Zaloguj się by uzyskać pełen dostęp. Nie masz jeszcze konta? Założ je już teraz w kilka sekund.

Wysłany: 2021-02-18, 18:13


VeLMaX







Wiek: 32
Na forum: 3072 dni
Posty: 9
Nick w MP: VeLMaX

Piwa: 3

Respekt: 50

Witam. pojazdy nie posiadaj? ani w?a?ciciela ani ID. Baza jest dobrze podpi?ta. do??cz? screeny debugscript 3

[ Dodano: 2021-02-18, 18:16 ]
https://imgur.com/a/eewartX

Postaw piwo autorowi tego posta
 

 
Wysłany: 2021-02-18, 19:30


_jvneczek







Wiek: 22
Na forum: 4326 dni
Posty: 1513
Nick w MP: _jvneczek

Piwa: 3949

Respekt: 337,5
Respekt: 337,5Respekt: 337,5Respekt: 337,5

Poka? kod sr-vehicles, brakuje ci te? tabeli sr_vehicle_eq

Postaw piwo autorowi tego posta
 

 
Wysłany: 2021-02-18, 19:40


VeLMaX







Wiek: 32
Na forum: 3072 dni
Posty: 9
Nick w MP: VeLMaX

Piwa: 3

Respekt: 50

vehicles=0
root=getRootElement()
resourceRoot=getResourceRootElement(getThisResource())

local nlOffsets={
    [411]={-1,0,-0.6},
    [470]={-1,0,-0.4},
    [541]={-0.9,0,-0.4},
    [549]={-0.9,0,-0.4},
    [587]={-1,0,-0.5},
}

local nlIDX={
    3962,1784,2113,2428,2352,2054
}

function getAdmin2(plr,level)
    if level then
        local result=exports["sr-db"]:dbGet("SELECT * from sr_admins WHERE serial=? AND level=?"getPlayerSerial(plr), level)
        if result and #result > 0 then
            return true
        else
            return false
        end
    else
        local result=exports["sr-db"]:dbGet("SELECT * from sr_admins WHERE serial=?"getPlayerSerial(plr))
        if result and #result > 0 then
            return true
        else
            return false
        end
    end
end
--///////////////////////////////////// WCZYTYWANIE POJAZD?W /////////////////////////////////
function getVehicleHandlingProperty elementproperty )
    if isElement element ) and getElementType element ) == "vehicle" and type property ) == "string" then
        local handlingTable getVehicleHandling element )
        local value handlingTable[property]
 
        if value then
            return value
        end
    end
 
    return false
end

function table.random theTable )
    return theTable[math.random #theTable )]
end

function onRespawnVehicles(_,id,poss,nick)
    -- Settings (QUERY)
    if id then
        result=exports["sr-db"]:dbGet("SELECT * FROM sr_vehicles WHERE parking=1 and not(police=1) AND id=?"id)
        query=exports["sr-db"]:dbSet("UPDATE sr_vehicles SET parking=0 WHERE id=?"id)
    else
        result=exports["sr-db"]:dbGet("SELECT * FROM sr_vehicles WHERE parking=0 and not(police=1)")
    end

    -- Pairs
    for ile,vehicle in pairs(result) do
        vehicles=ile
        if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]}
        else pos=split(vehicle["pos"], ","end

        local color=split(vehicle["color"], ",")
        local lights=split(vehicle["headlights"], ",")
        local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6])
        setVehicleColor(vehcolor[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12])
        setVehicleHeadLightColor(vehlights[1], lights[2], lights[3])
        setVehicleFuelTankExplodable vehfalse )
        for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(vehitonumber(v)) end
        setVehicleDamageProof(vehtrue)
        setVehicleFuelTankExplodable vehfalse )
        setVehicleHandling(veh"handlingFlags"16777216)

         for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(vehvend

        setVehiclePlateText(vehvehicle["rejestracja"])
        setElementFrozen(veh, (vehicle["frozen"]) > 0)
        setVehicleVariant(veh,vehicle['wariant'],255)
        setElementHealth(vehvehicle["health"])
        setElementData(veh,"vehicle:spawn",true)

        if vehicle["paintjob"] ~= 3 then
            setVehiclePaintjob(vehvehicle["paintjob"])
        end
        
        --ITEMY AUTA

        itemy = {}

        setElementData(veh,"vehicle:ekwipunek",itemy)
        
        local resultcyce=exports["sr-db"]:dbGet("SELECT * FROM sr_vehicle_eq WHERE vid=?"vehicle["id"])
        if #resultcyce > 0 then
            local takiecos 0
            for i,vcyce in pairs(resultcyce) do
                takiecos takiecos+1
                if vcyce["przedmiot"] == "ziolo" then waga 1 end 
                if vcyce["przedmiot"] == "kokaina" then waga 1 end 
                if vcyce["przedmiot"] == "amunicja" then waga 10 end 
                if vcyce["przedmiot"] == "rakietnica" then waga 8000 end
                if vcyce["przedmiot"] == "ak47" then waga 3420 end
                if vcyce["przedmiot"] == "m4" then waga 3000 end
                if vcyce["przedmiot"] == "tec" then waga 2000 end
                if vcyce["przedmiot"] == "pila" then waga 3000 end
                if vcyce["przedmiot"] == "deagle" then waga 1700 end
                if vcyce["przedmiot"] == "uzi" then waga 2200 end
                if vcyce["przedmiot"] == "mp5" then waga 2600 end
                if vcyce["przedmiot"] == "kastet" then waga 600 end
                if vcyce["przedmiot"] == "palka" then waga 500 end
                if vcyce["przedmiot"] == "snajperka" then waga 5000 end
                if vcyce["przedmiot"] == "gasnica" then waga 2000 end
                if vcyce["przedmiot"] == "spadochron" then waga 500 end
                if vcyce["przedmiot"] == "cola" then waga 500 end
                if vcyce["przedmiot"] == "woda" then waga 300 end
                if vcyce["przedmiot"] == "kajdanki" then waga 1000 end
                if vcyce["przedmiot"] == "kebab" then waga 500 end
                if vcyce["przedmiot"] == "hamburger" then waga 300 end
                if vcyce["przedmiot"] == "paralizator" then waga 1300 end 
                if vcyce["przedmiot"] == "maska1" then waga 500 end 
                if vcyce["przedmiot"] == "maska2" then waga 500 end 
                if vcyce["przedmiot"] == "maska3" then waga 500 end 
                if vcyce["przedmiot"] == "maska4" then waga 500 end 

                if vcyce["przedmiot"] == "kanister" then waga 5000 end
                if vcyce["przedmiot"] == "zestaw" then waga 3000 end
                if vcyce["przedmiot"] == "zestawdwa" then waga 5000 end

                if vcyce["przedmiot"] == "wedka" then waga 500 end
                if vcyce["przedmiot"] == "wedka2" then waga 600 end
                if vcyce["przedmiot"] == "wedka3" then waga 700 end
                if vcyce["przedmiot"] == "karas" then waga 200 end
                if vcyce["przedmiot"] == "leszcz" then waga 200 end
                if vcyce["przedmiot"] == "okon" then waga 200 end
                if vcyce["przedmiot"] == "ploc" then waga 200 end
                if vcyce["przedmiot"] == "pstrag" then waga 200 end
                if vcyce["przedmiot"] == "sandacz" then waga 200 end
                if vcyce["przedmiot"] == "sum" then waga 200 end
                if vcyce["przedmiot"] == "karp" then waga 200 end
                if vcyce["przedmiot"] == "lin" then waga 200 end
                if vcyce["przedmiot"] == "amur" then waga 200 end
                if vcyce["przedmiot"] == "wegorz" then waga 200 end
                if vcyce["przedmiot"] == "fladra" then waga 300 end
                if vcyce["przedmiot"] == "rekin" then waga 1000 end
                if vcyce["przedmiot"] == "plecak" then waga 500 end

                table.insert(itemy, {vcyce["przedmiot"], vcyce["ilosc"], wagafalsetakiecos})
            end
            setElementData(veh,"vehicle:ekwipunek",itemy)
        end

        --END ITEMY AUTA
        
        setElementData(veh,"vehicle:id",vehicle["id"])
        setElementData(veh,"vehicle:desc",vehicle["desc"] or false)
        setElementData(veh,"vehicle:fuel",vehicle["fuel"])
        setElementData(veh,"vehicle:bak",vehicle["bak"])
        setElementData(veh,"vehicle:mileage",vehicle["mileage"])
        setElementData(veh,"vehicle:driver",vehicle["driver"])
        setElementData(veh,"vehicle:ownedPlayer",vehicle["ownedPlayer"])
        setElementData(veh,"vehicle:ownedGroup",vehicle["ownedGroup"])
        if vehicle["neon"] == 1 then 
            setElementData(veh,"vehicle:neon",1)
        end
        if vehicle["neon"] == 2 then 
            setElementData(veh,"vehicle:neon",2)
        end
        setElementData(veh,"vehicle:zamaskowany",vehicle["zamaskowany"])
        setElementData(veh,"vehicle:naped",vehicle["naped"])
        setElementData(veh,"vehicle:drzwidogory",vehicle["drzwidogory"])
        if vehicle["drzwidogory"] == 1 then 
            setElementData(veh,"tuning.lsdDoor",1)
        else
            setElementData(veh,"tuning.lsdDoor",false)
        end
        setElementData(veh,"vehicle:atrapa",vehicle["atrapa"])
        setElementData(veh,"vehicle:silnik",vehicle["silnik"])
        setElementData(veh,"vehicle:tarcze",vehicle["tarcze"])
        setElementData(veh,"vehicle:zawieszenie",vehicle["zawieszenie"])
        setElementData(veh,"vehicle:zawieszeniepoziom",0)
        setElementData(veh,"vehicle:karbon",vehicle["karbon"])
        setElementData(veh,"vehicle:chiptuning",vehicle["chiptuning"])
        setElementData(veh,"vehicle:klakson",vehicle["klakson"])
        setElementData(veh,"vehicle:typsilnika",vehicle["typsilnika"])
        setElementData(veh,"vehicle:cylindry",vehicle["cylindry"])
        setElementData(veh,"vehicle:trakcja",vehicle["trakcja"])
        setElementData(veh,"vehicle:lpg",vehicle["lpg"])
        setElementData(veh,"vehicle:lpgfuel",vehicle["lpgfuel"])
        setElementData(veh,"vehicle:wlaczonelpg",false)
        setElementData(veh,"vehicle:us1",vehicle["us1"])
        setElementData(veh,"vehicle:us2",vehicle["us2"])
        setElementData(veh,"vehicle:us3",vehicle["us3"])
        setElementData(veh,"vehicle:cpj",vehicle["cpj"])

        if vehicle["cpj"] == 1 then 
            triggerClientEvent(root"paintjob->TryToAddToVehicle"rootveh1)
            setElementData(veh"vehicle.paintjob"1)
        end

        neon vehicle["neon"]
        zamaskowany vehicle["zamaskowany"]
        drzwidogory vehicle["drzwidogory"]
        atrapa vehicle["atrapa"]
        silnik vehicle["silnik"]
        tarcze vehicle["tarcze"]
        karbon vehicle["karbon"]
        chiptuning vehicle["chiptuning"]
        cylindry vehicle["cylindry"]
        trakcja vehicle["trakcja"]
        us1 vehicle["us1"]
        us2 vehicle["us2"]
        us3 vehicle["us3"]



        local trujcipa=getVehicleHandling veh )
        local fast trujcipa["engineAcceleration"]-3
        local maxfast trujcipa["maxVelocity"]-20
        local masa trujcipa["mass"]
        local silnik string.format("%.1f"silnik)
        if tonumber(silnik) == 1.0 then 
            setVehicleHandling(veh,"engineAcceleration",fast)
            setVehicleHandling(veh,"maxVelocity",maxfast)
            setVehicleHandling(veh,"mass",masa)
        elseif tonumber(silnik) == 1.2 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.2)
            setVehicleHandling(veh,"maxVelocity",maxfast+5)
            setVehicleHandling(veh,"mass",masa+50)
        elseif tonumber(silnik) == 1.4 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+10)
            setVehicleHandling(veh,"mass",masa+80)
        elseif tonumber(silnik) == 1.6 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.8)
            setVehicleHandling(veh,"maxVelocity",maxfast+15)
            setVehicleHandling(veh,"mass",masa+120)
        elseif tonumber(silnik) == 1.8 then 
            setVehicleHandling(veh,"engineAcceleration",fast+1.1)
            setVehicleHandling(veh,"maxVelocity",maxfast+20)
            setVehicleHandling(veh,"mass",masa+150)
        elseif tonumber(silnik) == 2.0 then 
            setVehicleHandling(veh,"engineAcceleration",fast+1.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+25)
            setVehicleHandling(veh,"mass",masa+160)
        elseif tonumber(silnik) == 2.2 then 
            setVehicleHandling(veh,"engineAcceleration",fast+1.7)
            setVehicleHandling(veh,"maxVelocity",maxfast+31)
            setVehicleHandling(veh,"mass",masa+170)
        elseif tonumber(silnik) == 2.4 then 
            setVehicleHandling(veh,"engineAcceleration",fast+2)
            setVehicleHandling(veh,"maxVelocity",maxfast+35)
            setVehicleHandling(veh,"mass",masa+180)
        elseif tonumber(silnik) == 2.6 then 
            setVehicleHandling(veh,"engineAcceleration",fast+2.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+38)
            setVehicleHandling(veh,"mass",masa+190)
        elseif tonumber(silnik) == 2.8 then 
            setVehicleHandling(veh,"engineAcceleration",fast+3)
            setVehicleHandling(veh,"maxVelocity",maxfast+41)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 3.0 then 
            setVehicleHandling(veh,"engineAcceleration",fast+3.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+45)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 3.2 then 
            setVehicleHandling(veh,"engineAcceleration",fast+4)
            setVehicleHandling(veh,"maxVelocity",maxfast+49)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 3.4 then 
            setVehicleHandling(veh,"engineAcceleration",fast+4.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+52)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 3.6 then 
            setVehicleHandling(veh,"engineAcceleration",fast+5)
            setVehicleHandling(veh,"maxVelocity",maxfast+55)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 3.8 then 
            setVehicleHandling(veh,"engineAcceleration",fast+5.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+57)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 4.0 then 
            setVehicleHandling(veh,"engineAcceleration",fast+6)
            setVehicleHandling(veh,"maxVelocity",maxfast+60)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 4.2 then 
            setVehicleHandling(veh,"engineAcceleration",fast+6.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+63)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 4.4 then 
            setVehicleHandling(veh,"engineAcceleration",fast+7)
            setVehicleHandling(veh,"maxVelocity",maxfast+66)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 4.6 then 
            setVehicleHandling(veh,"engineAcceleration",fast+7.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+69)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 4.8 then 
            setVehicleHandling(veh,"engineAcceleration",fast+7.5)
            setVehicleHandling(veh,"maxVelocity",maxfast+72)
            setVehicleHandling(veh,"mass",masa+200)
        elseif tonumber(silnik) == 5.0 then 
            setVehicleHandling(veh,"engineAcceleration",fast+7.8)
            setVehicleHandling(veh,"maxVelocity",maxfast+75)
            setVehicleHandling(veh,"mass",masa+200)
        end

        
        local trujcipa=getVehicleHandling veh )
        local fast trujcipa["engineAcceleration"]
        local maxfast trujcipa["maxVelocity"]
        local masa trujcipa["mass"]
        if cylindry == 4 then 
            setVehicleHandling(veh,"engineAcceleration",fast)
            setVehicleHandling(veh,"maxVelocity",maxfast)
        elseif cylindry == 6 then
            setVehicleHandling(veh,"engineAcceleration",fast+0.4)
            setVehicleHandling(veh,"maxVelocity",maxfast+10)
        elseif cylindry == 8 then
            setVehicleHandling(veh,"engineAcceleration",fast+0.7)
            setVehicleHandling(veh,"maxVelocity",maxfast+14)
        elseif cylindry == 10 then
            setVehicleHandling(veh,"engineAcceleration",fast+1)
            setVehicleHandling(veh,"maxVelocity",maxfast+17)
        elseif cylindry == 12 then
            setVehicleHandling(veh,"engineAcceleration",fast+1.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+24)
        elseif cylindry == 14 then
            setVehicleHandling(veh,"engineAcceleration",fast+1.6)
            setVehicleHandling(veh,"maxVelocity",maxfast+27)
        elseif cylindry == 16 then
            setVehicleHandling(veh,"engineAcceleration",fast+1.9)
            setVehicleHandling(veh,"maxVelocity",maxfast+30)
        elseif cylindry == 18 then
            setVehicleHandling(veh,"engineAcceleration",fast+2.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+34)
        elseif cylindry == 20 then
            setVehicleHandling(veh,"engineAcceleration",fast+2.6)
            setVehicleHandling(veh,"maxVelocity",maxfast+39)
        end

        local trujcipa=getVehicleHandling veh )
        local fast trujcipa["engineAcceleration"]
        local maxfast trujcipa["maxVelocity"]
        local masa trujcipa["mass"]
        if chiptuning == 1 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+5)
        elseif chiptuning == 2 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.6)
            setVehicleHandling(veh,"maxVelocity",maxfast+7)
        elseif chiptuning == 3 then 
            setVehicleHandling(veh,"engineAcceleration",fast+0.9)
            setVehicleHandling(veh,"maxVelocity",maxfast+10)
        end
        if us1 == 1 then 
            local trujcipa=getVehicleHandling veh )
            local fast trujcipa["engineAcceleration"]
            local maxfast trujcipa["maxVelocity"]
            local masa trujcipa["mass"]
            setVehicleHandling(veh,"engineAcceleration",fast+0.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+5)
        end    
        if us2 == 1 then 
            local trujcipa=getVehicleHandling veh )
            local fast trujcipa["engineAcceleration"]
            local maxfast trujcipa["maxVelocity"]
            local masa trujcipa["mass"]
            setVehicleHandling(veh,"engineAcceleration",fast+0.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+5)
        end    
        if us3 == 1 then 
            local trujcipa=getVehicleHandling veh )
            local fast trujcipa["engineAcceleration"]
            local maxfast trujcipa["maxVelocity"]
            local masa trujcipa["mass"]
            setVehicleHandling(veh,"engineAcceleration",fast+0.3)
            setVehicleHandling(veh,"maxVelocity",maxfast+5)
        end    

        local trujcipa=getVehicleHandling veh )
        local trak1 trujcipa["tractionMultiplier"]
        local trak2 trujcipa["tractionLoss"]
        if trakcja == 1 then 
            setVehicleHandling(veh,"tractionMultiplier",trak1+0.07)
            setVehicleHandling(veh,"tractionLoss",trak2+0.05)
        elseif trakcja == 2 then 
            setVehicleHandling(veh,"tractionMultiplier",trak1+0.14)
            setVehicleHandling(veh,"tractionLoss",trak2+0.10)
        elseif trakcja == 3 then 
            setVehicleHandling(veh,"tractionMultiplier",trak1+0.21)
            setVehicleHandling(veh,"tractionLoss",trak2+0.15)
        end

        local trujcipa=getVehicleHandling veh )
        local ham trujcipa["brakeDeceleration"]
        if tarcze == 1 then 
            setVehicleHandling(veh,"brakeDeceleration",ham+5)
        elseif tarcze == 2 then 
            setVehicleHandling(veh,"brakeDeceleration",ham+15)
        elseif tarcze == 3 then 
            setVehicleHandling(veh,"brakeDeceleration",ham+25)
        end
        

        if zamaskowany ~= 0 then 
            setTimer(function()
                triggerClientEvent(root"vehicle:szyby"rootveh)
            end10001)
        end
        
        if atrapa == 1 then
            addVehicleUpgrade(veh,1010)
            setTimer(function()
                triggerClientEvent(root"vehicle:nitrooff"rootveh)
            end10001)
        end

        if drzwidogory == 1 then
            setTimer(function()
                triggerClientEvent(root"vehicle:drzwi"rootveh)
            end10001)
        end
        
        if karbon == 1 then
            triggerClientEvent(root"paintjob->TryToAddToVehicle"rootveh1)
            setElementData(veh"vehicle.paintjob"1)
            local trujcipa=getVehicleHandling veh )
            local masa trujcipa["mass"]
            liczesobie masa/4
            --setVehicleHandling(veh,"mass",masa+-liczesobie)
        end
        
        
        if nick then
            local kto getPlayerFromName nick )
            setElementPosition(ktoposs[1], poss[2], poss[3])
            warpPedIntoVehicle(ktoveh)
            setVehicleEngineState(veh,true)
            setElementFrozen(veh,false)
            setVehicleOverrideLights veh)
        end

        if (type(vehicle['rent']) == "string"then
            local tabelka = {}
            local rente split(vehicle['rent'], ',')
            for k,v in ipairs(rente) do
            table.insert(tabelka,v)
            end
            setElementData(veh,"vehicle:rent"tabelka or false)
            else
            setElementData(veh,"vehicle:rent",0)
            end
        

        --[[if getElementData(veh,"vehicle:neon") ~= 0 then
            local m getElementModel(veh)
            local of
            if not nlOffsets[mthen
                of={-1,0,-0.5}
            else
                of=nlOffsets[m]
            end
            neon1=createObject(nlIDX[getElementData(veh,"vehicle:neon")],0,0,0)
            neon2=createObject(nlIDX[getElementData(veh,"vehicle:neon")],0,0,0)
            setElementData(veh,"zneony", {neon1neon2})
            attachElements(neon1,veh,of[1],of[2],of[3])
            attachElements(neon2,veh,-of[1],of[2],of[3])
            setElementAlpha(neon1,0)
            setElementAlpha(neon2,0)
        end]]--
    end
end    

--///////////////////////////////////// ZAPISYWANIE POJAZD?W /////////////////////////////////

function onSaveVehicle(vehicle)
    if getElementData(vehicle,"vehicle:spawn"then
        -- Setting
        local panelstates={}
        local model=getElementModel(vehicle)
        local health=getElementHealth(vehicle)
        local x,y,z=getElementPosition(vehicle)
        local rx,ry,rz=getElementRotation(vehicle)
        local desc=getElementData(vehicle,"vehicle:desc") or ""
        local id=getElementData(vehicle,"vehicle:id")
        local fuel=getElementData(vehicle,"vehicle:fuel")
        local lpgfuel=getElementData(vehicle,"vehicle:lpgfuel") or 0
        local mileage=getElementData(vehicle,"vehicle:mileage")
        local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicletrue)
        local driver=getElementData(vehicle,"vehicle:driver") or ""
        local rent=getElementData(vehicle,"vehicle:rent")
        local player=getElementData(vehicle,"vehicle:ownedPlayer")

        local lsddoor getElementData(vehicle,"tuning.lsdDoor")

        if lsddoor == true then 
            lsddoor 1 
        else 
            lsddoor 0 
        end
        if getElementData(vehicle,"vehicle:drzwidogory") == 1 then 
            lsddoor 1 
        end

        if getElementData(vehicle,"tuning.lsdDoor") == or getElementData(vehicle,"tuning.lsdDoor") == false then 
            lsddoor 0
        end
        
        local itemy getElementData(vehicle,"vehicle:ekwipunek")

        local usunto=exports["sr-db"]:dbGet("DELETE FROM sr_vehicle_eq WHERE vid=?"id) -- usuwanie ca?ego eq auta
        for i,v in pairs(itemy) do 
            local zapiszto=exports["sr-db"]:dbSet("INSERT INTO sr_vehicle_eq (vid, przedmiot, ilosc) VALUES (?,?,?)"iditemy[i][1], itemy[i][2])
        end

        
        local h1,h2,h3=getVehicleHeadLightColor(vehicle)
        local paintjob=getVehiclePaintjob(vehicle)
        local rear="Brak"

        local frozenisElementFrozen(vehicle) and or 0
        for i=0,do table.insert(panelstatesgetVehiclePanelState(vehicle,i)) end
        panelstates=table.concat(panelstates,",")
        upgrades=getVehicleUpgrades(vehicle)
        if not upgrades then upgrades={} end
        upgrades=table.concat(upgrades",")
        -- Query
        local query exports["sr-db"]:dbGet(string.format("UPDATE sr_vehicles SET model='%d', drzwidogory='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', health='%d', fuel='%d', lpgfuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', blokada='%s' WHERE id=%d",
        modellsddoorx,y,zrx,ry,rz"0",desc,healthfuellpgfuelmileagefrozendriverc1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12panelstatespaintjobupgradesh1,h2,h3tostring(blokada), id))
        if (type(rent) == "table"then
        local rr string.format("%s"table.concat(rent',') )
    --    outputDebugString(rr)
        local query2exports['sr-db']:dbSet("UPDATE sr_vehicles SET rent=? WHERE id=?",rr,id)
        end
    end
end

function onParkVehicle(vehicle) 
    local query=exports["sr-db"]:dbSet("UPDATE sr_vehicles SET parking=1 WHERE id=?"getElementData(vehicle,"vehicle:id"))
    if query then
        local zneony=getElementData(vehicle,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(vehicle,"zneony")
        end
        destroyElement(vehicle)
    end
end

--///////////////////////////////////// SPRAWDZANIE USTAWIE? /////////////////////////////////
function getSettings(plr,code,value)
    local uid=getElementData(plr,"player:uid")
    if not uid then return end
    if value == "faction" then
        local result=exports["sr-db"]:dbGet("SELECT * FROM sr_factions WHERE code=? AND uid=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "organization" then
        local result=exports["sr-db"]:dbGet("SELECT * FROM sr_users WHERE org=? AND id=?"codeuid)
        if result and #result > 0 then
            return result[1].code
        else
            return false
        end
    end
    if value == "owner" then
        local result=exports["sr-db"]:dbGet("SELECT * FROM sr_users WHERE id=?"uid)
        if result and #result > 0 then
            return result[1].id
        else
            return false
        end
    end
end

--///////////////////////////////////// INNE USTAWIENIA /////////////////////////////////
addEventHandler("onVehicleExit"root, function(plr,seat)
    if seat ~= 0 then return end 
    if isElement(sourcethen
       onSaveVehicle(source)
       --setVehicleEngineState(sourcefalse)
    setVehicleDamageProof(sourcetrue)
    end
end)


addEventHandler("onPlayerQuit"root, function()
    local veh=getPedOccupiedVehicle(source)
    if veh then
        setVehicleDamageProof(sourcetrue)
        onSaveVehicle(veh)
    end
end)

addEventHandler("onResourceStop"resourceRoot, function()
    for i,v in ipairs(getElementsByType("vehicle")) do
        onSaveVehicle(v)
        local zneony=getElementData(v,"zneony")
        if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(v,"zneony")
        end
    end
end)

addEventHandler("onVehicleEnter"root, function(plr,seat)
    if getElementType(plr) ~= "player" then return end
    if seat ~= 0 then return end
    if source then
        for i=0,do
            setVehicleDoorOpenRatio sourcei02500 )
        end
    end
    --setVehicleEngineState(sourcefalse)
    setElementData(source,"vehicle:driver",getPlayerName(plr))
end)


--///////////////////////////////////// SPRAWDZENIE W?A?CICIELA /////////////////////////////////
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        local rent=getElementData(source"vehicle:rent")
        local group=getElementData(source"vehicle:ownedGroup")
        if group == "0" then group "Brak" end
        local player=getElementData(source"vehicle:ownedPlayer")
        if getAdmin2(plr6then
            return
        end
        if rent and (type(rent) == "table"then
            for i,s in pairs(rent) do
                if tonumber(s) == getElementData(plr,"player:uid"then
                return end
            end
        end
        
        local plrgroup getElementData(plr,"player:organization")
        if plrgroup then
            if plrgroup == group then return end
        end
        if player and player ~= getSettings(plr,false,"owner"then
            triggerClientEvent(plr'alerts:create_alert'root'info''Nie posiadasz kluczy do tego pojazdu!') 
            cancelEvent()
        end
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if jacked then 
        if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:uid"then return end
        cancelEvent()
    end
end)

addEventHandler("onVehicleStartEnter"root, function(plr,seat,jacked)
    if seat == 0 then
        if getElementData(source,"spawnowany")== true then
            if getElementData(plr,"player:admin")== false then
                cancelEvent()
            end
        end
    end
end)

addEventHandler("onElementDestroy"getRootElement(), function ()
  if getElementType(source) == "vehicle" then
      local zneony=getElementData(source,"zneony")
    if (zneony and type(zneony)=="table"then
        destroyElement(zneony[1])
        destroyElement(zneony[2])
        removeElementData(source,"zneony")
        end
    end
end)


addEventHandler("onResourceStart"resourceRoot, function() onRespawnVehicles(_,falseend)


--[[
vehicles retrieval mechanizm wylawiajacy pojazdy z wody
@author Lukasz Biegaj <wielebny@bestplay.pl>
@author Karer <karer.programmer@gmail.com>
@author WUBE <wube@lss-rp.pl>
@copyright 2011-2013 Lukasz Biegaj <wielebny@bestplay.pl>
]]--



function shuffle(t)
  local n #t
 
  while >= do
    -- n is now the last pertinent index
    local k math.random(n) -- <= <= n
    -- Quick swap
    t[n], t[k] = t[k], t[n]
    1
  end
  return t
end

function pojazdywoda()
    for i,v in pairs(getElementsByType("vehicle")) do 
        if isVehicleBlown(v) == true then 
            fixVehicle(v)
            setElementHealth(v,1000)
        end

        local mod getElementModel(v)
        if mod == 472 or mod == 473 or mod == 493 or mod == 595 or mod == 484 or mod == 430 or mod == 453 or mod == 452 or mod == 446 or mod == 454 then
            
        else 
            if isElementInWater(v) and getVehicleOccupant(v,0then 
                local x,y,getElementPosition(v)
                setElementPosition(v,x,y,z-100)
            end

            if isElementInWater(v) and not getVehicleController(vthen
                if getElementData(v"vehicle:id"then
                    onParkVehicle(v)
                else
                    respawnVehicle(v)
                end
            end
        end
    end
end
setTimer(pojazdywoda50000)


local pozwolone ={ 
[471] = true, -- quad
[453] = true, -- kutry
}
--//////////////////////////////////////////////////////// Licencje
local categoryA={[463] = true,[461] = true,[581] = true,[448] = true,[468] = true,[521] = true,[522] = true,[523] = truelocal categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true,
[469] = true,[487] = true,[510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true,
[438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true,
[532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true,
[567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, 
[444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true,
[606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true,[482] = true,[413] = true}
local categoryC={[403] = true,[406] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true}
addEventHandler("onVehicleStartEnter"resourceRoot, function(plr,seat,jacked)
    if seat == 0 then
        if pozwolone[getElementModel(source)] then return end
        if categoryA[getElementModel(source)] then
           if exports["sr-settings"]:getVehicleLicense(plr,"A","prawko"then
            cancelEvent()
            end
        elseif categoryB[getElementModel(source)] then
            if exports["sr-settings"]:getVehicleLicense(plr,"B","prawko"then
            cancelEvent()
            end
        elseif categoryC[getElementModel(source)] then
            if exports["sr-settings"]:getVehicleLicense(plr,"C","prawko"then
            cancelEvent()
            end
        end
    end
end)

--[[

function zrespcj(plr,cmd,test)
    local x,y,getElementPosition(plr)
    local veh createVehicle(528,x,y,z)
    attachElementToElement(plr,veh,0,-1,1.5)
end
addCommandHandler("zrespcj"zrespcj)


function zrespcj(plr,cmd,test)
    local veh getPedOccupiedVehicle(plr)
    local hand getVehicleHandling (veh)
    outputChatBox(tostring(hand["handlingFlags"]))
end
addCommandHandler("k***"zrespcj)]]--










Tak wiem brakuje mi sr_vehicles_eq. Ale nie by?o tego pliku w gm'ie a ja nie umiem robic ;3

Ostatnio zmieniony przez NotPaladyn 2021-02-21, 23:58, w całości zmieniany 1 raz  
Postaw piwo autorowi tego posta
 

 
Wysłany: 2021-02-21, 15:37


Lagoon52







Wiek: 36
Na forum: 1930 dni
Posty: 11
Nick w MP: Lagoon



Respekt: 50

Zr?b t? tabel? to powinno w sumie naprawi? Tw?j b??d.

Postaw piwo autorowi tego posta
 

 
Wysłany: 2021-02-21, 16:50


PatryKK.

Emeryt LUA






Wiek: 26
Na forum: 3061 dni
Posty: 1060
Nick w MP: PatryKK.

Piwa: 2322

Respekt: 331,5
Respekt: 331,5Respekt: 331,5Respekt: 331,5

Jeste?my od pomagania, nie wyr?czania. Zapoznaj si? z tym
https://www.w3schools.com...reate_table.asp
https://gtao.pl/poradnik-sql-sqlite-vt102402.htm

Postaw piwo autorowi tego posta
 

 
Tagi: pojazdy :: kupnie
Anonymous





Na forum: 245 dni
Posty: 1



Anonymous Koniecznie zajrzyj na:






Skocz do:  
Wyświetl posty z ostatnich:   
GTAONLINE.PL » JĘZYKI PROGRAMOWANIA » LUA » POJAZDY PO KUPNIE Odpowiedz do tematu

Nie możesz pisać nowych tematów
Nie możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach
Dodaj temat do Ulubionych
Wersja do druku