Wysłany: 2014-08-14, 12:01
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Witam serdecznie kochani. Jestem nowy na forum. Ale pisz? bo mam pewien problem. Jestem przekonany ?e mi pomo?ecie bo kolega poleci? to forum, m?wi? ?e wspaniali ludzie. A wi?c przejd?my do rzeczy Chodzi o napisy. Dok?adnie o to ?e w danych kordach wy?wietla si? napis. Ja mam takowy skrypt bo przegl?da?em forum jako go?? i znalaz?em jak PanMaszyna podawa? jakiemu? innemu kolesiowi. U?y?em kodu, ale wyskakuj? b??dy. Podam kod
local fonts = { [ "default" ] = true , [ "default-bold" ] = true ,[ "clear" ] = true ,[ "arial" ] = true ,[ "sans" ] = true ,
[ "pricedown" ] = true , [ "bankgothic" ] = true ,[ "diploma" ] = true ,[ "beckett" ] = true
};
function dxDraw3DText ( text , x , y , z , scale , font , r , g , b , maxDistance )
assert ( type ( text ) == "string" , "Bad argument @ dxDraw3DText" );
assert ( type ( x ) == "number" , "Bad argument @ dxDraw3DText" );
assert ( type ( y ) == "number" , "Bad argument @ dxDraw3DText" );
assert ( type ( z ) == "number" , "Bad argument @ dxDraw3DText" );
if not scale or type ( scale ) ~= "number" or scale <= 0 then
scale = 2
end
if not font or type ( font ) ~= "string" or not fonts [ font ] then
font = "default"
end
if not r or type ( r ) ~= "number" or r < 0 or r > 255 then
r = 255
end
if not g or type ( g ) ~= "number" or g < 0 or g > 255 then
g = 255
end
if not b or type ( b ) ~= "number" or b < 0 or b > 255 then
b = 255
end
if not maxDistance or type ( maxDistance ) ~= "number" or maxDistance <= 1 then
maxDistance = 20
end
local textElement = createElement ( "text" );
if textElement then
setElementData ( textElement , "text" , text );
setElementData ( textElement , "x" , x );
setElementData ( textElement , "y" , y );
setElementData ( textElement , "z" , z );
setElementData ( textElement , "scale" , scale );
setElementData ( textElement , "font" , font );
setElementData ( textElement , "rgba" , { r , g , b , 255 } );
setElementData ( textElement , "maxDistance" , maxDistance );
return textElement
end
return false
end
addEventHandler ( "onClientRender" , root ,
function( )
local texts = getElementsByType ( "text" );
if #texts > 0 then
local pX , pY , pZ = getElementPosition ( localPlayer );
for i = 1 , #texts do
local text = getElementData ( texts [ i ], "text" );
local tX , tY , tZ = getElementData ( texts [ i ], "x" ), getElementData ( texts [ i ], "y" ), getElementData ( texts [ i ], "z" );
local font = getElementData ( texts [ i ], "font" );
local scale = getElementData ( texts [ i ], "scale" );
local color = getElementData ( texts [ i ], "rgba" );
local maxDistance = getElementData ( texts [ i ], "maxDistance" );
if not text or not tX or not tY or not tZ then
return
end
if not font then font = "default" end
if not scale then scale = 2 end
if not color or type ( color ) ~= "table" then
color = { 255 , 255 , 255 , 255 };
end
if not maxDistance then maxDistance = 20 end
local distance = getDistanceBetweenPoints3D ( pX , pY , pZ , tX , tY , tZ );
if distance <= maxDistance then
local x , y = getScreenFromWorldPosition ( tX , tY , tZ );
if x and y then
dxDrawText ( text , x , y , _ , _ , tocolor ( color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ] ), scale , font , "center" , "center" );
end
end
end
end
end
);
local napis = dxDraw3DText ( "Magazyn ( Aby wej?? wci?nij E )" , 2376.228515625 , - 81.091796875 , 27.567346572876 , 2.3 , "clear" , 255 , 255 , 255 , 25 )
[ Dodano : 2014-08-14, 12:04 ]
Oczywi?cie za pomoc , a tutaj ss jakie b??dy wyszukuje MTA Script Editor:
[ Dodano : 2014-08-14, 12:04 ]
http://zapodaj.net/5f20b23c1c347.png.html
Wysłany: 2014-08-14, 15:33
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Dixers , usu? ":", ";" na koncu wierszy jak masz ): lub );
Wysłany: 2014-08-14, 16:57
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Nadal nic Macie jakie? pomys?y ?
[ Dodano : 2014-08-14, 17:00 ]
A dzi?ki ch?opie za pomoc, ale ju? nie potrzebuje Wy?apa?em sam ju? b??dy Piwko leci za ch?ci
[ Dodano : 2014-08-14, 17:14 ]
A jednak pojawi?y si? problemy. Kod jest taki. MTA Script editor nic nie pokazuje ale jest db3
local fonts = { [ "default" ] = true , [ "default-bold" ] = true ,[ "clear" ] = true ,[ "arial" ] = true ,[ "sans" ] = true ,
[ "pricedown" ] = true , [ "bankgothic" ] = true ,[ "diploma" ] = true ,[ "beckett" ] = true
}
function dxDraw3DText ( text , x , y , z , scale , font , r , g , b , maxDistance )
assert ( type ( text ) == "string" , "Bad argument @ dxDraw3DText" )
assert ( type ( x ) == "number" , "Bad argument @ dxDraw3DText" )
assert ( type ( y ) == "number" , "Bad argument @ dxDraw3DText" )
assert ( type ( z ) == "number" , "Bad argument @ dxDraw3DText" )
if not scale or type ( scale ) ~= "number" or scale <= 0 then
scale = 2
end
if not font or type ( font ) ~= "string" or not fonts [ font ] then
font = "default"
end
if not r or type ( r ) ~= "number" or r < 0 or r > 255 then
r = 255
end
if not g or type ( g ) ~= "number" or g < 0 or g > 255 then
g = 255
end
if not b or type ( b ) ~= "number" or b < 0 or b > 255 then
b = 255
end
if not maxDistance or type ( maxDistance ) ~= "number" or maxDistance <= 1 then
maxDistance = 20
end
local textElement = createElement ( "text" )
if textElement then
setElementData ( textElement , "text" , text )
setElementData ( textElement , "x" , x )
setElementData ( textElement , "y" , y )
setElementData ( textElement , "z" , z )
setElementData ( textElement , "scale" , scale )
setElementData ( textElement , "font" , font )
setElementData ( textElement , "rgba" , { r , g , b , 255 } )
setElementData ( textElement , "maxDistance" , maxDistance )
return textElement
end
return false
end
addEventHandler ( "onClientRender" , root ,
function( )
local texts = getElementsByType ( "text" )
if #texts > 0 then
local pX , pY , pZ = getElementPosition ( localPlayer )
for i = 1 , #texts do
local text = getElementData ( texts "i:1" , "text" )
local tX , tY , tZ = getElementData ( texts "i:2" , "x" ), getElementData ( texts "i:3" , "y" ), getElementData ( texts "i:4" , "z" )
local font = getElementData ( texts "i:5" , "font" )
local scale = getElementData ( texts "i:6" , "scale" )
local color = getElementData ( texts "i:7" , "rgba" )
local maxDistance = getElementData ( texts "i:8" , "maxDistance" )
if not text or not tX or not tY or not tZ then
return
end
if not font then font = "default" end
if not scale then scale = 2 end
if not color or type ( color ) ~= "table" then
color = { 255 , 255 , 255 , 255 }
end
if not maxDistance then maxDistance = 20 end
local distance = getDistanceBetweenPoints3D ( pX , pY , pZ , tX , tY , tZ )
if distance <= maxDistance then
local x , y = getScreenFromWorldPosition ( tX , tY , tZ )
if x and y then
dxDrawText ( text , x , y , _ , _ , tocolor ( color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ] ), scale , font , "center" , "center" )
end
end
end
end
end )
local napis = dxDraw3DText ( "Zak?ad Pogrzebowy Rado??" , - 2127.1999511719 , - 80.5 , 35.299999237061 , 2.3 , "clear" , 255 , 255 , 255 , 25 )
A o to db3:
ERROR:rpg/skrypty/napis1.lua:55:attempt to call local "texts" (a table value)
Wysłany: 2014-08-14, 18:53
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
local fonts = { [ "default" ] = true , [ "default-bold" ] = true ,[ "clear" ] = true ,[ "arial" ] = true ,[ "sans" ] = true ,
[ "pricedown" ] = true , [ "bankgothic" ] = true ,[ "diploma" ] = true ,[ "beckett" ] = true
};
function dxDraw3DText ( text , x , y , z , scale , font , r , g , b , maxDistance )
assert ( type ( text ) == "string" , "Bad argument @ dxDraw3DText" );
assert ( type ( x ) == "number" , "Bad argument @ dxDraw3DText" );
assert ( type ( y ) == "number" , "Bad argument @ dxDraw3DText" );
assert ( type ( z ) == "number" , "Bad argument @ dxDraw3DText" );
if not scale or type ( scale ) ~= "number" or scale <= 0 then
scale = 2
end
if not font or type ( font ) ~= "string" or not fonts [ font ] then
font = "default"
end
if not r or type ( r ) ~= "number" or r < 0 or r > 255 then
r = 255
end
if not g or type ( g ) ~= "number" or g < 0 or g > 255 then
g = 255
end
if not b or type ( b ) ~= "number" or b < 0 or b > 255 then
b = 255
end
if not maxDistance or type ( maxDistance ) ~= "number" or maxDistance <= 1 then
maxDistance = 20
end
local textElement = createElement ( "text" );
if textElement then
setElementData ( textElement , "text" , text );
setElementData ( textElement , "x" , x );
setElementData ( textElement , "y" , y );
setElementData ( textElement , "z" , z );
setElementData ( textElement , "scale" , scale );
setElementData ( textElement , "font" , font );
setElementData ( textElement , "rgba" , { r , g , b , 255 } );
setElementData ( textElement , "maxDistance" , maxDistance );
return textElement
end
return false
end
addEventHandler ( "onClientRender" , root ,
function( )
local texts = getElementsByType ( "text" );
if #texts > 0 then
local pX , pY , pZ = getElementPosition ( localPlayer );
for i = 1 , #texts do
local text = getElementData ( texts [ i : 1 ], "text" );
local tX , tY , tZ = getElementData ( texts [ i : 2 ], "x" ), getElementData ( texts [ i : 3 ], "y" ), getElementData ( texts [ i : 4 ], "z" );
local font = getElementData ( texts [ i : 5 ], "font" );
local scale = getElementData ( texts [ i : 6 ], "scale" );
local color = getElementData ( texts [ i : 7 ], "rgba" );
local maxDistance = getElementData ( texts [ i : 8 ], "maxDistance" );
if not text or not tX or not tY or not tZ then
return
end
if not font then font = "default" end
if not scale then scale = 2 end
if not color or type ( color ) ~= "table" then
color = { 255 , 255 , 255 , 255 };
end
if not maxDistance then maxDistance = 20 end
local distance = getDistanceBetweenPoints3D ( pX , pY , pZ , tX , tY , tZ );
if distance <= maxDistance then
local x , y = getScreenFromWorldPosition ( tX , tY , tZ );
if x and y then
dxDrawText ( text , x , y , _ , _ , tocolor ( color [ 1 ], color [ 2 ], color [ 3 ], color [ 4 ] ), scale , font , "center" , "center" );
end
end
end
end
end
);
local napis = dxDraw3DText ( "Zak?ad Pogrzebowy Rado??" , - 2127.1999511719 , - 80.5 , 35.299999237061 , 2.3 , "default" , 255 , 255 , 255 , 25 )
Sprawdz Strona c-side.
Wysłany: 2014-08-14, 22:03
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Nadal taki sam db3 i dodatkowo :
ERROR: Loading script failed rpg/skrypty.napis1.lua:55: '<name' expected near '1'
Wysłany: 2014-08-15, 12:09
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Dixers , w nazwie nie mo?e by? . tylko _ lub razem
Wysłany: 2014-08-15, 20:51
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
luki123luki123 , nie ma przepraszam, to tylko liter?wka.
Wysłany: 2014-08-16, 15:51
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Dixers , po jakiej stronie masz ten skrypt ?
Wysłany: 2014-08-16, 17:55
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Wysłany: 2014-08-17, 15:55
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Wysłany: 2014-08-17, 18:40
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Hmmm, mo?e Maszyna b?dzie wiedzia? bo to jego kod. Napisz? do niego, dzi?ki luki za pomoc.
Tagi: napisy
Anonymous
Na forum: 245 dni
Posty: 1
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