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Wysłany: 2020-03-27, 00:54


Mazeusz







Wiek: 30
Na forum: 2673 dni
Posty: 52
Nick w MP: Mazeusz*



Respekt: 50

Ostrzeżeń: 80%
Witam chcia?bym zrobi? ze po wej?ciu w marker, gdy gracz nie posiada licS nie pokazuje mu sie sklep z bronia

local anmarkerenter createMarker(1368.5,-1279.8,12.5,"cylinder",1.5,255,255,0,255)
local anmarkerexit createMarker(285.8,-86.3,1000.5,"cylinder",1.5,255,255,0,255)
local anmarkershop createMarker(291.1,-84.1,1000.5,"cylinder",2,50,50,255,255)
createBlipAttachedTo(anmarkerenter,6,000001100)
setElementInterior(anmarkerexit,4)
setElementInterior(anmarkershop,4)
setElementDimension(anmarkerexit,201)
setElementDimension(anmarkershop,201)

addEventHandler("onMarkerHit",anmarkershop,
function(hitElement)
    if not getElementData(hitElement,"player:license:licS") == 0 then
    setElementData(hitElement,"player:job",false)
    if getElementData(hitElement,"player:job"then return end
    if getElementData(hitElement,"player:license:licS") == 0 then
        outputChatBox("* Nie posiadasz zdanej licencji kategori licS"hitElement25500)
        return
    end
end
end)
addEventHandler("onMarkerHit",anmarkerenter,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 0) and (getElementInterior(hitElement) == 0then
        if not isPedInVehicle(hitElementthen
            setElementInterior(hitElement,4)
            setElementDimension(hitElement,201)
            setElementPosition(hitElement,285.93014526367, -83.6898269653321001.515625)
            setElementRotation(hitElement,0,0,0)
            setCameraTarget(hitElement,hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)
addEventHandler("onMarkerHit",anmarkerexit,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 201) and (getElementInterior(hitElement) == 4then
        if not isPedInVehicle(hitElementthen
            setElementInterior(hitElement,0)
            setElementDimension(hitElement,0)
            setElementPosition(hitElement,1365.6807861328, -1279.815795898413.546875)
            setElementRotation(hitElement,0,0,90)
            setCameraTarget(hitElement,hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)
addEventHandler("onMarkerHit",anmarkershop,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 201) and (getElementInterior(hitElement) == 4then
        if not isPedInVehicle(hitElementthen
            setCameraMatrix(hitElement,301.53118896484, -78.9856567382811003.0477905273394.61657714844, -81.277969360352966.58056640625)
            triggerClientEvent(hitElement,"ADANshopshow",hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)

function buyweaponsadan(plr,wpn)
if wpn == "m4" then
    if (getPlayerMoney(plr) >= 48000then
        takePlayerMoney(plr,48000)
        giveWeapon(plr,31,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono M4!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "ak47" then
    if (getPlayerMoney(plr) >= 42500then
        takePlayerMoney(plr,42500)
        giveWeapon(plr,30,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono AK-47!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "mp5" then
    if (getPlayerMoney(plr) >= 30000then
        takePlayerMoney(plr,30000)
        giveWeapon(plr,29,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono MP5!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "sniper" then
    if (getPlayerMoney(plr) >= 49000then
        takePlayerMoney(plr,49000)
        giveWeapon(plr,34,45)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Sniper rifle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "country" then
    if (getPlayerMoney(plr) >= 35000then
        takePlayerMoney(plr,35000)
        giveWeapon(plr,33,65)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Country rifle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "tec" then
    if (getPlayerMoney(plr) >= 28000then
        takePlayerMoney(plr,28000)
        giveWeapon(plr,32,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono TEC-9!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "uzi" then
    if (getPlayerMoney(plr) >= 28000then
        takePlayerMoney(plr,28000)
        giveWeapon(plr,28,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono UZI!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "deagle" then
    if (getPlayerMoney(plr) >= 25000then
        takePlayerMoney(plr,25000)
        giveWeapon(plr,24,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Desert Eagle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "silenced" then
    if (getPlayerMoney(plr) >= 18000then
        takePlayerMoney(plr,18000)
        giveWeapon(plr,23,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Silenced pistol!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "colt" then
    if (getPlayerMoney(plr) >= 10000then
        takePlayerMoney(plr,10000)
        giveWeapon(plr,22,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Pistol!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "obrzyn" then
    if (getPlayerMoney(plr) >= 8000then
        takePlayerMoney(plr,8000)
        giveWeapon(plr,26,40)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Obrzyn!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "shotgun" then
    if (getPlayerMoney(plr) >= 10000then
        takePlayerMoney(plr,10000)
        giveWeapon(plr,25,50)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Shotgun!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "spaz" then
    if (getPlayerMoney(plr) >= 30000then
        takePlayerMoney(plr,30000)
        giveWeapon(plr,27,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Combat shotgun!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "granat" then
    if (getPlayerMoney(plr) >= 7500then
        takePlayerMoney(plr,7500)
        giveWeapon(plr,16,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Granat!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "c4" then
    if (getPlayerMoney(plr) >= 15000then
        takePlayerMoney(plr,15000)
        giveWeapon(plr,39,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono ?adunki wybuchowe!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "molotov" then
    if (getPlayerMoney(plr) >= 1000then
        takePlayerMoney(plr,1000)
        giveWeapon(plr,18,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Koktajl molotova!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "teargas" then
    if (getPlayerMoney(plr) >= 1500then
        takePlayerMoney(plr,1500)
        giveWeapon(plr,17,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Gaz ?zawi?cy!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "parachute" then
if (getPedWeapon(plr,11)== 46then
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Ju? posiadasz Spadochron!")
else
    if (getPlayerMoney(plr) >= 5000then
        takePlayerMoney(plr,5000)
        giveWeapon(plr,46,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Spadochron!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
end
elseif wpn == "miotacz" then
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Ta bro? jest niedost?pna!")
elseif wpn == "kamizelka" then
if getPedArmor(plr) ~= 100 then
    if (getPlayerMoney(plr) >= 5000then
        takePlayerMoney(plr,5000)
        setPedArmor(plr,100)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Kamizelk? kuloodporn?!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
else
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Posiadasz ju? pe?ny pancerz!")
end
end
end
addEvent("ADANbuyweapon",true)
addEventHandler("ADANbuyweapon",resourceRoot,buyweaponsadan)


Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-03-27, 06:00


kamison

Przyszły programista .lua






Wiek: 25
Na forum: 3302 dni
Posty: 391
Nick w MP: kamison

Piwa: 594

Respekt: 205,3
Respekt: 205,3Respekt: 205,3

Zr?b sprawdzenie przy pokazywaniu
To jest tylko przyklad:
if not getElementData(plr, "data", 1) then return outputChatBox ("nie masz licencji") end

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-03-27, 15:09


Mazeusz







Wiek: 30
Na forum: 2673 dni
Posty: 52
Nick w MP: Mazeusz*



Respekt: 50

Ostrzeżeń: 80%
Zrobi?em tak ale nawet nie wyswietla sie informacja ze nie posiadam licki

function MarkerHit(hitElement,anmarkershop)
    setElementData(hitElement,"player:job",false)
    if getElementData(hitElement,"player:job"then return end
    if not getElementData(hitElement"player:license:licS"1then return 
           outputChatBox ("nie masz licencji"end return
end


Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-03-27, 20:06


kamison

Przyszły programista .lua






Wiek: 25
Na forum: 3302 dni
Posty: 391
Nick w MP: kamison

Piwa: 594

Respekt: 205,3
Respekt: 205,3Respekt: 205,3


function MarkerHit(hitElement,anmarkershop)
    setElementData(hitElement,"player:job",false)
    if getElementData(hitElement,"player:job"then return end
    if not getElementData(hitElement"player:license:licS"1then return outputChatBox ("nie masz licencji"end
end


Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-03-27, 20:21


Mazeusz







Wiek: 30
Na forum: 2673 dni
Posty: 52
Nick w MP: Mazeusz*



Respekt: 50

Ostrzeżeń: 80%
Nadal nie dzia?? :C

Postaw piwo autorowi tego posta
 

 
Wysłany: 2020-03-27, 21:37


kamison

Przyszły programista .lua






Wiek: 25
Na forum: 3302 dni
Posty: 391
Nick w MP: kamison

Piwa: 594

Respekt: 205,3
Respekt: 205,3Respekt: 205,3

Przyjmijmy, ?e jak gracz ma licencje to ma w dacie wpisan? warto?? 1.
1. Podczas logowania albo czegokolwiek innego nadaj mu elDate z warto?ci? odno?nie licencji
2. Sprawdzamy teraz czy ma te licencje:

addEventHandler("onMarkerHit",anmarkershop,
function(hitElement)
 
    if getElementData(hitElement,"player:license:licS") ~= 1 then
    outputChatBox("* Nie posiadasz zdanej licencji kategori licS"hitElement25500)
    setElementData(hitElement,"player:job",false)
    return
    end

    if getElementData(hitElement,"player:job") == false then return end
end
end)

Og?lnie to powiedz co ma robi? ten kod, b?dzie ?atwiej

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Wysłany: 2020-03-28, 04:01


Hades.

Łiiiiiiiiii






Wiek: 22
Na forum: 4699 dni
Posty: 372
Nick w MP: Hades

Piwa: 3214

Respekt: 337,8
Respekt: 337,8Respekt: 337,8Respekt: 337,8

Prosz? bardzo, posiada?e? dwa eventy onMarkerHit do tego samego markera, w jednym mia?e? funkcje sprawdzaj?ca czy ma licencje a w drugim zezwala?e? by odrazu otwiera?o gui. Wszystko musi by? w jednym evencie.


local anmarkerenter createMarker(1368.5,-1279.8,12.5,"cylinder",1.5,255,255,0,255)
local anmarkerexit createMarker(285.8,-86.3,1000.5,"cylinder",1.5,255,255,0,255)
local anmarkershop createMarker(291.1,-84.1,1000.5,"cylinder",2,50,50,255,255)
createBlipAttachedTo(anmarkerenter,6,000001100)
setElementInterior(anmarkerexit,4)
setElementInterior(anmarkershop,4)
setElementDimension(anmarkerexit,201)
setElementDimension(anmarkershop,201)

addEventHandler("onMarkerHit",anmarkerenter,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 0) and (getElementInterior(hitElement) == 0then
        if not isPedInVehicle(hitElementthen
            setElementInterior(hitElement,4)
            setElementDimension(hitElement,201)
            setElementPosition(hitElement,285.93014526367, -83.6898269653321001.515625)
            setElementRotation(hitElement,0,0,0)
            setCameraTarget(hitElement,hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)
addEventHandler("onMarkerHit",anmarkerexit,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 201) and (getElementInterior(hitElement) == 4then
        if not isPedInVehicle(hitElementthen
            setElementInterior(hitElement,0)
            setElementDimension(hitElement,0)
            setElementPosition(hitElement,1365.6807861328, -1279.815795898413.546875)
            setElementRotation(hitElement,0,0,90)
            setCameraTarget(hitElement,hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)

addEventHandler("onMarkerHit",anmarkershop,
function(hitElement)
if (getElementType(hitElement) == "player"then
    if (getElementDimension(hitElement) == 201) and (getElementInterior(hitElement) == 4then
        if not isPedInVehicle(hitElementthen
            if getElementData(hitElement'player:license:licS') == 0 then outputChatBox('* Nie posiadasz zdanej licencji kategorii licS.'hitElement25500) return end
            if getElementData(hitElement,"player:job"then return end
            setCameraMatrix(hitElement,301.53118896484, -78.9856567382811003.0477905273394.61657714844, -81.277969360352966.58056640625)
            triggerClientEvent(hitElement,"ADANshopshow",hitElement)
        else
            triggerClientEvent(hitElement,"ADaddPlayerMSG",hitElement,"Musisz wyj?? z pojazdu!")
        end
    end
end
end)

function buyweaponsadan(plr,wpn)
if wpn == "m4" then
    if (getPlayerMoney(plr) >= 48000then
        takePlayerMoney(plr,48000)
        giveWeapon(plr,31,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono M4!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "ak47" then
    if (getPlayerMoney(plr) >= 42500then
        takePlayerMoney(plr,42500)
        giveWeapon(plr,30,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono AK-47!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "mp5" then
    if (getPlayerMoney(plr) >= 30000then
        takePlayerMoney(plr,30000)
        giveWeapon(plr,29,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono MP5!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "sniper" then
    if (getPlayerMoney(plr) >= 49000then
        takePlayerMoney(plr,49000)
        giveWeapon(plr,34,45)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Sniper rifle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "country" then
    if (getPlayerMoney(plr) >= 35000then
        takePlayerMoney(plr,35000)
        giveWeapon(plr,33,65)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Country rifle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "tec" then
    if (getPlayerMoney(plr) >= 28000then
        takePlayerMoney(plr,28000)
        giveWeapon(plr,32,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono TEC-9!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "uzi" then
    if (getPlayerMoney(plr) >= 28000then
        takePlayerMoney(plr,28000)
        giveWeapon(plr,28,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono UZI!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "deagle" then
    if (getPlayerMoney(plr) >= 25000then
        takePlayerMoney(plr,25000)
        giveWeapon(plr,24,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Desert Eagle!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "silenced" then
    if (getPlayerMoney(plr) >= 18000then
        takePlayerMoney(plr,18000)
        giveWeapon(plr,23,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Silenced pistol!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "colt" then
    if (getPlayerMoney(plr) >= 10000then
        takePlayerMoney(plr,10000)
        giveWeapon(plr,22,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Pistol!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "obrzyn" then
    if (getPlayerMoney(plr) >= 8000then
        takePlayerMoney(plr,8000)
        giveWeapon(plr,26,40)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Obrzyn!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "shotgun" then
    if (getPlayerMoney(plr) >= 10000then
        takePlayerMoney(plr,10000)
        giveWeapon(plr,25,50)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Shotgun!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "spaz" then
    if (getPlayerMoney(plr) >= 30000then
        takePlayerMoney(plr,30000)
        giveWeapon(plr,27,90)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Combat shotgun!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "granat" then
    if (getPlayerMoney(plr) >= 7500then
        takePlayerMoney(plr,7500)
        giveWeapon(plr,16,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Granat!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "c4" then
    if (getPlayerMoney(plr) >= 15000then
        takePlayerMoney(plr,15000)
        giveWeapon(plr,39,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono ?adunki wybuchowe!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "molotov" then
    if (getPlayerMoney(plr) >= 1000then
        takePlayerMoney(plr,1000)
        giveWeapon(plr,18,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Koktajl molotova!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "teargas" then
    if (getPlayerMoney(plr) >= 1500then
        takePlayerMoney(plr,1500)
        giveWeapon(plr,17,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Gaz ?zawi?cy!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
elseif wpn == "parachute" then
if (getPedWeapon(plr,11)== 46then
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Ju? posiadasz Spadochron!")
else
    if (getPlayerMoney(plr) >= 5000then
        takePlayerMoney(plr,5000)
        giveWeapon(plr,46,1)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Spadochron!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
end
elseif wpn == "miotacz" then
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Ta bro? jest niedost?pna!")
elseif wpn == "kamizelka" then
if getPedArmor(plr) ~= 100 then
    if (getPlayerMoney(plr) >= 5000then
        takePlayerMoney(plr,5000)
        setPedArmor(plr,100)
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Zakupiono Kamizelk? kuloodporn?!")
        playSoundFrontEnd(plr,11)
    else
        triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Masz za ma?o pieni?dzy!")
    end
else
    triggerClientEvent(plr,"ADaddPlayerMSG",plr,"Posiadasz ju? pe?ny pancerz!")
end
end
end
addEvent("ADANbuyweapon",true)
addEventHandler("ADANbuyweapon",resourceRoot,buyweaponsadan)


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