Wysłany: 2020-03-27, 00:54
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Witam chcia?bym zrobi? ze po wej?ciu w marker, gdy gracz nie posiada licS nie pokazuje mu sie sklep z bronia
local anmarkerenter = createMarker ( 1368.5 ,- 1279.8 , 12.5 , "cylinder" , 1.5 , 255 , 255 , 0 , 255 )
local anmarkerexit = createMarker ( 285.8 ,- 86.3 , 1000.5 , "cylinder" , 1.5 , 255 , 255 , 0 , 255 )
local anmarkershop = createMarker ( 291.1 ,- 84.1 , 1000.5 , "cylinder" , 2 , 50 , 50 , 255 , 255 )
createBlipAttachedTo ( anmarkerenter , 6 , 0 , 0 , 0 , 0 , 0 , 1 , 100 )
setElementInterior ( anmarkerexit , 4 )
setElementInterior ( anmarkershop , 4 )
setElementDimension ( anmarkerexit , 201 )
setElementDimension ( anmarkershop , 201 )
addEventHandler ( "onMarkerHit" , anmarkershop ,
function( hitElement )
if not getElementData ( hitElement , "player:license:licS" ) == 0 then
setElementData ( hitElement , "player:job" , false )
if getElementData ( hitElement , "player:job" ) then return end
if getElementData ( hitElement , "player:license:licS" ) == 0 then
outputChatBox ( "* Nie posiadasz zdanej licencji kategori licS" , hitElement , 255 , 0 , 0 )
return
end
end
end )
addEventHandler ( "onMarkerHit" , anmarkerenter ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 0 ) and ( getElementInterior ( hitElement ) == 0 ) then
if not isPedInVehicle ( hitElement ) then
setElementInterior ( hitElement , 4 )
setElementDimension ( hitElement , 201 )
setElementPosition ( hitElement , 285.93014526367 , - 83.689826965332 , 1001.515625 )
setElementRotation ( hitElement , 0 , 0 , 0 )
setCameraTarget ( hitElement , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
addEventHandler ( "onMarkerHit" , anmarkerexit ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 201 ) and ( getElementInterior ( hitElement ) == 4 ) then
if not isPedInVehicle ( hitElement ) then
setElementInterior ( hitElement , 0 )
setElementDimension ( hitElement , 0 )
setElementPosition ( hitElement , 1365.6807861328 , - 1279.8157958984 , 13.546875 )
setElementRotation ( hitElement , 0 , 0 , 90 )
setCameraTarget ( hitElement , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
addEventHandler ( "onMarkerHit" , anmarkershop ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 201 ) and ( getElementInterior ( hitElement ) == 4 ) then
if not isPedInVehicle ( hitElement ) then
setCameraMatrix ( hitElement , 301.53118896484 , - 78.985656738281 , 1003.0477905273 , 394.61657714844 , - 81.277969360352 , 966.58056640625 )
triggerClientEvent ( hitElement , "ADANshopshow" , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
function buyweaponsadan ( plr , wpn )
if wpn == "m4" then
if ( getPlayerMoney ( plr ) >= 48000 ) then
takePlayerMoney ( plr , 48000 )
giveWeapon ( plr , 31 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono M4!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "ak47" then
if ( getPlayerMoney ( plr ) >= 42500 ) then
takePlayerMoney ( plr , 42500 )
giveWeapon ( plr , 30 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono AK-47!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "mp5" then
if ( getPlayerMoney ( plr ) >= 30000 ) then
takePlayerMoney ( plr , 30000 )
giveWeapon ( plr , 29 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono MP5!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "sniper" then
if ( getPlayerMoney ( plr ) >= 49000 ) then
takePlayerMoney ( plr , 49000 )
giveWeapon ( plr , 34 , 45 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Sniper rifle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "country" then
if ( getPlayerMoney ( plr ) >= 35000 ) then
takePlayerMoney ( plr , 35000 )
giveWeapon ( plr , 33 , 65 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Country rifle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "tec" then
if ( getPlayerMoney ( plr ) >= 28000 ) then
takePlayerMoney ( plr , 28000 )
giveWeapon ( plr , 32 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono TEC-9!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "uzi" then
if ( getPlayerMoney ( plr ) >= 28000 ) then
takePlayerMoney ( plr , 28000 )
giveWeapon ( plr , 28 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono UZI!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "deagle" then
if ( getPlayerMoney ( plr ) >= 25000 ) then
takePlayerMoney ( plr , 25000 )
giveWeapon ( plr , 24 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Desert Eagle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "silenced" then
if ( getPlayerMoney ( plr ) >= 18000 ) then
takePlayerMoney ( plr , 18000 )
giveWeapon ( plr , 23 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Silenced pistol!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "colt" then
if ( getPlayerMoney ( plr ) >= 10000 ) then
takePlayerMoney ( plr , 10000 )
giveWeapon ( plr , 22 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Pistol!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "obrzyn" then
if ( getPlayerMoney ( plr ) >= 8000 ) then
takePlayerMoney ( plr , 8000 )
giveWeapon ( plr , 26 , 40 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Obrzyn!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "shotgun" then
if ( getPlayerMoney ( plr ) >= 10000 ) then
takePlayerMoney ( plr , 10000 )
giveWeapon ( plr , 25 , 50 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Shotgun!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "spaz" then
if ( getPlayerMoney ( plr ) >= 30000 ) then
takePlayerMoney ( plr , 30000 )
giveWeapon ( plr , 27 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Combat shotgun!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "granat" then
if ( getPlayerMoney ( plr ) >= 7500 ) then
takePlayerMoney ( plr , 7500 )
giveWeapon ( plr , 16 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Granat!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "c4" then
if ( getPlayerMoney ( plr ) >= 15000 ) then
takePlayerMoney ( plr , 15000 )
giveWeapon ( plr , 39 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono ?adunki wybuchowe!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "molotov" then
if ( getPlayerMoney ( plr ) >= 1000 ) then
takePlayerMoney ( plr , 1000 )
giveWeapon ( plr , 18 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Koktajl molotova!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "teargas" then
if ( getPlayerMoney ( plr ) >= 1500 ) then
takePlayerMoney ( plr , 1500 )
giveWeapon ( plr , 17 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Gaz ?zawi?cy!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "parachute" then
if ( getPedWeapon ( plr , 11 )== 46 ) then
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Ju? posiadasz Spadochron!" )
else
if ( getPlayerMoney ( plr ) >= 5000 ) then
takePlayerMoney ( plr , 5000 )
giveWeapon ( plr , 46 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Spadochron!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
end
elseif wpn == "miotacz" then
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Ta bro? jest niedost?pna!" )
elseif wpn == "kamizelka" then
if getPedArmor ( plr ) ~= 100 then
if ( getPlayerMoney ( plr ) >= 5000 ) then
takePlayerMoney ( plr , 5000 )
setPedArmor ( plr , 100 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Kamizelk? kuloodporn?!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Posiadasz ju? pe?ny pancerz!" )
end
end
end
addEvent ( "ADANbuyweapon" , true )
addEventHandler ( "ADANbuyweapon" , resourceRoot , buyweaponsadan )
Wysłany: 2020-03-27, 06:00
kamison
Przyszły programista .lua
Wiek: 25 Na forum: 3302 dni Posty: 391
Nick w MP: kamison
Piwa : 594
Zr?b sprawdzenie przy pokazywaniu
To jest tylko przyklad:
if not getElementData(plr, "data", 1) then return outputChatBox ("nie masz licencji") end
Wysłany: 2020-03-27, 15:09
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Zrobi?em tak ale nawet nie wyswietla sie informacja ze nie posiadam licki
function MarkerHit ( hitElement , anmarkershop )
setElementData ( hitElement , "player:job" , false )
if getElementData ( hitElement , "player:job" ) then return end
if not getElementData ( hitElement , "player:license:licS" , 1 ) then return
outputChatBox ( "nie masz licencji" ) end return
end
Wysłany: 2020-03-27, 20:06
kamison
Przyszły programista .lua
Wiek: 25 Na forum: 3302 dni Posty: 391
Nick w MP: kamison
Piwa : 594
function MarkerHit ( hitElement , anmarkershop )
setElementData ( hitElement , "player:job" , false )
if getElementData ( hitElement , "player:job" ) then return end
if not getElementData ( hitElement , "player:license:licS" , 1 ) then return outputChatBox ( "nie masz licencji" ) end
end
Wysłany: 2020-03-27, 20:21
Mazeusz
Wiek: 30 Na forum: 2673 dni Posty: 52
Nick w MP: Mazeusz*
Wysłany: 2020-03-27, 21:37
kamison
Przyszły programista .lua
Wiek: 25 Na forum: 3302 dni Posty: 391
Nick w MP: kamison
Piwa : 594
Przyjmijmy, ?e jak gracz ma licencje to ma w dacie wpisan? warto?? 1.
1. Podczas logowania albo czegokolwiek innego nadaj mu elDate z warto?ci? odno?nie licencji
2. Sprawdzamy teraz czy ma te licencje:
addEventHandler ( "onMarkerHit" , anmarkershop ,
function( hitElement )
if getElementData ( hitElement , "player:license:licS" ) ~= 1 then
outputChatBox ( "* Nie posiadasz zdanej licencji kategori licS" , hitElement , 255 , 0 , 0 )
setElementData ( hitElement , "player:job" , false )
return
end
if getElementData ( hitElement , "player:job" ) == false then return end
end
end )
Og?lnie to powiedz co ma robi? ten kod, b?dzie ?atwiej
Wysłany: 2020-03-28, 04:01
Hades.
Łiiiiiiiiii
Wiek: 22 Na forum: 4699 dni Posty: 372
Nick w MP: Hades
Piwa : 3214
Prosz? bardzo, posiada?e? dwa eventy onMarkerHit do tego samego markera, w jednym mia?e? funkcje sprawdzaj?ca czy ma licencje a w drugim zezwala?e? by odrazu otwiera?o gui. Wszystko musi by? w jednym evencie.
local anmarkerenter = createMarker ( 1368.5 ,- 1279.8 , 12.5 , "cylinder" , 1.5 , 255 , 255 , 0 , 255 )
local anmarkerexit = createMarker ( 285.8 ,- 86.3 , 1000.5 , "cylinder" , 1.5 , 255 , 255 , 0 , 255 )
local anmarkershop = createMarker ( 291.1 ,- 84.1 , 1000.5 , "cylinder" , 2 , 50 , 50 , 255 , 255 )
createBlipAttachedTo ( anmarkerenter , 6 , 0 , 0 , 0 , 0 , 0 , 1 , 100 )
setElementInterior ( anmarkerexit , 4 )
setElementInterior ( anmarkershop , 4 )
setElementDimension ( anmarkerexit , 201 )
setElementDimension ( anmarkershop , 201 )
addEventHandler ( "onMarkerHit" , anmarkerenter ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 0 ) and ( getElementInterior ( hitElement ) == 0 ) then
if not isPedInVehicle ( hitElement ) then
setElementInterior ( hitElement , 4 )
setElementDimension ( hitElement , 201 )
setElementPosition ( hitElement , 285.93014526367 , - 83.689826965332 , 1001.515625 )
setElementRotation ( hitElement , 0 , 0 , 0 )
setCameraTarget ( hitElement , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
addEventHandler ( "onMarkerHit" , anmarkerexit ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 201 ) and ( getElementInterior ( hitElement ) == 4 ) then
if not isPedInVehicle ( hitElement ) then
setElementInterior ( hitElement , 0 )
setElementDimension ( hitElement , 0 )
setElementPosition ( hitElement , 1365.6807861328 , - 1279.8157958984 , 13.546875 )
setElementRotation ( hitElement , 0 , 0 , 90 )
setCameraTarget ( hitElement , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
addEventHandler ( "onMarkerHit" , anmarkershop ,
function( hitElement )
if ( getElementType ( hitElement ) == "player" ) then
if ( getElementDimension ( hitElement ) == 201 ) and ( getElementInterior ( hitElement ) == 4 ) then
if not isPedInVehicle ( hitElement ) then
if getElementData ( hitElement , 'player:license:licS' ) == 0 then outputChatBox ( '* Nie posiadasz zdanej licencji kategorii licS.' , hitElement , 255 , 0 , 0 ) return end
if getElementData ( hitElement , "player:job" ) then return end
setCameraMatrix ( hitElement , 301.53118896484 , - 78.985656738281 , 1003.0477905273 , 394.61657714844 , - 81.277969360352 , 966.58056640625 )
triggerClientEvent ( hitElement , "ADANshopshow" , hitElement )
else
triggerClientEvent ( hitElement , "ADaddPlayerMSG" , hitElement , "Musisz wyj?? z pojazdu!" )
end
end
end
end )
function buyweaponsadan ( plr , wpn )
if wpn == "m4" then
if ( getPlayerMoney ( plr ) >= 48000 ) then
takePlayerMoney ( plr , 48000 )
giveWeapon ( plr , 31 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono M4!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "ak47" then
if ( getPlayerMoney ( plr ) >= 42500 ) then
takePlayerMoney ( plr , 42500 )
giveWeapon ( plr , 30 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono AK-47!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "mp5" then
if ( getPlayerMoney ( plr ) >= 30000 ) then
takePlayerMoney ( plr , 30000 )
giveWeapon ( plr , 29 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono MP5!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "sniper" then
if ( getPlayerMoney ( plr ) >= 49000 ) then
takePlayerMoney ( plr , 49000 )
giveWeapon ( plr , 34 , 45 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Sniper rifle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "country" then
if ( getPlayerMoney ( plr ) >= 35000 ) then
takePlayerMoney ( plr , 35000 )
giveWeapon ( plr , 33 , 65 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Country rifle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "tec" then
if ( getPlayerMoney ( plr ) >= 28000 ) then
takePlayerMoney ( plr , 28000 )
giveWeapon ( plr , 32 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono TEC-9!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "uzi" then
if ( getPlayerMoney ( plr ) >= 28000 ) then
takePlayerMoney ( plr , 28000 )
giveWeapon ( plr , 28 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono UZI!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "deagle" then
if ( getPlayerMoney ( plr ) >= 25000 ) then
takePlayerMoney ( plr , 25000 )
giveWeapon ( plr , 24 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Desert Eagle!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "silenced" then
if ( getPlayerMoney ( plr ) >= 18000 ) then
takePlayerMoney ( plr , 18000 )
giveWeapon ( plr , 23 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Silenced pistol!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "colt" then
if ( getPlayerMoney ( plr ) >= 10000 ) then
takePlayerMoney ( plr , 10000 )
giveWeapon ( plr , 22 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Pistol!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "obrzyn" then
if ( getPlayerMoney ( plr ) >= 8000 ) then
takePlayerMoney ( plr , 8000 )
giveWeapon ( plr , 26 , 40 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Obrzyn!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "shotgun" then
if ( getPlayerMoney ( plr ) >= 10000 ) then
takePlayerMoney ( plr , 10000 )
giveWeapon ( plr , 25 , 50 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Shotgun!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "spaz" then
if ( getPlayerMoney ( plr ) >= 30000 ) then
takePlayerMoney ( plr , 30000 )
giveWeapon ( plr , 27 , 90 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Combat shotgun!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "granat" then
if ( getPlayerMoney ( plr ) >= 7500 ) then
takePlayerMoney ( plr , 7500 )
giveWeapon ( plr , 16 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Granat!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "c4" then
if ( getPlayerMoney ( plr ) >= 15000 ) then
takePlayerMoney ( plr , 15000 )
giveWeapon ( plr , 39 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono ?adunki wybuchowe!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "molotov" then
if ( getPlayerMoney ( plr ) >= 1000 ) then
takePlayerMoney ( plr , 1000 )
giveWeapon ( plr , 18 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Koktajl molotova!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "teargas" then
if ( getPlayerMoney ( plr ) >= 1500 ) then
takePlayerMoney ( plr , 1500 )
giveWeapon ( plr , 17 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Gaz ?zawi?cy!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
elseif wpn == "parachute" then
if ( getPedWeapon ( plr , 11 )== 46 ) then
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Ju? posiadasz Spadochron!" )
else
if ( getPlayerMoney ( plr ) >= 5000 ) then
takePlayerMoney ( plr , 5000 )
giveWeapon ( plr , 46 , 1 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Spadochron!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
end
elseif wpn == "miotacz" then
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Ta bro? jest niedost?pna!" )
elseif wpn == "kamizelka" then
if getPedArmor ( plr ) ~= 100 then
if ( getPlayerMoney ( plr ) >= 5000 ) then
takePlayerMoney ( plr , 5000 )
setPedArmor ( plr , 100 )
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Zakupiono Kamizelk? kuloodporn?!" )
playSoundFrontEnd ( plr , 11 )
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Masz za ma?o pieni?dzy!" )
end
else
triggerClientEvent ( plr , "ADaddPlayerMSG" , plr , "Posiadasz ju? pe?ny pancerz!" )
end
end
end
addEvent ( "ADANbuyweapon" , true )
addEventHandler ( "ADANbuyweapon" , resourceRoot , buyweaponsadan )
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Wystawiono 1 piw(a):Mazeusz
Wysłany: 2020-03-28, 15:44
Mazeusz
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