--[[
Resource: OURGame v2
Developers: Split <split.programista@gmail.com>
You have no right to use this code without my permission.
(c) 2015 <split.programista@gmail.com>. All rights reserved.
]]
addEvent("logging:checkAccount", true)
addEventHandler("logging:checkAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
if result[1].login == login and result[1].pass == md5(pass) then
local account = getAccount(login,pass)
if account then
logIn(client,account,pass)
end
setPlayerName(client, login)
setElementData(client, "player:uid", result[1].id)
triggerClientEvent(client, "logging:result", resourceRoot, true, nil)
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podane dane s? nieprawid?owe.")
end
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login nie istnieje w bazie.")
end
end)
addEvent("onClientSendRegisterDataToServer", true)
addEventHandler("onClientSendRegisterDataToServer", getRootElement(), dodaj)
addEvent("logging:newAccount", true)
addEventHandler("logging:newAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login ju? istnieje w bazie.")
else
local query=exports["ogrpg-db"]:dbSet("INSERT INTO ogrpg_users (login,pass) VALUES (?,?)", login, md5(pass))
if query then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
end
end
end)
--[[
Resource: OURGame v2
Developers: Split <split.programista@gmail.com>
You have no right to use this code without my permission.
(c) 2015 <split.programista@gmail.com>. All rights reserved.
]]
-- Settings
DBHandler=nil
DBName="db_18100"
DBUser="db_18100"
DBPass="haslo"
DBHost="mysql-ols1.ServerProject.pl"
-- Functions
function dbSet(...)
if not {...} then return end
local query=dbExec(DBHandler, ...)
return query
end
function dbGet(...)
if not {...} then return end
local query=dbQuery(DBHandler, ...)
local result=dbPoll(query, -1)
return result
end
--[[
Resource: OURGame v2
Developers: Split <split.programista@gmail.com>
You have no right to use this code without my permission.
(c) 2015 <split.programista@gmail.com>. All rights reserved.
]]
addEvent("logging:checkAccount", true)
addEventHandler("logging:checkAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
if result[1].login == login and result[1].pass == md5(pass) then
local account = getAccount(login,pass)
if account then
logIn(client,account,pass)
end
setPlayerName(client, login)
setElementData(client, "player:uid", result[1].id)
triggerClientEvent(client, "logging:result", resourceRoot, true, nil)
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podane dane s? nieprawid?owe.")
end
else
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login nie istnieje w bazie.")
end
end)
addEvent("onClientSendRegisterDataToServer", true)
addEventHandler("onClientSendRegisterDataToServer", getRootElement(), dodaj)
addEvent("logging:newAccount", true)
addEventHandler("logging:newAccount", resourceRoot, function(login,pass)
local result=exports["ogrpg-db"]:dbGet("SELECT * FROM ogrpg_users WHERE login=?", login)
if result and #result > 0 then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Podany login ju? istnieje w bazie.")
else
local query=exports["ogrpg-db"]:dbSet("INSERT INTO ogrpg_users (login,pass) VALUES (?,?)", login, md5(pass))
if query then
triggerClientEvent(client, "logging:result", resourceRoot, false, "Pomy?lnie zalogowa?e?/a? si?")
end
end
end)
Ale to jest ju? zmienione i tak wyskakuj? WARNING i nie idzi? si? zalogowa? i zarejestrowa? !
-- Settings
DBHandler=nil
DBName="db_18100"
DBUser="db_18100"
DBPass="haslo"
DBHost="mysql-ols1.ServerProject.pl"
-- Functions
function dbSet(...)
if not {...} then return end
local query=dbExec(DBHandler, ...)
return query
end
function dbGet(...)
if not {...} then return end
local query=dbQuery(DBHandler, ...)
local result=dbPoll(query, -1)
return result
end
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