Wysłany: 2016-08-24, 17:20
Troyson
Wiek: 29 Na forum: 3590 dni Posty: 12
Nick w MP: Troy
Witam.
Mam problem z kodem, a dok?adniej nie wiem jak dopisa? do tego kodu (tak aby dzia?a?) ?eby zrespienie auta kosztowa?o 1000$, prubowa?em po tym fragm?ci kodu
Kod:
addEvent("spawncar1",true)
addEventHandler("spawncar1",getRootElement(),
function()
if not (isGuestAccount(getPlayerAccount(client))) then
if not (isPedInVehicle(client)) then
Wklei? taki oto kod:
Kod:
local money = getPlayerMoney(client)
if money >= 500 then
takePlayerMoney(client,500)
Ale niestety mi to nie dzia?a?o
Pomo?e mi kto??
(Np. nw dopisze ten fragm?t tak aby dzia?a?o?)
OTO TEN KOD Z KT?RYM MAM PROBLEM
Kod:
addEvent("spawncar1",true)
addEventHandler("spawncar1",getRootElement(),
function()
if not (isGuestAccount(getPlayerAccount(client))) then
if not (isPedInVehicle(client)) then
local x,y,z = getElementPosition(client)
if (getElementData(client,"mycar1")) and (getElementData(client,"mycar1")~= nil) --[[and (getElementType(getElementData(client,"mycar1")) =="vehicle")]] then
local vehicle = getElementData(client,"mycar1")
destroyElement(vehicle)
removeElementData(client,"mycar1")
--local x,y,z = getElementPosition(vehicle)
--setElementPosition(vehicle,x,y,z)
outputChatBox("Vehicle destroyed",client)
--[[ local vehicle = getElementData(client,"mybik1")
destroyElement(vehicle)
removeElementData(client,"mybik1")
outputChatBox("Vehicle destroyed",client)]]
elseif not (getElementData(client,"mycar1")) then
local account = getPlayerAccount(client)
local name = getAccountName(account)
local playercar = executeSQLQuery("SELECT Model,Paintjob,Color,Upgrade0,Upgrade1,Upgrade2,Upgrade3,Upgrade4,Upgrade5,Upgrade6,Upgrade7,Upgrade8,Upgrade9,Upgrade10,Upgrade11,Upgrade12,Upgrade13,Upgrade14,Upgrade15,Upgrade16 FROM carslot1 WHERE PlayerName = ?",name)
if (playercar) then
if #playercar > 0 then
local x,y,z = getElementPosition(client)
local vehicle = createVehicle(playercar[1].Model,x + 5,y +2,z)
setVehiclePaintjob(vehicle,playercar[1].Paintjob)
setElementData(vehicle,"vehicleOwner","mycar1")
setElementData (vehicle,"mycar1",getPlayerName(source))
setElementData (client, "mycar1", vehicle)
setElementData(vehicle,"VOwner",getPlayerName(client))
outputChatBox ("Car spawned.", source, 255, 0, 0)
addVehicleUpgrade(vehicle, playercar[1].Upgrade0)
addVehicleUpgrade(vehicle, playercar[1].Upgrade1)
addVehicleUpgrade(vehicle, playercar[1].Upgrade2)
addVehicleUpgrade(vehicle, playercar[1].Upgrade3)
addVehicleUpgrade(vehicle, playercar[1].Upgrade4)
addVehicleUpgrade(vehicle, playercar[1].Upgrade5)
addVehicleUpgrade(vehicle, playercar[1].Upgrade6)
addVehicleUpgrade(vehicle, playercar[1].Upgrade7)
addVehicleUpgrade(vehicle, playercar[1].Upgrade8)
addVehicleUpgrade(vehicle, playercar[1].Upgrade9)
addVehicleUpgrade(vehicle, playercar[1].Upgrade10)
addVehicleUpgrade(vehicle, playercar[1].Upgrade11)
addVehicleUpgrade(vehicle, playercar[1].Upgrade12)
addVehicleUpgrade(vehicle, playercar[1].Upgrade13)
addVehicleUpgrade(vehicle, playercar[1].Upgrade14)
addVehicleUpgrade(vehicle, playercar[1].Upgrade15)
addVehicleUpgrade(vehicle, playercar[1].Upgrade16)
local col1 = gettok (playercar[1].Color, 1, string.byte(',') )
local col2 = gettok (playercar[1].Color, 2, string.byte(',') )
local col3 = gettok (playercar[1].Color, 3, string.byte(',') )
local col4 = gettok (playercar[1].Color, 4, string.byte(',') )
local col5 = gettok (playercar[1].Color, 5, string.byte(',') )
local col6 = gettok (playercar[1].Color, 6, string.byte(',') )
outputChatBox(col1)
if col1 then
setVehicleColor(vehicle, tonumber(col1), tonumber(col2), tonumber(col3), tonumber(col4), tonumber(col5), tonumber(col6))
end
else
outputChatBox("Najpierw kup pojazd przed jego przywo?aniem!",client)
end
end
end
else
outputChatBox("Najpierw musisz wyj?? z pojazdu w kt?rym siedzisz!",client)
end
else
outputChatBox("Najpierw musisz si? zalogowa?!",client)
end
end)
Ostatnio zmieniony przez Troyson 2016-08-24, 17:22, w całości zmieniany 1 raz
Wysłany: 2016-08-24, 22:19
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4395 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Spr?buj
addEvent ( "spawncar1" , true )
addEventHandler ( "spawncar1" , getRootElement (),
function()
if not getPlayerMoney ( client )< 1000 then return end
takePlayerMoney ( client , 1000 )
if not ( isGuestAccount ( getPlayerAccount ( client ))) then
if not ( isPedInVehicle ( client )) then
local x , y , z = getElementPosition ( client )
if ( getElementData ( client , "mycar1" )) and ( getElementData ( client , "mycar1" )~= nil ) --[[and ( getElementType ( getElementData ( client , "mycar1" )) == "vehicle" )]] then
local vehicle = getElementData ( client , "mycar1" )
destroyElement ( vehicle )
removeElementData ( client , "mycar1" )
-- local x , y , z = getElementPosition ( vehicle )
-- setElementPosition ( vehicle , x , y , z )
outputChatBox ( "Vehicle destroyed" , client )
--[[ local vehicle = getElementData ( client , "mybik1" )
destroyElement ( vehicle )
removeElementData ( client , "mybik1" )
outputChatBox ( "Vehicle destroyed" , client )]]
elseif not ( getElementData ( client , "mycar1" )) then
local account = getPlayerAccount ( client )
local name = getAccountName ( account )
local playercar = executeSQLQuery ( "SELECT Model,Paintjob,Color,Upgrade0,Upgrade1,Upgrade2,Upgrade3,Upgrade4,Upgrade5,Upgrade6,Upgrade7,Upgrade8,Upgrade9,Upgrade10,Upgrade11,Upgrade12,Upgrade13,Upgrade14,Upgrade15,Upgrade16 FROM carslot1 WHERE PlayerName = ?" , name )
if ( playercar ) then
if #playercar > 0 then
local x , y , z = getElementPosition ( client )
local vehicle = createVehicle ( playercar [ 1 ]. Model , x + 5 , y + 2 , z )
setVehiclePaintjob ( vehicle , playercar [ 1 ]. Paintjob )
setElementData ( vehicle , "vehicleOwner" , "mycar1" )
setElementData ( vehicle , "mycar1" , getPlayerName ( source ))
setElementData ( client , "mycar1" , vehicle )
setElementData ( vehicle , "VOwner" , getPlayerName ( client ))
outputChatBox ( "Car spawned." , source , 255 , 0 , 0 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade0 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade1 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade2 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade3 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade4 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade5 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade6 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade7 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade8 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade9 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade10 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade11 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade12 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade13 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade14 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade15 )
addVehicleUpgrade ( vehicle , playercar [ 1 ]. Upgrade16 )
local col1 = gettok ( playercar [ 1 ]. Color , 1 , string . byte ( ',' ) )
local col2 = gettok ( playercar [ 1 ]. Color , 2 , string . byte ( ',' ) )
local col3 = gettok ( playercar [ 1 ]. Color , 3 , string . byte ( ',' ) )
local col4 = gettok ( playercar [ 1 ]. Color , 4 , string . byte ( ',' ) )
local col5 = gettok ( playercar [ 1 ]. Color , 5 , string . byte ( ',' ) )
local col6 = gettok ( playercar [ 1 ]. Color , 6 , string . byte ( ',' ) )
outputChatBox ( col1 )
if col1 then
setVehicleColor ( vehicle , tonumber ( col1 ), tonumber ( col2 ), tonumber ( col3 ), tonumber ( col4 ), tonumber ( col5 ), tonumber ( col6 ))
end
else
outputChatBox ( "Najpierw kup pojazd przed jego przywo?aniem!" , client )
end
end
end
else
outputChatBox ( "Najpierw musisz wyj?? z pojazdu w kt?rym siedzisz!" , client )
end
else
outputChatBox ( "Najpierw musisz si? zalogowa?!" , client )
end
end )
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