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Wysłany: 2019-11-17, 16:46


kerfyn

Hyp3R






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Chcia?em odswiezy? nie dzia?a nadal Graczom znika hajs po rc a auta si? dubluj?

edit: dodam ?e po Restarcie skryptu pystories-vehicles te zdublowane auta znikaj?

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Wysłany: 2019-11-17, 20:16


Wilq







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Co z tego, ?e jest przyk?adowo jak nigdzie nie ma setElementData z t? elementDat?? Najpierw nadaj j? graczowi, potem daj zna? o efektach.

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kerfyn
Wysłany: 2019-11-18, 15:13


kerfyn

Hyp3R






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Wilq, No a mo?esz mi to napisa? Lub powiedzie? gdzie to wstawi? ?

i te Dublowanie te? nw Jak

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Wysłany: 2019-11-18, 16:19


Wilq







Wiek: 24
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Mo?esz to nawet ustawiac kazdemu graczowi po wej?ciu na serwer. Wstaw gdzie tylko chcesz, ale przed t? funkcj? co powoduje b??d. Zobacz do panelu logowania, najlepiej tam to doda?.

A co do dublowania. Jaki skrypt tworzy ci wszystkie pojazdy? Wy?lij kod tworzenia tych pojazd?w i usuwania kiedy wy??czysz skrypt.

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Wysłany: 2019-11-18, 17:14


kerfyn

Hyp3R






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Kod:

vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
[411]={-1,0,-0.6}, -- infernus
[470]={-1,0,-0.4}, -- patriot
[541]={-0.9,0,-0.4}, -- bulelt
[549]={-0.9,0,-0.4}, -- tampa
[587]={-1,0,-0.5}, -- euros
}

local nlIDX={
3962,2113,1784,2054,2428,2352
}

function getVehicleHandlingProperty ( element, property )
if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
local handlingTable = getVehicleHandling ( element )
local value = handlingTable[property]

if value then
return value
end
end

return false
end

function getAdmin2(plr,level)
if level then
local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=? AND level=?", getPlayerSerial(plr), level)
if result and #result > 0 then
return true
else
return false
end
else
local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=?", getPlayerSerial(plr))
if result and #result > 0 then
return true
else
return false
end
end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function onRespawnVehicles(_,id,poss)
-- Settings (QUERY)
if id then
result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=1 AND id=?", id)
query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=0 WHERE id=?", id)
else
result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=0")
end

-- Pairs
for ile,vehicle in pairs(result) do
vehicles=ile

if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
else pos=split(vehicle["pos"], ",") end

local color=split(vehicle["color"], ",")
local lights=split(vehicle["headlights"], ",")

local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
setVehicleColor(veh, color[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
setVehicleHeadLightColor(veh, lights[1], lights[2], lights[3])
if vehicle["plateText"] ~= "" then
setVehiclePlateText(veh, vehicle["plateText"])
else
setVehiclePlateText(veh, tostring("SF "..vehicle["id"]))
end
if vehicle["paintjob"] ~= 3 then
setVehiclePaintjob(veh, vehicle["paintjob"])
end
setElementHealth(veh, vehicle["health"])
setElementData(veh,"vehicle:spawn",true)
setElementData(veh,"vehicle:id", vehicle["id"])
setElementData(veh,"vehicle:fuel", vehicle["fuel"])
setElementData(veh,"vehicle:desc", vehicle["text"] or false)
setElementData(veh,"vehicle:mileage", vehicle["mileage"])
setElementData(veh,"vehicle:driver", vehicle["driver"])
setElementData(veh,"vehicle:ownedGroup", vehicle["ownedGroup"])
setElementData(veh,"vehicle:ownedPlayer", vehicle["ownedPlayer"])
setElementData(veh, "vehicle:pojemnosc", vehicle["pojemnosc"])
setElementData(veh, "bak", vehicle["bak"])
setElementData(veh, "mk1", vehicle["mk1"])
if getVehicleName(veh) == "Comet" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh, "maxVelocity", velocity+12)
setVehicleHandling(veh, "engineAcceleration", acceleration+5)
end
if getVehicleName(veh) == "Alpha" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 300)
setVehicleHandling(veh, "engineAcceleration", 25)
setVehicleHandling(veh, "steeringLock", 50)
setVehicleHandling(veh,"tractionMultiplier", 0.8)
setVehicleHandling(veh,"tractionBias",0.5)
setVehicleHandling(veh,"tractionLoss",2)
setVehicleHandling(veh,"brakeDeceleration",15)

end
if getVehicleName(veh) == "Hotring Racer 2" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 230)
setVehicleHandling(veh, "engineAcceleration", 15)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Washington" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 230)
setVehicleHandling(veh, "engineAcceleration", 15)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Virgo" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 230)
setVehicleHandling(veh, "engineAcceleration", 15)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Primo" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 260)
setVehicleHandling(veh, "engineAcceleration", 20)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Elegant" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", velocity+40)
setVehicleHandling(veh, "engineAcceleration", acceleration+10)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Regina" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 230)
setVehicleHandling(veh, "engineAcceleration", 15)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Sunrise" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")

setVehicleHandling(veh, "maxVelocity", 230)
setVehicleHandling(veh, "engineAcceleration", 15)
setVehicleHandling(veh, "steeringLock", 20)
setVehicleHandling(veh,"tractionMultiplier", 0.95)

setVehicleHandling(veh,"brakeDeceleration",15)
setVehicleHandling(veh,"mass",1200)
setVehicleHandling(veh,"turnMass",3500)
end
if getVehicleName(veh) == "Banshee" then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setVehicleHandling(veh, "maxVelocity", velocity+17)
setVehicleHandling(veh, "engineAcceleration", acceleration+7)
end
if getElementData(veh, "vehicle:pojemnosc") == 1 then
setElementData(veh, "vehicle:poj", "1.4")
elseif getElementData(veh, "vehicle:pojemnosc") == 2 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.6")
setVehicleHandling(veh, "maxVelocity", velocity+5)
setVehicleHandling(veh, "engineAcceleration", acceleration+2)
elseif getElementData(veh, "vehicle:pojemnosc") == 3 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "1.8")
setVehicleHandling(veh, "maxVelocity", velocity+7)
setVehicleHandling(veh, "engineAcceleration", acceleration+3)
elseif getElementData(veh, "vehicle:pojemnosc") == 4 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.0")
setVehicleHandling(veh, "maxVelocity", velocity+9)
setVehicleHandling(veh, "engineAcceleration", acceleration+4)
elseif getElementData(veh, "vehicle:pojemnosc") == 5 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.2")
setVehicleHandling(veh, "maxVelocity", velocity+12)
setVehicleHandling(veh, "engineAcceleration", acceleration+5)
elseif getElementData(veh, "vehicle:pojemnosc") == 6 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.4")
setVehicleHandling(veh, "maxVelocity", velocity+15)
setVehicleHandling(veh, "engineAcceleration", acceleration+6)
elseif getElementData(veh, "vehicle:pojemnosc") == 7 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.6")
setVehicleHandling(veh, "maxVelocity", velocity+18)
setVehicleHandling(veh, "engineAcceleration", acceleration+7)
elseif getElementData(veh, "vehicle:pojemnosc") == 8 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "2.8")
setVehicleHandling(veh, "maxVelocity", velocity+21)
setVehicleHandling(veh, "engineAcceleration", acceleration+8)
elseif getElementData(veh, "vehicle:pojemnosc") == 9 then
local acceleration = getVehicleHandling(veh).engineAcceleration
local velocity = getVehicleHandling(veh).maxVelocity
setElementData(veh, "vehicle:poj", "3.0")
setVehicleHandling(veh, "maxVelocity", velocity+24)
setVehicleHandling(veh, "engineAcceleration", acceleration+9)
end

if getElementHealth(veh) < 1000 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-5.5);
elseif getElementHealth(veh) < 900 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-10.5);
elseif getElementHealth(veh) < 800 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-30);
elseif getElementHealth(veh) < 700 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-40.5);
elseif getElementHealth(veh) < 600 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-50);
elseif getElementHealth(veh) < 500 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-60.5);
elseif getElementHealth(veh) < 400 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-70);
elseif getElementHealth(veh) < 300 then
local zyciepojazdu = getVehicleHandlingProperty(veh,"maxVelocity")
setVehicleHandling(veh, "maxVelocity", zyciepojazdu-80.5);
end


local mk1 = vehicle['mk1']
local mk2 = vehicle['mk2']
local naped = vehicle['naped']
local rh = vehicle['rh']


if (type(vehicle['rent']) == "string") then
local tabelka = {}
local rente = split(vehicle['rent'], ',')
for k,v in ipairs(rente) do
table.insert(tabelka,v)
end
setElementData(veh,"vehicle:rent", tabelka or false)
else
setElementData(veh,"vehicle:rent",0)
end


if tonumber(mk1) ~= 0 then
setElementData(veh, "strzal", true)

local fast = getVehicleHandlingProperty(veh,"engineAcceleration")
local maxfast = getVehicleHandlingProperty(veh,"maxVelocity")
local masa = getVehicleHandlingProperty(veh,"mass")
local masa2 = getVehicleHandlingProperty(veh,"turnMass")
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
local skret = getVehicleHandlingProperty(veh,"steeringLock")
setElementData(veh, "strzal", true)
setVehicleHandling(veh,"engineAcceleration",fast+5)
setVehicleHandling(veh,"maxVelocity",maxfast+7)
setVehicleHandling(veh,"mass",masa+130)
setVehicleHandling(veh, "steeringLock", skret+12.7)
setVehicleHandling(veh,"tractionMultiplier",xd+0.1)
setVehicleHandling(veh,"dragCoeff",coef-0.15)
end

if tonumber(mk2) ~= 0 then
setElementData(veh, "strzal", true)

local fast = getVehicleHandlingProperty(veh,"engineAcceleration")
local maxfast = getVehicleHandlingProperty(veh,"maxVelocity")
local masa = getVehicleHandlingProperty(veh,"mass")
local masa2 = getVehicleHandlingProperty(veh,"turnMass")
local xd = getVehicleHandlingProperty(veh,"tractionMultiplier")
local coef = getVehicleHandlingProperty(veh,"dragCoeff")
setVehicleHandling(veh,"engineAcceleration",fast+7)
setVehicleHandling(veh, "maxVelocity",maxfast+12)
setVehicleHandling(veh,"tractionMultiplier",xd+0.2)
setVehicleHandling(veh,"mass",masa+130)
setVehicleHandling(veh,"dragCoeff",coef-0.21)
end


if tonumber(naped) ~= 0 then
local fast = getVehicleHandlingProperty(veh,"engineAcceleration")
setVehicleHandling(veh,"driveType","awd")
end
local hood = vehicle['removehood']
if tonumber(hood) == 1 then
setElementData(veh,"vehicle:bonnet",true)
end
local mask = vehicle['masked']
if tonumber(mask) ~= 0 then
setElementData(veh,"vehicle:masked",vehicle['masked'])
end
setElementData(veh,"neony", vehicle["neon"])
if vehicle["blokada"] == "true" then
setElementData(veh,"vehicle:block", true)
setVehicleWheelStates(veh, 2, 2, 2, 2)
else
setElementData(veh,"vehicle:block", false)
end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if getElementData(veh,"neony") ~= 0 then
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end

end

for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(veh, v) end
for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(veh, i, tonumber(v)) end
setVehicleDamageProof(veh, true)
end
outputDebugString("[pojazdy] Loaded "..vehicles.." vehicles.")
end

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////
function onSaveVehicle(vehicle)
if getElementData(vehicle,"vehicle:spawn") then
-- Setting
local panelstates={}
local model=getElementModel(vehicle)
local health=getElementHealth(vehicle)
local x,y,z=getElementPosition(vehicle)
local rx,ry,rz=getElementRotation(vehicle)
local desc=getElementData(vehicle,"vehicle:desc") or ""
local id=getElementData(vehicle,"vehicle:id")
local fuel=getElementData(vehicle,"vehicle:fuel")
local mileage=getElementData(vehicle,"vehicle:mileage")
local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicle, true)
local driver=getElementData(vehicle,"vehicle:driver") or ""
local rent=getElementData(vehicle,"vehicle:rent")
local player=getElementData(vehicle,"vehicle:ownedPlayer")
local blokada=getElementData(vehicle,"vehicle:block")
local neon=getElementData(vehicle,"neony")
local h1,h2,h3=getVehicleHeadLightColor(vehicle)
local paintjob=getVehiclePaintjob(vehicle)
local rear="Brak"
local mask=getElementData(vehicle,"vehicle:masked") or 0
local frozen= isElementFrozen(vehicle) and 1 or 0
for i=0,6 do table.insert(panelstates, getVehiclePanelState(vehicle,i)) end
panelstates=table.concat(panelstates,",")
upgrades=getVehicleUpgrades(vehicle)
if not upgrades then upgrades={} end
upgrades=table.concat(upgrades, ",")
-- Query
local query = exports["pystories-db"]:dbSet(string.format("UPDATE pystories_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', masked='%d', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', blokada='%s' WHERE id=%d",
model, x,y,z, rx,ry,rz, "0",desc, mask, health, fuel, mileage, frozen, driver, c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12, panelstates, paintjob, upgrades, h1,h2,h3, player, tostring(blokada), id))
if (type(rent) == "table") then
local rr = string.format("%s", table.concat(rent, ',') )
-- outputDebugString(rr)
local query2= exports['pystories-db']:dbSet("UPDATE pystories_vehicles SET rent=? WHERE id=?",rr,id)
end
end
end

function onParkVehicle(vehicle)
local query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1 WHERE id=?", getElementData(vehicle,"vehicle:id"))
if query then
local zneony=getElementData(vehicle,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(vehicle,"zneony")
end
destroyElement(vehicle)
end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
local sid=getElementData(plr,"player:sid")
if not sid then return end
if value == "faction" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_factions WHERE code=? AND sid=?", code, sid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "organization" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM ogrpg_organizations WHERE sid=?", uid)
if result and #result > 0 then
return result[1].code
else
return false
end
end
if value == "owner" then
local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_users WHERE id=?", sid)
if result and #result > 0 then
return result[1].id
else
return false
end
end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit", root, function(plr,seat)
if seat ~= 0 then return end
onSaveVehicle(plr)
setVehicleEngineState(plr, false)
setVehicleDamageProof(plr, true)
unbindKey(plr, 'n', 'down', bindHoron4)
end)


addEventHandler("onPlayerQuit", root, function()
local veh=getPedOccupiedVehicle(source)
if veh then
setVehicleDamageProof(source, true)
onSaveVehicle(veh)
end
end)

addEventHandler("onResourceStop", resourceRoot, function()
for i,v in ipairs(getElementsByType("vehicle")) do
onSaveVehicle(v)
local zneony=getElementData(v,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(v,"zneony")
end
end
outputDebugString("[pojazdy] Saved all vehicles!")
end)

addEventHandler("onVehicleEnter", root, function(plr,seat)
if seat ~= 0 then return end
setVehicleEngineState(source, false)
setElementData(source,"vehicle:driver",getPlayerName(plr))
if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then
outputChatBox("* Posiadasz neony w pojezdzie, mo?esz wl?czy? i wylaczyc je za pomoc? przycisku N.",plr)
bindKey(plr, 'n', 'down', bindHoron4, plr)
end
auto = getElementModel(getPedOccupiedVehicle(plr))
if auto == "419" then
outputChatBox("Twoje auto posiada w?a?ciwo?ci latania, mo?esz je w??cza? i wy??cza? przyciskiem 'X'", plr, 255,0,0)
end
end)

--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
local rent=getElementData(source, "vehicle:rent")
local group=getElementData(source, "vehicle:ownedGroup")
if group == "0" then group = "Brak" end
local player=getElementData(source, "vehicle:ownedPlayer")
if getAdmin2(plr, 3) then
return
end
if rent and (type(rent) == "table") then
for i,s in pairs(rent) do
if tonumber(s) == getElementData(plr,"player:sid") then
return end
end
end
local plrgroup = getElementData(plr,"player:organization")
if plrgroup then
if getSettings(plr,false,"organization") == group then return end
end
if player and player ~= getSettings(plr,false,"owner") then
outputChatBox("* Nie posiadasz kluczyk?w do tego pojazdu.", plr)
cancelEvent()
end
end
end)

addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if jacked then
if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:sid") then return end
cancelEvent()
end
end)

addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked)
if seat == 0 then
if getElementData(source,"spawnowany")== true then
if getElementData(plr,"player:admin")== false then
cancelEvent()
end
end
end
end)



function bindHoron4(plr)
veh=getPedOccupiedVehicle(plr)
if not veh then return end
local rodzajneonu=tonumber(getElementData(veh,"neony"))
if not rodzajneonu then return end
if rodzajneonu==0 then
outputChatBox('* Brak Neonow.', plr, 255, 0 ,0)
return end
local zneony=getElementData(veh,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(veh,"zneony")

--triggerClientEvent(plr,"addNotification",root,'* Wy??czy?e? Neony.',"warning")
outputChatBox("* Od??czy?e?(a?) neony od pojazdu.",plr)
else
local m = getElementModel(veh)
local of
if not nlOffsets[m] then
of={-1,0,-0.5}
else
of=nlOffsets[m]
end
neon1=createObject(nlIDX[rodzajneonu],0,0,0)
neon2=createObject(nlIDX[rodzajneonu],0,0,0)
setElementData(veh,"zneony", {neon1, neon2})
attachElements(neon1,veh,of[1],of[2],of[3])
attachElements(neon2,veh,-of[1],of[2],of[3])
--triggerClientEvent(plr,"addNotification",root,'* W??czy?e? Neony. Pojawi? si? one jak poruszysz pojazdem!',"info")
outputChatBox("* Za??czy?e?(a?) neony w poje?dzie.",plr)
end
end

addEventHandler("onElementDestroy", getRootElement(), function ()
if getElementType(source) == "vehicle" then
local zneony=getElementData(source,"zneony")
if (zneony and type(zneony)=="table") then
destroyElement(zneony[1])
destroyElement(zneony[2])
removeElementData(source,"zneony")
end
end
end)


addEventHandler("onResourceStart", resourceRoot, function() onRespawnVehicles(_,false) end)

local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true}
local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true,
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true}
local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked)
if seat == 0 then
if categoryA[getElementModel(source)] then
if exports["pystories-ustawienia-aut"]:getVehicleLicense(plr,"A") then
cancelEvent()
end
elseif categoryB[getElementModel(source)] then
if exports["pystories-ustawienia-aut"]:getVehicleLicense(plr,"B") then
cancelEvent()
end
elseif categoryC[getElementModel(source)] then
if exports["pystories-ustawienia-aut"]:getVehicleLicense(plr,"C") then
cancelEvent()
end
end
end
end)

addEventHandler("onVehicleEnter", getRootElement(), function(plr,seat,jacked)
if seat ~= 0 then return end
if getElementData(source, "vehicle:id") and getElementData(source, "vehicle:spawn") then
local mk2 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk2=?",getElementData(source, "vehicle:id"), "1")
local mk1 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk1=?",getElementData(source, "vehicle:id"), "1")
local rh = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND rh=?",getElementData(source, "vehicle:id"), "1")
local np = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND naped=?",getElementData(source, "vehicle:id"), "1")
end
print(getElementData(source, "mk2"))
end)

local strefa = { }
local strefy = {
{1336.23840, 656.78876, 9.85624, 60.50634765625, 146.80010986328, 16.164074325562 },
{924.07690, 1661.90576, 9.25354, 194.91711425781, 138.31750488281, 23.899999046326},
{2197.99780, 2405.43872, -31.81085, 178.1982421875, 112.3896484375, 57.499998474121},
}

local ogranicznik = createElement ("ogranicznik");
for i,v in ipairs ( strefy ) do
strefa[i] = createColCuboid ( v [ 1 ], v [ 2 ], v [ 3 ], v [ 4 ], v [ 5 ], v [ 6 ], v [7] )
setElementParent (strefa [i], ogranicznik);
end

addEventHandler("onColShapeHit", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
setElementData(el,"vehicle:tempspeed", 50)
end
end)
addEventHandler("onColShapeLeave", ogranicznik, function(el,md)
if getElementType(el)=="vehicle" then
removeElementData(el,"vehicle:tempspeed")
end
end)


[ Dodano: 2019-11-19, 15:11 ]
kto? co? wie jak naprawi? da?em Kod na g?rze nadal mam problem nie rozwi?za?em go..

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Tagi: dublowanie :: sie :: aut
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