBone ( Chest2s [ source ], source , 11 ,- 0.15 , 0.00 , 0.10 ,- 92.00 ,- 5.00 , 5.00 )
-- setObjectScale ( Chest2s [ source ], 0.6 )
-- setPedAnimation ( source , 'CARRY' , 'crry_prtial' , 0 , true , true , false , true )
setElementData ( vehicles [ source ], "vehciel:olej" , 10 )
setElementData ( vehicles [ source ], "vehciel:fuel" , 90 )
end )
addEvent ( 'destroysurowiecChest2' , true )
addEventHandler ( 'destroysurowiecChest2' , root ,function()
setPedAnimation ( source , 'ped' , 'facanger' ,- 1 , false , true , true , false )
if Chest2s [ source ] and isElement ( Chest2s [ source ]) then destroyElement ( Chest2s [ source ]) end
vehicles [ source ] = createVehicle ( 573 , - 529.90 ,- 500.72 , 25.67 , 5.0 , 359.8 , 0.7 )
setElementData ( vehicles [ source ], "vehciel:olej" , 10 )
setElementData ( vehicles [ source ], "vehciel:fuel" , 90 )
warpPedIntoVehicle ( source , vehicles [ source ])
end )
addEvent ( 'destroyPlayerVehicle' , true )
addEventHandler ( 'destroyPlayerVehicle' , root ,function()
if vehicles [ source ] and isElement ( vehicles [ source ]) then destroyElement ( vehicles [ source ]) end
end )
addEvent ( 'givePlayerhajsik' , true )
addEventHandler ( 'givePlayerhajsik' , root ,function( hajsik )
givePlayerMoney ( source , tonumber ( hajsik ))
end )
ja pr?bow???m tak, lecz nie dzia?a
addEvent ( 'onPlayerWasted' , true )
addEventHandler ( 'onPlayerWasted' , root ,function()
if vehicles [ source ] and isElement ( vehicles [ source ]) then destroyElement ( vehicles [ source ]) end
if Chest2s [ source ] and isElement ( Chest2s [ source ]) then destroyElement ( Chest2s [ source ]); end
end )
Wysłany: 2019-08-05, 17:03
Malentas
Koder mirofali w lua
Wiek: 24 Na forum: 3681 dni Posty: 146
Nick w MP: Malentas
Piwa : 1626
addEvent ( 'onPlayerWasted' , true )
addEventHandler ( 'onPlayerWasted' , root ,function( gracz )
if vehicles [ gracz ] and isElement ( vehicles [ gracz ]) then destroyElement ( vehicles [ gracz ]) end
if Chest2s [ gracz ] and isElement ( Chest2s [ gracz ]) then destroyElement ( Chest2s [ gracz ]) end
end )
Wysłany: 2019-08-05, 19:17
Pyrek24
Wiek: 25 Na forum: 3438 dni Posty: 546
Nick w MP: Pyrek
Piwa : 10
Wysłany: 2019-08-05, 21:36
Szypki_exe
Wiek: 21 Na forum: 3239 dni Posty: 172
Piwa : 1426
addEventHandler ( "onPlayerWasted" , root , function( gracz )
praca1surowiec : onQuit ()
end )
spr?buj tak
Wysłany: 2019-08-05, 22:26
Pyrek24
Wiek: 25 Na forum: 3438 dni Posty: 546
Nick w MP: Pyrek
Piwa : 10
Szypki_exe taki blad w db3
Kod: attempt to index global 'Chest2s' (a nil value)
Tagi: dodanie :: eventu :: onplayerwasted
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