Wysłany: 2018-01-22, 23:42
Rumper
Majster od pysa
Wiek: 15 Na forum: 3316 dni Posty: 231
Nick w MP: Rumper
Piwa : 592
Witam,bo przerabiam przecho i mam taki problem ?e w skrypcie wpisuje kordy gdzie ma sie auto respi? a mi si? tam nie respi Kordy w kt?rych auto ma sie respic:
-1434.73,-537.21,14.17
Kod:
S:
--[[
addEventHandler ( "onResourceStart" , resourceRoot ,
function ()
CuboidNumber_0 = createColCuboid (- 1951.8657226563 , 613.52954101563 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
end
)
--]]
--[[
addEventHandler ( "onResourceStart" , resourceRoot ,
function ()
CuboidNumber_0 = createColCuboid (- 1966.6160888672 , 613.84454345703 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
end
)
--]]
local marker = createMarker ( 1435.51 ,- 563.68 , 11.75 , "cylinder" , 6.4 , 255 , 255 , 255 , 20 )
createBlip (- 1435.51 ,- 563.68 , 11.75 , 35 , 2 , 0 , 0 , 0 , 0 , 0 , 250 )
local mdestroy = createColCuboid (- 1951.8657226563 , 613.52954101563 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
local t = createElement ( "text" )
setElementData ( t , "scale" , 1.5 )
setElementData ( t , "name" , "Pozostawianie pojazd?w" )
setElementPosition ( t ,- 1435.51 ,- 563.68 , 11.75 )
addEvent ( "onParkingGetRekords" , true )
addEventHandler ( "onParkingGetRekords" , root , function()
local sid = getElementData ( source , "player:sid" )
if not sid then return end
local org = getElementData ( source , "player:organization" )
local result = exports [ "pystories-db" ]: dbGet ( "SELECT * FROM pystories_vehicles WHERE (ownedPlayer=? OR ownedGroup=?) AND parking=1" , sid , org or "Brak" )
if #result > 0 then
triggerClientEvent ( source , "onParkingGetVehicles" , source , result )
end
end )
addEventHandler ( "onColShapeHit" , mdestroy , function( el , md )
if getElementType ( el ) == "player" then
local veh = getPedOccupiedVehicle ( el )
if not veh then return end
if getVehicleController ( veh ) ~= el then return end
local id = getElementData ( veh , "vehicle:id" )
if not id then return end
if isTimer ( timeroddania ) then return end
setElementFrozen ( veh , true )
outputChatBox ( "* Trwa zapisywanie pojazdu..." , el )
toggleControl ( el , "enter_exit" , false )
timeroddania = setTimer (function()
setElementFrozen ( veh , false )
local id = getElementData ( veh , "vehicle:id" )
if not id then return end
exports [ "pystories-vehicles" ]: onSaveVehicle ( veh )
destroyElement ( veh )
exports [ "pystories-db" ]: dbSet ( "UPDATE pystories_vehicles SET parking=1 WHERE id=?" , id )
toggleControl ( el , "enter_exit" , true )
outputChatBox ( "* Pomy?lnie zapisano pojazd." , el )
end , 3000 , 1 )
elseif getElementType ( el ) == "vehicle" then
local peds = getVehicleOccupants ( el )
if #peds > 0 then return end
local id = getElementData ( el , "vehicle:id" )
if not id then return end
if isTimer ( timeroddania ) then return end
timeroddania = setTimer (function()
setElementFrozen ( el , false )
local id = getElementData ( el , "vehicle:id" )
if not id then return end
exports [ "pystories-vehicles" ]: onSaveVehicle ( el )
destroyElement ( el )
exports [ "pystories-db" ]: dbSet ( "UPDATE pystories_vehicles SET parking=1 WHERE id=?" , id )
outputChatBox ( "* Pomy?lnie zapisano pojazd." , el , 255 , 255 , 255 , true )
end , 3000 , 1 )
setElementFrozen ( el , true )
setVehicleLocked ( el , true )
end
end )
addEvent ( "onParkingVehicleSpawn" , true )
addEventHandler ( "onParkingVehicleSpawn" , root , function( id )
if not id then return end
local spawn = exports [ "pystories-vehicles" ]: onRespawnVehicles ( _ , id ,{- 1435.81 ,- 532.67 , 14.17 , 1.1 , 0.0 , 179.1 })
if spawn then
-- addEventHandler ( "onClientRender" , root , render1 )
outputChatBox ( "* Pomy?lnie wyci?gni?to pojazd z przechowalni." , el )
end
end )
C :
--[[
addEventHandler ( "onResourceStart" , resourceRoot ,
function ()
CuboidNumber_0 = createColCuboid (- 1951.8657226563 , 613.52954101563 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
end
)
--]]
--[[
addEventHandler ( "onResourceStart" , resourceRoot ,
function ()
CuboidNumber_0 = createColCuboid (- 1966.6160888672 , 613.84454345703 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
end
)
--]]
local screenW , screenH = guiGetScreenSize ()
local marker = createMarker (- 1442.77 ,- 568.38 , 12.72 , "cylinder" , 2 , 255 , 255 , 255 , 50 )
local sphere = createColCuboid (- 1966.6160888672 , 613.84454345703 , 33.78190612793 , 14.4 , 7.3 , 6.2 )
local t = createElement ( "text" )
setElementData ( t , "scale" , 1.5 )
setElementData ( t , "name" , "Odbi?r pojazd?w" )
setElementPosition ( t ,- 1442.77 ,- 568.38 , 12.72 )
local wm ={}
wm . window = guiCreateWindow ( 0.25 , 0.26 , 0.51 , 0.42 , "Odbieranie pojazd?w" , true )
guiWindowSetSizable ( wm . window , false )
guiWindowSetMovable ( wm . window , false )
guiSetVisible ( wm . window , false )
wm . gridlist = guiCreateGridList ( 0.04 , 0.09 , 0.92 , 0.65 , true , wm . window )
guiGridListAddColumn ( wm . gridlist , "ID" , 0.2 )
guiGridListAddColumn ( wm . gridlist , "Model" , 0.55 )
guiGridListAddColumn ( wm . gridlist , "Zarejestrowany" , 0.2 )
wm . submit = guiCreateButton ( 0.04 , 0.76 , 0.47 , 0.19 , "Wyjmij pojazd" , true , wm . window )
wm . close = guiCreateButton ( 0.57 , 0.75 , 0.39 , 0.20 , "Zamknij" , true , wm . window )
addEvent ( "onParkingGetVehicles" , true )
addEventHandler ( "onParkingGetVehicles" , root , function( result )
guiGridListClear ( wm . gridlist )
if not result then return end
for i , v in pairs ( result ) do
if v [ "registered" ] == "false" then
v [ "registered" ] = "NIE"
else
v [ "registered" ] = "TAK"
end
local row = guiGridListAddRow ( wm . gridlist )
guiGridListSetItemText ( wm . gridlist , row , 1 , v [ "id" ], false , false )
guiGridListSetItemText ( wm . gridlist , row , 2 , getVehicleNameFromModel ( v [ "model" ]), false , false )
guiGridListSetItemText ( wm . gridlist , row , 3 , v [ "registered" ], false , false )
end
end )
addEventHandler ( "onClientMarkerHit" , marker , function( el , md )
if el ~= localPlayer then return end
if isPedInVehicle ( el ) then return end
if guiGetVisible ( wm . window ) == false then
showCursor ( true )
guiSetVisible ( wm . window , true )
triggerServerEvent ( "onParkingGetRekords" , localPlayer )
-- etCameraMatrix (- 2056.26 , 468.77 , 38.49 , - 2048.08 , 467.73 , 35.17 )
end
end )
addEventHandler ( "onClientGUIClick" , resourceRoot , function()
if source == wm . close then
if guiGetVisible ( wm . window ) == true then
showCursor ( false )
guiSetVisible ( wm . window , false )
setCameraTarget ( localPlayer , localPlayer )
end
end
if source == wm . submit then
local selectedRow = guiGridListGetSelectedItem ( wm . gridlist ) or - 1
if selectedRow < 0 then return end
local vehicles = getElementsWithinColShape ( sphere , "vehicle" )
if #vehicles > 0 then
outputChatBox ( "* Nie ma miejsca aby wyci?gn?? pojazd !" , localPlayer )
return
end
local id = guiGridListGetItemText ( wm . gridlist , selectedRow , 1 )
local register = guiGridListGetItemText ( wm . gridlist , selectedRow , 3 )
if register == "NIE" then
outputChatBox ( "* Zarejestruj pojazd w urz?dzie! Jego ID to " .. id , 255 , 0 , 0 )
return end
guiGridListRemoveRow ( wm . gridlist , selectedRow )
triggerServerEvent ( "onParkingVehicleSpawn" , localPlayer , tonumber ( id ))
end
end )
Za pomoc daje
Ostatnio zmieniony przez Atroth 2018-01-23, 10:42, w całości zmieniany 1 raz
Wysłany: 2018-01-23, 10:20
Barcioo
Kiedyś to było ST
Wiek: 26 Na forum: 4049 dni Posty: 458
Nick w MP: Bartek.
Piwa : 1887
local mdestroy = createColCuboid (- 1951.8657226563 , 613.52954101563 , 33.78190612793 , 14.4 , 7.3 , 6.2
tu nie zmieni?e? jak nie umiesz to za pomoc? coleditor zmie? kordy
Podpis
Kanał Youtube;
A tu zapraszam
[you]
, pomogłem Ci? Wynagrodź mnie
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Wystawiono 1 piw(a):Rumper
Wysłany: 2018-01-23, 11:10
Rumper
Majster od pysa
Wiek: 15 Na forum: 3316 dni Posty: 231
Nick w MP: Rumper
Piwa : 592
By? mug? da? poprawiony kod? bo jako? mi nie idzie
Wysłany: 2018-01-23, 14:37
Ciastuuś
Truck soon...
Wiek: 26 Na forum: 3071 dni Posty: 799
Nick w MP: Ciastuuś
Piwa : 4297
"Lolelo" napisał/a :By? mug? da? poprawiony kod? bo jako? mi nie idzie
Tutaj wpisz pozycj? respawnu pojazdu;
local spawn = exports [ "pystories-vehicles" ]: onRespawnVehicles ( _ , id ,{ x , y , z , rx , ry , rz })
Pierwsze trzy dane pozycje to s? gdzie ma pojazdu si? respawni?, kolejne trzy to jest rotacja pojazdu
Powy?ej da?em Ci przyk?ad jak masz to wykona? prawid?owo, a zgaduje, ?e nie b?dzie umia? to daje Ci gotowca,
local spawn = exports [ "pystories-vehicles" ]: onRespawnVehicles ( _ , id ,{- 1434.73 , - 537.21 , 14.17 , 0 , 0 , 0 })
Tagi: nie :: działa :: przecho
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